Книги 2017
Selected bibliography in the field of Bulgarian Studies published in the current year.
More...We kindly inform you that, as long as the subject affiliation of our 300.000+ articles is in progress, you might get unsufficient or no results on your third level or second level search. In this case, please broaden your search criteria.
Selected bibliography in the field of Bulgarian Studies published in the current year.
More...
In this article are considered the essence and the role of shaping and constructing as methods for investigating work in the education in mathematics by preschool children. The investigating constructor’s approach in the mathematical education of the children is based on independent work for “building-constructing” of the models of mathematical ideas and relations. In the process of constructing of the models the children discover, realize and consolidate basic skills and relations of the mathematical ideas.
More...
This study was motivated by the fundamental objective of the National program information and communication technology (ICT) in education, developed by the Ministry of Education. A successful ICT modernization of education includes not only e-learning, but also suitable electronic content to provide quality education. A review of the theoretical analysis of the current status of the problem was conducted and followed by a proposal for web-based platform for teaching Bulgarian as a foreign language for the first two levels according to the Common European Framework. The motivation of teaching foreign language and attitudes of learners to use interactive media in the learning process of a foreign language was investigated and analyzed.
More...
The article studies the application of problem-productive strategies in students’ education for solving mathematical text tasks in the Primary School. The author presents different options for their application and one of the productive methods used here is modeling. For solving different mathematical tasks students apply objects visualizing, schematic and mathematical modeling. As a result of the use of problem-productive strategies students acquire knowledge, form skills and develop mathematical competency. The students are put in active po sition and form such qualities as creativity and critical observation.
More...
The paper presents a solution for the integration of new technologies in the Bulgarian language education and training and for the application of an interdisciplinary approach in summary lessons. It offers an alternative to the traditional methods of teaching, reproducing, reviewing and summarising and outlines the role of the teacher as a moderator and facilitator.
More...
In the recent years new approaches were created to teach and learn Mathematics. One of them is by using theatre plays with mathematical content. The present paper proposes a scenario of such a play based on linear Diophantine equations.
More...
The second issue of the Studia Universitatis Babeș-Bolyai, Digitalia, offers a selection of papers and projects that were presented on the occasion of the first conference of the Digital Humanities Transylvania Centre, DigiHUBB, titled ‘Early digital computing in Eastern-Europe’, held on the 28 and the 29th of November 2017 at the Babeș-Bolyai University of Cluj-Napoca. The conference was inaugurated with the key-note speech given by Professor Willard McCarty, one of the first scholars to enthusiastically support the launch and the activities of DigiHUBB, the first digital humanities centre in Romania. In his plenary lecture, professor McCarty underlined the fact that the prospects of a new centre always brings into mind the causes of the disappearance of once brilliant ones, with the main reason being the lack of an intellectual agenda. In his paper entitled The programmer and the scholar: A conversation which opens the volume, the professor interrogates the meaning of the ‘common understanding’ that is vital for the resistance of the digital humanities as a field, a common ground understood as ‘a fundamentally interdisciplinary and methodological enterprise’ that gives value to the field of ‘intellectual ecology of the arts and the letters’. For McCarty, the programmer and the scholar are not two different kinds of people but ‘two states being in an evolving cognitive resonance’. Thus, the intersection between machine and the enquirer creates an intersection ‘where a genuine digital humanities – a practice of as well as in the human disciplines – takes place.’
More...
The prospects of a new centre for digital humanities brings to mind those once prominent centres that have disappeared, hence the question of what they did or did not do that would have made the difference. Here I suggest that they failed for lack of an intellectual agenda. Drawing from the early history of digital humanities, an ethnographic vignette of my own research, close attention to the machinery of computing and work in the history of the physical sciences, I suggest a beginning to such an agenda.
More...
After several preparatory activities in the early 50s, the Hungarian Academy of Sciences decided that it is necessary to have an electronic computer in Hungary. The Research Group for Cybernetics was established in mid-1956 and charged with the task of obtaining one. As commercial solutions proved to be impossible at that time it was decided to build the clone of a recently developed Soviet computer. The M-3 was a medium sized member of one of the first families of Soviet computers. Complete documentation and a package of key components were received in the framework of scientific cooperation. (Similar clones were built in Tallinn, Beijing, Erevan and M-3 was later manufactured in Minsk) Building of the M-3 started late 1957 (with the author's participation). Some life-signs were emerging in 1959, while more-or-less stabile operation was reached in 1960. Several improvements were made over the original design. Magnetic drum memory was exported to Timisoara for MECIPT. Despite its low performance, M-3 was successfully used to solve many real-life problems both for scientific-engineering calculations and in mathematical economics. Applications in other fields, like linguistics started too. The most important contribution of M-3 was its role in educating computer experts: many of the future leading personalities - both on the development and on the application side - got acquainted with computing around the M-3. M-3 served academic computing until 1965, extended with three more years at Szeged University. In the first part of the 60s commercial computers started to arrive to Hungary both from the USSR and the West.
More...
The history of computer-oriented higher education in Hungary started in 1957, when Prof. László Kalmár started the education of “applied mathematicians” at the University of Szeged. (The author graduated in the second year of this course, later called the “Szeged School.”) This paper starts with the computing experience around M-3, the first computer made in Hungary, and the use of this experience for educational purposes. It then continues with the initiatives of the University of Szeged, and, after surveying some basic and higher-degree courses, goes on to the institutions of higher learning offering education in computer studies, all the way to the programmer and program developer mathematician courses started in 1972 at three science-universities. However, the institutions of technical education will not be discussed in such detail; although teaching applied computing skills necessary for the technical field had begun quite early, the teaching of professional IT specialists was started only around 1990. The paper contains a table listing the first elective and founding subjects and the first specializations and independent training programmes offered by each university and college. Finally there is a short overview of the connections between contemporary professors and a list of the first conferences organized for IT teachers in Hungary.The IT History Forum (iTF) within the John von Neumann Computer Society (NJSZT) was founded at the beginning of 2009. At one of its events, it occurred to the author that information about the beginnings should be gathered while the persons in question are still alive. The study took 3 years to prepare and is the product of a large-scale collaboration: a total of 130 contemporary and present day teachers, researchers, and librarians participated in the work. Typotex published the material in the form of a book in 2012 . This study, which provides insight into the everyday lives of 30 institutions, is the source for this paper. (The book includes a name-index containing 300 entries and a list of almost 500 definitive contemporary articles, textbooks and technical books published until 1980.) – The paper is concluded with a brief presentation of the digitalised “Data Archive” (see the iTF website: http://itf2.njszt.hu) that serves to preserve the history of computing in Hungary.
More...
This article is centered on the story of the pioneering endeavors in the field of informatics in Romania and more specifically in Cluj-Napoca. Stemming from personal experience and reverence towards the very first professors and specialists that opened up this vast and formidable domain, this article which reads as a history of Romanian informatics, has the added benefit of filling in a noticeable gap in texts that take into account this interesting subject. Spanning from the 50s and all the way up to the 90s and tracing the opening, and transformations, and eventual closure of research centers, laboratories, and various institutional collaborations, this article brigs a better understanding of the efforts and challenges that are always seem to be intertwined with progress, but which were eventually overcome through the persistence of brilliant scholars, and sometimes even the occasional favorable policy. Special attention is given to the entity of the Calculus Centre at Babeș-Bolyai University, founded in 1975, as the author himself was its director for 17 years until it was dismantled in 1992. This too however did not mark and end, but rather a new beginning, a different model of institution that was meant to tackle the ever-changing issues informatics face today.
More...
The paper presents a pioneering period (68-76) in the context and with the difficulties of those years remembered all of a sudden in 2006 on the occasion of the celebration of Herbert Francke in Bremen. This leaded without further explanations to a partial restart of the educational activity in the ‘graphic-imagery’.
More...
The paper reveals some valuable insights into “Albina Bank” history from a journalistic lens. This study is based on digital resources, in particular, the Economic Review journal “Revista economica” taking into consideration 20 years (1899-1918). Using a qualitative research method based on narrative inquiry and research techniques correlated to the type of data used, our study resorted to documentary research, historiography or the critical review of the business literature, and discourse analysis. In the analyzed period, the numerous mentions done by Economic Review Journal reveals the prolific activities of Albina Bank, helped and sustained the Romanian spirit and economic initiative. A new attempt of reconstructing the Romanian banking system’s activity of Transylvania was necessary due to the tracing of new possibilities to valorize both sources and a new effort, to achieve its framing within Austro-Hungary’s socio-economic and financial context. Albina Bank should be considered as a prototype, an innovation, as the successful introduction of an idea, perceived as new, into a given social system.
More...
The tendency to digitize and create online archives has recently become more common among cultural institutions. Digitizing collections and crowdsourcing the information bring more benefits to museums and the public because the digital medium facilitates a wider exposure and the circulation of a more consistent body of work. In the same line of practice, the Daguerreobase Project is a conservation initiative to digitally archive daguerreotypes on a large scale.
More...
Conceived and started in 2007 as a result of a private initiative, the collective memory 1950-2000 transdisciplinary project is one whose story (creation, evolution, valorization) is of great interest in the history of digitalization in Romania. As one of the pioneering project of digitalization in the country, it focuses on the creation of an online image archive (www.memoriecolectiva.org) and of its contemporary cultural use. Dedicated to Romanian images especially but not only from the 1950-2000 period, is unique in the field both on the Romanian and international level by how it was conceived, theme, concept, complexity and display.Part of its uniqueness and values is due to the fact that besides collecting, preserving, archiving, digitalizing or presenting the images online it has an oral history component by presenting all the images together with records (voice, video, text) of their stories or/and the stories of their collectors or photographers. Thus an interesting and important asset of the project come into be discuss: the fact that the archive is an emotional one even if is created to be impartial, to have a scientific approach, to promote and encourage researchers and artists to work with it patrimony and an important part of the project it’s dedicated to research, study and to the cultural exploiting of the online archive.
More...
The application of information and communication technologies (ICT) in education changes the educational role of the teacher. The specifics of the activity of teachers in the application of ICT in education are presented in the article. The emphasis is on the skills that teachers using ICT tools should have and the basic requirements to them.
More...
The present article presents the interactive board as an innovative tool for pedagogical interaction in kindergartens, emphasizing the most general advantages and disadvantages of this kind of educational system for children and teachers.
More...
Methodological ideas are given in the paper for using the random numbers generator in programming education. A set of problems is presented in connection with visual programming education on the base of the C# language. The aims and the main stages are exposed for the solution of each problem. Also, the problems illustrate a possibility to combine the process of programming education with the creation of games. The set under consideration contains 10 problems, including 7 ones which are original and 3 ones are well-known classic games. The aim and the main stages of the solution are presented for each problem.
More...
Some aspects of programming education are examined in this work. The emphasis is on the entertainment value. The most appropriate examples are chosen to demonstrate the different language constructions and data structures. Such an example is the demonstrated algorithm for solving the widespread nowadays sudoku puzzle. This is made because of the connection with the term set and putting it into practice in the programming.
More...