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  • Essay|Book Review |Scientific Life

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An Android Application for Computing Selected Areas on Images in Restauration of Mosaics and Frescos

An Android Application for Computing Selected Areas on Images in Restauration of Mosaics and Frescos

Author(s): Miloš Stošić,Radomir S. Stanković / Language(s): Issue: V/2015

This paper describes an Android application which allows computation of the physical area of a selected region of an image. The System is intended for helping archaeologists on fields and archaeological sites. The basic principle of the operations is that the user of the application takes a picture of some shape, object or landscape. First, the user has to select the unit of measurement that is always present on the screen, by using already implemented tools. Then you select an appropriate mosaic that you want to be calculated, and the calculated area is presented on the screen. The major advantage of the system is to resolve the problem of computating the area of the damaged part of the mosaics on field.

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Technology-enhanced Learning for Cultural Heritage

Technology-enhanced Learning for Cultural Heritage

Author(s): Lilia Pavlova,Lubomil Draganov,Detelin Luchev,Desislava Paneva-Marinova,György Szántó,Zsolt László Márkus,Tibor Szkaliczki / Language(s): Issue: V/2015

This paper demonstrates an approach for technology-enhanced learning, combining analysis, collaborative work, mobile learning (m-learning for short), discussion, and learning-by-authoring approaches in order to achieve more active participation of the learners during the reception of knowledge and to stimulate their creative thinking. The learners visit famous churches, monasteries, museums, etc., where they can see samples of Bulgarian Iconography supported by m-learning. They rely on the GUIDE@HAND platform containing personalized collections presenting location, historical data, pictures, etc. Multimedia and other information resources are delivered through the Virtual Encyclopaedia of the East-Christian Art digital library (BIDL)—a web-based environment for registration, documentation, access and exploration of Bulgarian iconographical artefacts. The main goal of the learners is to create their own learning material/project by analysing the available resources. The presented use case also involves collaborative work and discussion approaches in order to attract learners and support their more active participation in the learning process.

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BOOK@HAND BIDL: Mobile Exploring of the Bulgarian Iconography by Using Panorama Pictures

BOOK@HAND BIDL: Mobile Exploring of the Bulgarian Iconography by Using Panorama Pictures

Author(s): Gábor Kaposi,Detelin Luchev,Zsolt László Márkus,Radoslav Pavlov,Tibor Szkaliczki / Language(s): Issue: V/2015

The paper presents the newest developments in integrating Bulgarian Iconographical Digital Library (BIDL) and the tourist mobile application family named as (GUIDE@HAND). The integration made it possible for collections to be created by the user at the BIDL Web page and then downloaded to the GUIDE@HAND Veliko Tarnovo application by using QR codes. This year, a new standalone offline mobile application (BOOK@HAND) was created providing information on icons available in BIDL where the collection presentation functionality of the former system was enhanced with new features. The main novelty of the application is the option to present collections in a virtual exhibition room by using panorama pictures in off-line mode.

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Implementation of 3D Sound Effects for Museums Using Raspberry Pi and Home Theatre System

Implementation of 3D Sound Effects for Museums Using Raspberry Pi and Home Theatre System

Author(s): Miloš Radmanović / Language(s): Issue: V/2015

In recent years, museums are exploring digital and computer technologies to enhance visitor experience and for that purpose a variety of systems for creating 3D sound effects for museums have been implemented. The growth of the performance of low-cost minicomputers leads to the issue of their integration with home theatre systems for simple implementation of 3D sound effects. This paper presents one solution for implementing 3D sound effects for auditory illusions immersive experiences in museums using the Raspberry Pi minicomputer and a home theatre system with 5.1 surround sound. With this so-lution it is possible to create a museum visitor detector via Raspberry Pi that uses motion detection to trigger 3D sound playing on a home theatre system. The solution was experimentally tested developing an audio system called “Auditory Illusions for Concentration Camp Museums”. The system was developed to enrich the exhibition in the Red Cross Second World War Concentration Camp Museum in the city of Niš, Serbia.

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Emergence of a Digital Mobile Museum – Reaching Underserved Audience

Emergence of a Digital Mobile Museum – Reaching Underserved Audience

Author(s): Soo Choon Loy,La Ta,Feng Zhao / Language(s): Issue: V/2015

The mobile digital museum built by the Inner Mongolia Museum has been in operation for a period of two years. During these two years, it has received overwhelming responses from all age groups of audiences and all walks of life. Besides documenting the process of building China’s first entirely mobile digital museum (with no physical artefacts), this paper aims to share the experiences and achievements attained after two years of service.

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LecceAR: An Augmented Reality Ap

LecceAR: An Augmented Reality Ap

Author(s): Roberto Scopigno,Francesco Gabellone,Luigi Malomo,Francesco Banterle,Paolo Pingi,Giuseppe Amato,Franco Alberto Cardillo / Language(s): Issue: V/2015

This paper discusses a case study on the use of augmented reality (AR) within the context of cultural heritage. We implemented an iOS app for markerless AR that will be exhibited at the MUST museum in Lecce, Italy. The app shows a rich 3D reconstruction of the Roman amphitheater, which is nowadays only partially visible. The use of state-of-the-art algorithms in computer graphics and computer vision allows the viewing and the exploration of the ancient theater in real-time.

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Software Library for Authorship Identification

Software Library for Authorship Identification

Author(s): Cvetina Hantova,Maria Nisheva-Pavlova,Phillip Ein-Dor,Ivan Ivanov,Peter L. Stanchev / Language(s): Issue: V/2015

The aim of this paper is to review some methods for text authorship attribution and to discuss the development of a software library with tools for automatic authorship attribution. The presentation is focused on an analysis of two groups of tools oriented to: (1) methods for extraction of features and (2) methods for computing the distance between character strings based on data compression algorithms.

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DCH-RP and PREFORMA: Two Case Studies on the Digital Preservation of Cultural Heritage

DCH-RP and PREFORMA: Two Case Studies on the Digital Preservation of Cultural Heritage

Author(s): Antonella Fresa,Claudio Prandoni / Language(s): Issue: V/2015

The huge amount of digital cultural heritage data is growing every day thanks to the digitisation programmes carried out by cultural institutions. These data should continue to be available in the future to anyone who wishes or needs to access them. This is a very important challenge memory institutions have to face nowadays, and several questions need to be answered to this regard: How will we ensure the long-term preservation and access to our digital information? Who should select which digital data should be saved? How will we successfully store and migrate data as technology evolves? Understanding of digital preservation requires consideration of two main aspects: organisation and technology. Several projects have been funded in the last years to work on these topics by the European Commission. This paper presents the work that is being carried out in two of these projects: DCH-RP and PREFORMA.

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Visual Lifelogging in the Era of Outstanding Digitization

Visual Lifelogging in the Era of Outstanding Digitization

Author(s): Mariella Dimiccoli,Petia Radeva / Language(s): Issue: V/2015

In this paper, we give an overview on the emerging trend of the digitized self, focusing on visual lifelogging through wearable cameras. This is about continuously recording our life from a first-person view by wearing a camera that passively captures images. On one hand, visual lifelogging has opened the door to a large number of applications, including health. On the other, it has also boosted new challenges in the field of data analysis as well as new ethical concerns. While currently increasing efforts are being devoted to exploit lifelogging data for the improvement of personal well-being, we believe there are still many interesting applications to explore, ranging from tourism to the digitization of human behavior.

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The Use of Digital Technologies to Enhance User Experience at Gansu Provincial Museum

The Use of Digital Technologies to Enhance User Experience at Gansu Provincial Museum

Author(s): Soo Choon Loy,Feng Zhao,Jun E / Language(s): Issue: V/2015

This paper discusses the critical issues faced by Gansu Provincial Museum in attracting and maintaining its audiences, and how it engages digital technology to create new compelling exhibits via the use of both digital and multimedia tools. Real life examples using virtual reality, augmented reality and interactive games will be briefly discussed.

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The Sixth National Information Day: Open Access to Scientific Information

The Sixth National Information Day: Open Access to Scientific Information

Author(s): Guenoveva Jecheva,Peter L. Stanchev,Radoslav Pavlov / Language(s): Issue: V/2015

The paper discusses in brief the Open Access (OA) Initiative, the European Union’s and the main Bulgarian activities in this field. The discussion question for the Sixth National Information Day: Open Access to Scientific Information and workshop are outlined.

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Cataloguing the Slavonic Manuscript Collection of the Plovdiv Public Library – MARC21 Template

Cataloguing the Slavonic Manuscript Collection of the Plovdiv Public Library – MARC21 Template

Author(s): Sabina Aneva,Antoaneta Lessenska / Language(s): Issue: V/2015

The paper presents a standardised scheme for describing the whole Slavonic Manuscript Collection kept at the Plovdiv Public Library and its adaptation to the MARC 21 Format for Bibliographic Data. A template for cataloguing is introduced, which has been tested on 58 fragments. So far all 137 bibliographic records have been processed and another 40 manuscripts from the XIX century are yet to be catalogued. This will present the Slavonic Manuscript Collection of the Plovdiv Public Library in its entirety.

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Archiving the Web Site of the Bulgarian National Radio - Our Digital Memory Accessible Tomorrow

Archiving the Web Site of the Bulgarian National Radio - Our Digital Memory Accessible Tomorrow

Author(s): Anelia Krandeva / Language(s): Issue: V/2015

The paper describes some of the issues of web archiving. The preparing the web site of the Bulgarian National Radio for web archiving is discussed.

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The Multifunctional Thematic Database Lituanistika

The Multifunctional Thematic Database Lituanistika

Author(s): Rūta Petrauskaitė / Language(s): Issue: V/2015

The paper presents Lituanistika, a multifunctional, multilingual, interdisciplinary (within the scope of social sciences and humanities) and international database in the area of Lithuanian studies. As Lithuanian studies involve scholarly works on the past and present of the Lithuanian state, society, culture, nation, and language, the builders aim at collecting, digitizing, evaluating, preserving, analyzing and disseminating (providing access, Open Access included) current and earlier research of various genres of the selected topic from all over the world. The paper describes the historical context and the reasons for its compilation, its gradual growth and improvement during three phases of its formation in 2006-2014, as well as its status quo and plans for its further development and application. It also deals with the issue of multifunctionality and tackles the question of compatibility of the various aims of the database.

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Presenting and Searching Mathematics in Digital Repositories

Presenting and Searching Mathematics in Digital Repositories

Author(s): Georgi Simeonov,Jiri Rakosnik,Peter L. Stanchev,Radoslav Pavlov / Language(s): Issue: V/2015

The paper presents an overview of the current development of tools for search for mathematical formulae and their implementation in Digital Mathematical Libraries and reference databases such as zbMATH, MathSciNet and EuDML for mathematical scholarly literature.

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PIQL Preservation Services – A Holistic Approach to Digital Long- Term Preservation

PIQL Preservation Services – A Holistic Approach to Digital Long- Term Preservation

Author(s): Alexander Rych / Language(s): Issue: V/2015

Digital storage media (hard disks, magnetic tape) exhibit limited lifetime. Repetitive data migration to overcome rapid obsolescence of hardware and software bears accelerated risk of data loss, data corruption or even manipulation and adds significant repetitive costs for hardware and software investments. Piql Preservation Services (“Piql”) has been developed as a turnkey solution designed for secure, migration-free long-term preservation of digital data. It sets an open standard for long-term preservation for the future, consisting of equipment and processes needed for writing and retrieving digital data.

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Mapping the Conservations Status of Easel Painting. Craquelure Structure Visualization by Binary Image Segmentation Approach

Mapping the Conservations Status of Easel Painting. Craquelure Structure Visualization by Binary Image Segmentation Approach

Author(s): Magdelena Stoyanova,Tibor Lukić / Language(s): Issue: V/2015

In easel painting (icons) mapping the status of conservation (MCS) is a complex process of prospecting in various spectral, graphic, and spatial techniques, integral analysis and “technical” visualizations of the data whose function is to lay out detected damages or symptoms, not directly perceivable from the VIS, UV, IR or X-r imaging. In this work, the results of a multi-methodological survey applied to the end of detecting sharp discontinuities (boundary of cavities, wrinkles and fractures in the host medium) are illustrated. As, due to the microscopic size and depth of a crackle/wrinkle fragment or net, it may be rather difficult to single out its position and extent because of the generally low signal-to-noise (S/N) ratio, binary image segmentation and high-resolution data acquisition has been adopted for improving the visibility of the studied area.

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Web-based System for Digital Presentation, Management and Preservation of Bulgarian Language Heritage

Web-based System for Digital Presentation, Management and Preservation of Bulgarian Language Heritage

Author(s): Ralitsa Dutsova / Language(s): Issue: V/2015

The paper briefly describes a web-based software system for presentation, processing and management of Bulgarian language resources as a part of the Bulgarian cultural heritage. The system will be available in the cyberspace. It allows an open access through the global network to the well-structured digital language data - bilingual dictionary and parallel corpora. The structure and main functionalities of the system, implemented as a set of web-applications, are presented.

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Application of 3D Digitization in Cultural Heritage Preservation

Application of 3D Digitization in Cultural Heritage Preservation

Author(s): Soo Choon Loy,Feng Zhao / Language(s): Issue: V/2015

This paper discusses the importance of engaging 3D scanning technology to preserve China’s cultural properties. The paper also aims to share the experience of Amber Digital Solutions Company (Amber in short) with using 3D data technology in cultural exchanges, restoration programs and interactive presentations during exhibitions. Several case studies are presented.

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Using Document Store for 3D Virtual Collections

Using Document Store for 3D Virtual Collections

Author(s): Emanuela Mitreva,Vladimir Georgiev / Language(s): Issue: V/2015

This paper describes the latest improvements to a recently developed online environment for managing virtual collections of 3D objects. As part of that effort we introduced a document-oriented NoSQL layer for storing the data describing the 3D objects and collections, provided by the MongoDB engine. This technology has many advantages for describing the type of data and metadata used in our application, which are also valid for and can be applied to the field of digital libraries in general.

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