
Learning and Assessment Based on Gamified E-Course in Moodle
The paper presents game-like elements suitable for the realization of a gamified e-course and their representation as components in the e-learning environment Moodle. An example of the design of a gamified e-learning course in Moodle is shown. The paper contains comparison charts for the assessment of the course participants. Feedback of the effectiveness of certain aspects of the gamified e-course is collected by a survey.
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