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The Egyptians Dreaming of a Better Yesterday

The Egyptians Dreaming of a Better Yesterday

Author(s): Mihaila Yordanova / Language(s): English Issue: 1/2019

Nostalgia has had a subtle, yet constant presence on Egyptian social media for the past few years. Since 2011, dozens of pages dedicated to a particular time period, such as the monarchy or the rule of Nasser, have appeared and their popularity has been on the rise ever since. The purpose of these pages seems to go beyond the admiration of snapshots of the past, as the content is often utilized to reflect and express Egyptians’ growing discontent with the present. Yet, despite their similarities, the different nostalgics appear unable to find common grounds, instead actively engaging in arguing with and ‘othering’ their counterparts. But why are the nostalgic Facebook users so adamant to attack people that largely share their passion and outlook? This presentation is concerned with precisely this issue. It focuses on two main case studies, namely the monarchy nostalgics and those admiring the rule of Nasser. The paper begins by briefly defining the concept of nostalgia and introducing the followers of the Facebook pages. It then goes on to examining their social media activity, paying particular attention to the similarities and differences between them, as well as the way they criticize each other. Ultimately, the work argues that the complex relationship between the two groups of nostalgics is to a large extent a result of the nature of the sentiment itself, the competing historical narratives in Egypt and the ways in which the parties involved attempt to negotiate their identities within their specific contexts.

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Project on Photography

Project on Photography

Author(s): Ema Lančaričová / Language(s): English Issue: 2/2024

Ema Lančaričová is a visual artist who mainly works with analog and instant photography. Her artistic research focuses on exploring the essence of photography by utilizing primary variables such as time, light, and space as well as their negations. Her approach is both philosophical and experimental simultaneously, as she examines the nature of photography and its relationship to the world. She considers workshops an exciting way of sharing these approaches with people, including historical photographic techniques and new ways of working with instant photography. Workshops are the perfect place for starting a discussion of understanding what photography means to people and changing one’s relationship to creating and archiving photographs. She views these workshops as an adventure rather than a traditional approach to achieving a perfect outcome, due to the imperfections of the used materials. For example, precision is not possible when using Polaroid, and the resulting pictures have specific colours and different flaws. Additionally, unexpected things can happen while taking photos, and Ema takes advantage of these specifics in her artworks. Her crucial project began to emerge in 2019 with the theme Utopia, and after that came a project called Ramble, both of which are ongoing. In 2020, she received a scholarship for working on the Aperture project, which was exhibited in Gandy Gallery, Bratislava. Projects such as Aperture and Utopia are fundamentally based on the repetition of a selected motive and show utopian tendencies and the search for other worlds, an oscillation between the tangible and intangible, between temporality, transience, and the possibility of archiving, concerning originality. In her theoretical works, Ema examines the changes in the photographic medium nowadays. As art and technology continue to evolve, she researches the impact of modern technologies such as artificial intelligence, augmented reality, and computational photography on the art form. Her reflections on these changes help her to expose them to mutual influence and integrate them into her artistic work. She recently obtained her doctoral degree from the Academy of Fine Arts in Bratislava and continues to develop an understanding of what photography is.

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Society, Design, Communication: Prolegomenon to a Great Problem

Society, Design, Communication: Prolegomenon to a Great Problem

Author(s): Miroslav Zelinský,Aliaksandra Laurova / Language(s): English Issue: 2/2024

The article “Society, Design, Communication” examines the intersection of contemporary societal challenges and environmental design practices. It contextualizes these challenges within the pressing global environmental crisis, highlighting critical perspectives that caution against unchecked technological and industrial advancement often disregarding natural ecosystems. The study explores how sustainable design, when integrated with innovative communication strategies, can address these concerns and foster awareness and action. The article delves into the role of sustainable design in commercial and public communication, focusing on word-of-mouth strategies and immersive presentations at trade fairs and exhibitions. Using the Milan Design Week as a case study, it highlights the BioWoodesign project led by the Technical University of Zvolen, which exemplifies a biomimicry-inspired approach to design. This initiative underscores the synergy between nature and human creativity in addressing sustainability while fostering meaningful audience engagement. Furthermore, the discussion expands on emerging trends in sustainable communication, such as systemic design and circular economy principles. These approaches enhance both the functional and experiential dimensions of design exhibitions, creating immersive narratives that resonate with modern audiences. The article also critiques the prevalence of “greenwashing”—the practice of overstating environmental credentials—emphasizing the importance of transparent and credible strategies for fostering trust. By examining the intersections of society, design, and communication, the article contributes to the discourse on sustainable practices, demonstrating their potential to influence meaningful behavioral and systemic change in a rapidly evolving world.

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AUTONOMIJA I ODLUČIVANJE ADOLESCENATA

AUTONOMIJA I ODLUČIVANJE ADOLESCENATA

Author(s): Fuad Imširović / Language(s): Bosnian Issue: 9/2023

U radu autor pokušava teorijski predstaviti različita istraživanja i teorijske analize pitanja razvoja samostalnosti kod adolescenata i spobnosti donošenja odluka. U kontekstu digitalizacije i sve lakšeg pristupa informacijama, a s druge strane sve većeg broja izbora i mogućnosti koji se pred adolescenta postavljaju, važno je teorijski predstaviti koje su to razvojne zakonitosti koje adolecentima olakšavaju ili otežavaju zrelo donošenje odluka, kao i kako razvoj te sposobnosti ovisi od okoline, prije svega roditelja, vršnjaka i društvenih mreža. Zaključuje se da je razvoj autonomije rezultat kognitivnog sazrijevanja adolescenta, pri čemu oni mogu analitično, metakognitivno i apstraktno pristupati rješavanju problema, predviđati posljedice i razumijevati različite političke odnose, vjerska ubjeđenja, profesionalne ciljeve i druga društvena pitanja. Pored toga, kako autonomija ima svoja tri aspekta (emocionalni, djelatni i sistem vrijednosti), dati su elementi koji olakšavaju donošenje odluke i pravilnog izbora karijere, odnosno fakulteta. Usljed sve češćih negativnih donesenih odluka uslovljenih društvenim mrežama, pokušalo se ukazati da kriza identiteta i podložnost grupama vršnjaka ili interesnim grupama može doprinijeti ovakvom neadekvatnom razvoju sposobnosti odlučivanja. I na kraju, ponuđene su i neke strategije kojima se olakšava rad s adolescentima generalno, a posebno u kontekstu razvoja autonomije i odlučivanja.

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Dzieciństwo w okowach ideologii: kreacja dziecięcego świata na łamach czasopisma „Płomyczek” w latach 1948–1956

Dzieciństwo w okowach ideologii: kreacja dziecięcego świata na łamach czasopisma „Płomyczek” w latach 1948–1956

Author(s): Joanna Król / Language(s): Polish Issue: 10/2024

The article presents a reconstruction and interpretation of the process of creating a children’s world and its main elements in the magazine Płomyczek in the years 1948–1956. The content analysis of the magazine shows that almost every aspect of the created children's world referring to the natural and cultural space, despite its undeniable educational value, also contained a strong propaganda charge. Content that genuinely developed the cognitive, socio-moral and emotional side of the reader was saturated with an ideological layer that reflected the political direction of the time. By being inscribed in a specific historical period, it was therefore a magazine that exhausted the model of the communist press, which, through its aims, functions and content, acted as a transmission belt for the ideological message. The propagandistic nature of the content of Płomyczek, in turn, gave rise to the question as to what extent the effect of the aforementioned process referred to the children’s world of meanings and to what extent it was a response to the immediate socio-political needs.

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Истина и етика в съвременната фотожурналистика - случаят с наградите Рейнолдс 2024

Истина и етика в съвременната фотожурналистика - случаят с наградите Рейнолдс 2024

Author(s): Iosif Astrukov / Language(s): Bulgarian Issue: 16/2024

Manipulation and misleading in documentary and journalist photography have always been unavoidable part of its nature, since its beginning and long before digitalization came into place. Today we are facing serious problems of media ethics, as one of the photos awarded by Reynolds Journalism Institute at the Missouri School of Journalism for Team Picture Story of the Year (2024) raised concerns about how it was taken and who is the photographer, as it is suspected that he must have been involved in that attack on 7th of October 2023 in Israel. The case triggered questions and reactions of ethics and what is happening to photojournalism and media in general. A petition was created calling for ‘denounce this award-winning photo and demand that Reynolds Journalism Instituterevoke this award’, following even a lawsuit. The following material will analyze the events that led to this photo award and try to go deeper into the contemporary media problems.

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DRUŠTVENI MEDIJI I DIJALOG KAO DUHOVNI KREDO NA JAVNOJ SFERI U ERI DIGITALNOG KAPITALIZMA

DRUŠTVENI MEDIJI I DIJALOG KAO DUHOVNI KREDO NA JAVNOJ SFERI U ERI DIGITALNOG KAPITALIZMA

Author(s): Ognjen Stanković / Language(s): Serbian Issue: 42/2024

Social media are not just technical tools for communication and channels for unambiguous message exchange; they are also becoming specific organizational forms, cultural expressions - specific social platforms where political autonomy is openly discussed with the (un)equal participation of media users in the online arena. Networks formed in cyberspace have extended their reach into urban space; revolutionary communities established on social media facilitate easier integration and communication ’in person,’ but they also open the door to a kind of polarization, antagonism, and modern ostracism of participants in the digital polis. In light of the presentation, it is important to mention digital capitalism, which uses media and popular culture to modify consumer habits and desires, influencing the extremely conformist behavior of participants in the digital arena. Therefore, the task of the modern consumer is very complex in ethical and aesthetic terms, as in the newly established media reality, they become increasingly reactive, effective, autonomous, but also more responsible, dependent in terms of the authentic creation of a utilitarian social environment. The competence, education, sensitivity, and communication skills of the modern social media user are increasingly coming to the fore. The work itself will discuss how the use of information and communication technologies can contribute to strengthening democracy in society and solidifying the social inclusion of citizens in the digital agora. It will be considered how the public sphere, through its interaction capacities, enables the establishment of dialogue and the configuration of corrective public discourse on the one hand, and on the other hand, how the established public sphere facilitates the totalitarian distribution of knowledge and supports the monopolization of information. The aim of the work is to establish the thesis that more interactive and self-configured communication encourages less hierarchical, authoritarian communication. In support of this thesis, it will be examined to what extent digital networks represent the fastest and most reliable, reprogrammable, and self-developing dialogical means of communication.

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Сигурност на цифровата идентичност

Сигурност на цифровата идентичност

Author(s): Teodora Licheva / Language(s): Bulgarian Issue: 2/2024

The digital age in which we live enters every sphere of our lives, changes the type and form of information. Digital identity is our digital copy, and therefore it is of utmost importance to ensure the protection of data and network devices.

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Генеративен AI и съдържание в социалните медии – комуникационни предизвикателства в сферата на сигурността

Генеративен AI и съдържание в социалните медии – комуникационни предизвикателства в сферата на сигурността

Author(s): Hristo Chaushev / Language(s): Bulgarian Issue: 2/2024

Generative artificial intelligence (AI) is emerging as a significant transformative force in social media, improving personalized content creation and increasing user engagement. However, its development and uptake has focused on its benefits and facilitation, at the expense of discourse about its possible negative impact in the security sphere by generating false, misleading or provocative content on social media. NATO's approach to artificial intelligence is outlined.

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Technology-mediated communication by smart devices versus direct communication to preadolescents and adolescents during pandemic isolation

Technology-mediated communication by smart devices versus direct communication to preadolescents and adolescents during pandemic isolation

Author(s): Corina Ionela Bănică (Pufu),Claudiu Coman / Language(s): English Issue: SI/2021

Martin Luther King said that "people hate each other because they are afraid, they are afraid because they do not know each other and do not know each other because they do not communicate!" What does communication mean in a world where advanced technology unites peoples and continents from diametrically opposed parts of the globe? What does it mean to communicate in this century, decade and especially, in the last two years, since, on a planetary level, the outbreak of the Covid pandemic has kept us all in our homes and radically transformed our usual way of relating? Direct, face-to-face, authentic communication, based on the mimic and gestural perception of each other's emotions and intentions, say mental health specialists, is the key to healthy human relationships. The lack of direct communication has pushed people into an area of mental fragility, insecurisant and anguish. The symptomatology with which adults and children present themselves in the psychological offices since the outbreak of the pandemic, described in the clinical trials during the last two years, confirms the hypothesis of this article, according to which, the isolation has determined the increase of the general anxiety among the Romanian population.

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Podcasts as modern strategies for promoting reading literacy and reading culture and their impact on professionals

Podcasts as modern strategies for promoting reading literacy and reading culture and their impact on professionals

Author(s): Polona Vilar,Sabina Fras Popović / Language(s): English Issue: 1/2022

The paper draws attention to the modern strategies in promoting reading literacy and reading culture in the professional environment, with emphasis podcasts in the Slovenian public libraries as strategy. We investigated the usefulness of this strategy promoting a particular professional event aiming the potential impact on certain elements such as motivation, belonging and meaning. The analytical research of the results herein shows the attitude of professionals towards podcasts and is the first of it’s kind in Slovenia. Data were obtained using the survey method and is part of a larger study aiming to determine the impact of the professional events on the competencies. General findings establish the connection between knowing or following podcasts and the impact on individual elements of professional competences. The results showed a positive attitude of professionals leading in encouragement of reading literacy and reading culture. Comparative results show a positive trend in connection between listening to podcasts and professional competence. Those professionals who received information about podcasts, i.e. were exposed through promotion to a professional event, also listened to, and this marked their professional self-perception. Limitations are related to the size of the research, which is based on one case study. Regardeless, a sizable sample is included, which can serve as starter for a larger research to determine the impact on competencies. This enquiry in connection with competencies of professionals is not common, nor are surveys that focus on the attitude to modern strategies. Individual's attitude is highlighted when introducing modern strategies ireading literacy and reading culture promotion.

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Model of preparing podcasts as a contemporary strategy for encouraging reading literacy and reading culture

Model of preparing podcasts as a contemporary strategy for encouraging reading literacy and reading culture

Author(s): Sabina Fras Popović,Polona Vilar / Language(s): English Issue: 1/2022

The paper presents and analyzes the preparation and application of a modern strategy promoting reading literacy and reading culture, its scope, responsiveness and usefulness the professional environment and the wider social environment. Action research with the method of observation (system diaries) and analytical research (survey method) were used, which were conducted as part of a case study - this is the first such example of the use of modern strategies the Slovenian library space. Data were obtained by observing the design, preparation, implementation and evaluation of the selected modern strategy, ie podcasts. The phases of the action research are: 1. planning and creating podcasts, 2. implementing podcasts in practice, 3. determining the perception of podcasts in professional circles, 4. monitoring and determining the use of podcasts. In the third phase, analytical research was used to determine the perceptions of podcasts among professionals. The result is a five-step model of preparing podcasts in the public library for the purpose of encouraging thinking about reading literacy and reading culture. The results obtained in the third and fourth phases speak in favor of the use of such a strategy for this purpose. Research limitations are tied to one case study, which includes a large enough sample. Could be the starting point for a more extensive comparative study. The model highlights the importance of linking theory and practice and the use of modern strategies in the field of promoting reading literacy and reading culture.

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Undergraduate students' perception of the level of development of information literacy skills

Author(s): Daniela Popa,Angela Repanovici / Language(s): English Issue: 2/2022

Digital natives are often perceived as experts in managing digital technology, but recent studies show that they do not have a very high level of developing information literacy skills. This research aimed to investigate the relationships between students' level of development of information literacy skills and the teacher's level of expression of pedagogical skills. A correlational research design was used. The research method was questionnaire survey. The results show that there are links between how students perceive pedagogical competences in action and the level of assimilation of information and information literacy skills.

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Smart NPCs with Personality in a Serious Game Using Machine Learning

Smart NPCs with Personality in a Serious Game Using Machine Learning

Author(s): Georgios Liapis,Ioannis Vlahavas / Language(s): English Issue: 2/2024

Gaming technology’s potential extends beyond entertainment, providing a powerful platform for learning and evaluation, and for that, NPCs with static movement and conversation behaviours are often used. To make them more human-like and emulate actions, technologies such as artificial intelligence are utilized. This work proposes smart NPCs to imitate personality traits in a serious escape room setting. For their development, labelled personality profiles are normally required from human players to define their standard behaviours. As this is rather difficult, deep reinforcement learning is a feasible and effective alternative for generating the necessary dataset. Each NPC is an AI agent that simulates a specific personality according to the OCEAN 5 model. Our escape room environment also includes Raven-inspired intelligence tests and a custom communication system that allows the development of smart NPC teams. Analysis of gameplay data and metrics uncovered behavioural patterns affecting performance, stability, and task completion times. Such progress has potential across multiple digital game types for smart NPCs with specific personality, as well as for the creation of standard gameplay style profiles that can be used for players’ assessment.

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Gaming with Emojis: A Look at Different Strategies of Emoji Inclusion in the Design of Digital Games

Gaming with Emojis: A Look at Different Strategies of Emoji Inclusion in the Design of Digital Games

Author(s): Amin Heidari / Language(s): English Issue: 2/2024

This theoretical study explores the strategies of emoji implementation in digital games, influenced by emojis’ cute aesthetics. The effects of the Cute have been discussed from two perspectives. While some consider it as a sweet coating around the bitter pills of everyday life under capitalism, others regard it as a true mental refuge, capable of teasing, harshness and seriousness. By categorising emojis’ functions in digital games into five groups (personification, aesthetic substitution, doubling the fun, instrumentalization, and self-enhancement), it will be posited that sometimes emojis’ function is primarily rooted in their solacing power, and that at other times their role is more directly tied to reinforcing the rationale behind the capitalist market. Their role in personification (Emoji Quest), aesthetic substitution (Disney Emoji Blitz) and doubling the fun (Emoji Kitchen – DIY Emoji Mix) aligns with the comforting power of the Cute. Meanwhile, their role in instrumentalization (Emoji Clickers) and self-enhancement (Mirror Fun Emoji Face Stickers) can bolster ideological components of the capitalist market, namely greed and self-obsession.

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Developing Socioemotional Repertoire in Youth through
TTRPGs: A Pilot Study

Developing Socioemotional Repertoire in Youth through TTRPGs: A Pilot Study

Author(s): Átila Gonçalves Barcelos da Silva Duval,Domingos Savio Coelho / Language(s): English Issue: 2/2024

Gamification has been investigated in various fields, including education. And tabletop role-playing games (TTRPGs) provide a playful and yet safe space for unique learning experiences to take place. However, the literature on the use of TTRPGs is limited, notedly in behavioural science, and particularly in the Brazilian context. This study begins to explore the use of this type of gaming for the development of behavioural repertoires, especially socioemotional, in young people. The auto-efficacy of university students and individuals from the external community regarding their own social and emotional abilities was assessed before, during, and after their participation in a TTRPG campaign. ATTRPG system developed in a psychology research course was used, with mechanics designed to evoke social and emotional behaviours as challenges were faced. Comparative results before and during the campaign showed an increase in comfort to handle social situations and in confidence to handle emotional issues within the gaming environment. Comparisons before and after the campaign suggest a transfer of learning from the game experiences to their individual repertoires. Despite the promising results, the study addresses its limitations. Finally, the potential of TTRPGs as a psychoeducational tool was highlighted, and further investigations in different areas were suggested.

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Capitalist Surrealism: Grind, Loot Boxes, and the Work of the Looter Shooter

Capitalist Surrealism: Grind, Loot Boxes, and the Work of the Looter Shooter

Author(s): Marshall Needleman Armintor / Language(s): English Issue: 2/2024

The last decade has seen the rise of a mini-genre of digital games colloquially known as ‘looter shooters’. Looter shooters such as the games in the Borderlands series swamp the player with guns, cash, armour and powerups to the point that an important game mechanism becomes converting the loot into liquid capital at various in-game repositories. Aside from the garish critique of late-capital overproduction, the endless fountain of ordnance and flashy goods is a ‘grind’ of its own which requires the player to perform labour to sort out the best loot. This article also formulates a theory of grind based on the mechanics of opening loot boxes. Although gacha can tempt the player to gamble on exciting mystery loot containers, by contrast, the grind is all about the predictable and the mundane, where narrative fails to appear on the horizon. The looter shooter continually upends the possibility of story, seamlessly deploying a twin grind/gacha mechanic to obviate both narrative and game, flattening it all into unlosable, yet ‘unwinnable’ work.

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Observing the World without You: Automatic Walking and Death Meditation

Observing the World without You: Automatic Walking and Death Meditation

Author(s): Aaron Oldenburg / Language(s): English Issue: 2/2024

This article discusses walking simulators and self-playing games in the context of the spiritual practice of death meditations. It explores states of mind that walking simulators may have the ability to provoke and how these can be furthered through automation. Although the focus is on potential benefits of a niche approach to game design, the article also discusses ways that this form of experimentation illuminates elements of mainstream games. The author discusses the process and design choices involved in creating their own self-playing walking simulator. Work is analysed in AAA and indie games, including Death Stranding and Proteus, as well as contemporary art, including the work of Ian Cheng, in the context of walking and death meditation. The article draws from game design theory and philosophy in exploring the arguments for specific experiential aspects of walking simulators and self-playing games. The benefits of games and other walking focused artwork provoking meditations on death are argued from the perspectives of psychology and spirituality. It looks at the theme of death meditation from an individual as well as collective/environmental perspective.

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Games Might Filter Out the Need to Try Everything in Real Life, Offering a Space to Learn and Grow without Real-World Consequences

Games Might Filter Out the Need to Try Everything in Real Life, Offering a Space to Learn and Grow without Real-World Consequences

Author(s): Marek Rosa,Michal Kabát / Language(s): English Issue: 2/2024

Interview with Marek ROSA by Michal Kabát

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Vivat Slovakia

Vivat Slovakia

Author(s): Mária Dolniaková / Language(s): English Issue: 2/2024

Review of: Team Vivat. (2024). Vivat Slovakia (Early Access) [Digital game]. Team Vivat.

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