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The Role of Computer Animation in Mathematics Teaching
The Role of Computer Animation in Mathematics Teaching

Author(s): Sergey Larin, Valeriy Mayer
Subject(s): Social Sciences, Economy, Education, Library and Information Science, Electronic information storage and retrieval, Education and training, School education, Vocational Education, History of Education, ICT Information and Communications Technologies
Published by: Национално издателство за образование и наука „Аз-буки“
Keywords: entertainment figure; GeoGebra; computational problem; limaçon (Pascal’s snail); quadratic polynomial in the complex plane

Summary/Abstract: The article is devoted to the role, importance, and use of animated drawings created on computer screens in GeoGebra platform for Mathematics teaching at schools and Universities. The use of this platform introduces a new kind of visibility in Mathematics learning, which entails not only an increased interest to the subject, but also promotes understanding and stronger perception of abstract material. In addition, an opportunity appears to remove computing difficulties, since the calculations are done by the computer. The user becomes a manager of computing and this saves time, but also allows acquiring new competence in useful digital technologies in education. Animated graphics help to realize experiments, to notice new patterns, to suggest solutions of mathematical problems and to illustrate them successfully. All that is of great importance for the formation of the new generation, called upon the development of the Russian digital economy.

  • Issue Year: 61/2018
  • Issue No: 6
  • Page Range: 542-552
  • Page Count: 11
  • Language: English