
Компютърните игри в обучението по математика – предизвикателства и възможности
The article examines the gaming approach in the learning process implemented in an interactive learning environment. In details Kahoot! is explained - a free, web-based platform for creating and sharing educational tests (quizzes) in the form of a game that give oportunities to play in real time from all over the world, from any device with a web browser and Internet connection. An example is proposed of applying Kahoot! in a mathematics lesson. The data of the survey conducted with students is also analyzed using gaming and traditional approaches in training.
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