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DEVELOPMENT OF COMMUNICATION COMPETENCIES REQUIRED IN BUSINESS THROUGH BLENDED LEARNING

DEVELOPMENT OF COMMUNICATION COMPETENCIES REQUIRED IN BUSINESS THROUGH BLENDED LEARNING

Author(s): Aurel Mircea Niţă,Ionela Gabriela Solomon / Language(s): English Issue: 01/2016

The article aims to highlight the importance and necessity of developing competencies, especially communication competencies in business and knowledge society. We started our research from the key competencies of communication in the mother tongue, communication in foreign languages, social and civic competences, cultural awareness and expression. These are recognized as part of lifelong learning and are seen as a combination of knowledge, skills and attitudes. These competencies described above, need to be cultivated in order to adapt to the changing of the labour market. In education and especially in higher education system, communication competencies are developed through blended learning, so that the young students will attain a level that equips them for adult and working life. This type of education also provides a basis for future learning. The practical part of the paper highlight and present, how key and transversal competencies are developed through blended learning, during an online course of Intercultural Communication in Business, on the online Moodle Platform.

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ASSESSING THE IMPACT OF LEARNING ACTIVITIES THROUGH BUSINESS INTELLIGENCE TYPE TOOLS

ASSESSING THE IMPACT OF LEARNING ACTIVITIES THROUGH BUSINESS INTELLIGENCE TYPE TOOLS

Author(s): Mihai Andronie / Language(s): English Issue: 01/2016

Business intelligence techniques and tools are used more and more in all the domains of human activity, being able to bring to light new information from the volumes of data that are gathered from the activities carried on. In the educational domain, as in other fields of activity, business intelligence tools can be employed with success. The current paper aims to analyze the impact of learning activities, based on data available related to a number of courses that were carried on over a period of three years (October 2010 - September 2013). The large majority of the courses was carried on through a European funded project and was aimed to develop the entrepreneurship competences of the participants through relatively short term trainings (24 hours spread over several days - 20 hours theoretical activities and 4 hours practical activities). Related to these courses, the available database consists of information related to the participant's background and the courses followed by them, with the outcomes of the courses (for example businesses started after graduation). Among the analysis that can be performed based on the available database are: participants starting a business by age; participants starting a business by field of study / level of education; participants starting a business by region / county of residence/ place of residence; participants starting a business by status on the labour market. The conclusions of the study can be useful to different learning organizations that carry on entrepreneurship and other training courses in order to optimize their activities and better select the participants to maximize the impact of the learning programs they are offering.

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WHAT IS IT LIKE TO BE AN ENTREPRENEUR? A FRAMEWORK FOR ANALYSING MULTIVOICEDNESS OF MEANING IN GAMIFIED LEARNING PLATFORMS

WHAT IS IT LIKE TO BE AN ENTREPRENEUR? A FRAMEWORK FOR ANALYSING MULTIVOICEDNESS OF MEANING IN GAMIFIED LEARNING PLATFORMS

Author(s): Razvan RUGHINIS,Daniel Rosner,Ştefania Matei / Language(s): English Issue: 01/2016

In this paper, we consider the potential of gamified platforms to teach young people entrepreneurial values. We start from exploring a specific learning environment, #AntreprenorulLunii (Eng. #theentrepreneurofthemonth), designed to increase visibility of self-driven careers, while promoting the diversity of trajectories, motivations and models in successful Romanian businesses. The environment is supported by a digital platform used to assemble stories of leading entrepreneurs whose experience and products are made to account as subject of discussion. The gamified component of the platform consists in a competition organized to award users who propose valuable comments on the presented products. Therefore, #AntreprenorulLunii also functions as a campaign developed both to enrich public discourse around the values of business creation and to increase awareness on the role of IT instruments in developing successful entrepreneurial projects. The digital platform unfolds a jointly constructed culture in which different actors collaboratively establish entrepreneurship as the referential system of ongoing interactions. The platform facilitates actions in which the meaning of entrepreneurship is socially defined and negotiated through locally orchestrated modes of engagement. In this sense, #AntreprenorulLunii becomes a medium to invite questioning on how entrepreneurship might be known, approached and learned, and on what type of resources might be integrated in the process.

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CASE STUDY: USING THE TOPSIM GENERAL MANAGEMENT 2 BUSINESS SIMULATION SOFTWARE TO DEVELOP THE KEY ENTREPRENEURSHIP COMPETENCES

CASE STUDY: USING THE TOPSIM GENERAL MANAGEMENT 2 BUSINESS SIMULATION SOFTWARE TO DEVELOP THE KEY ENTREPRENEURSHIP COMPETENCES

Author(s): Ioan Cristian Mustaţă,Elena Laura Trifan,Cătălin HĂNŢULIE / Language(s): English Issue: 01/2016

The spirit and the competences related to Entrepreneurship are very important for students and graduates of industrial engineering and management master programs like Geschäfts- und Industrieverwaltung (GIVE) and Business Administration and Engineering (MBAE) because first it enables them to create new successful companies and increase their chances to be more successful working in a multinational company where entrepreneurship competences are valued on the other hand. Thus entrepreneurship competences have a high potential to improve the quality of life for master students in business related fields, including the field of industrial engineering and management. In this context the paper analyzes in a Case Study format the experiences of implementing the TOPSIM General Management 2 business simulation game at the above mentioned master programs and the feedback of two professors involved, of two external observers and of the participating students regarding the development of business competences and especially key entrepreneurship competences. The professors and observers feedback uses the interview method because of its deeper level of feedback. Given the fact that there are only four persons this method is possible despite the given time limitations determined by their personal agenda. The participant's feedback consists in a survey, given the higher number of participants that makes the interview method impossible due to time limitations. The survey uses Google Docs and its online survey instruments. A univariate analysis will be used to summarize the most important research results regarding the development of business competences and especially key entrepreneurship competences. The conclusion of the paper summarizes some recommendations based upon the research.

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BUSINESS CONTINUITY APPLIED TO eEDUCATION

BUSINESS CONTINUITY APPLIED TO eEDUCATION

Author(s): Olga Maria Cristina Bucoveţchi,Dorel Badea,Cristina Petronela Simon / Language(s): English Issue: 01/2016

In order to talk about performance management, one shall apply business continuity concepts that imply to forecast, understand, document, measure and transform a complex situation at a specific time in a highly depended environment. Business continuity within critical infrastructures (CI) sectors represent the core of a comfortable life in terms of vital societal functions, health, safety, security, economic or social well-being of people (as stated Directive 114/2008). For a long period of time, critical infrastructure sector were assessed as an isolated system with no exchanges with the macro system / environment. Nowadays, when the "systems of system" paradigm is more and more applied, the interdependencies become a major topic of discussion. Interdependencies represent the bi-directional relationship between the sectors under evaluation; the activity disruption within one sector is followed by the disruptions within the interdependent sectors. The authors consider very useful such demarche as identifying the CIs sectors interdependencies that might occur when dealing with e-Learning platforms. Furthermore, once identified, the authors analysed the impact of service disruption within one CI sector over the others CIs performance.

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DIGITAL DESIGN OF JACQUARD WEAVES BASED ON ARAHWEAVE

DIGITAL DESIGN OF JACQUARD WEAVES BASED ON ARAHWEAVE

Author(s): Irina Arnăutu,Lucica Cioară / Language(s): English Issue: 03/2016

Arahne is a software company specialized in developing CAD/CAM textile weaving software. Its three products, ArahPaint, ArahWeave and ArahDrape as a complete package serve in weaving industry since 1992. These programs help from drawing in seamless repeat pattern and in fabric density (ArahPaint), to dobby and jacquard weaving (ArahWeave) and to apply a fabric texture or simulation over a photo of an existing final product (ArahDrape). The designing of weave structures is influenced by the characteristics of the fibers, the manner of arrangement of fibers in yarn, the different type of weave structures and fabric surface finishes. ArahWeave is a very powerful program, which immediately allows the realistic visualization of the fabric simulation, both in 2D and 3D format, for any change of structural fabric characteristics (weaves, threads pattern, yarns, colors, regulator, denting, variable density etc.). In this paper, the authors present the structural design methods for the jacquard simple and compound structures, with monochromatic and multi-colored effects, by exploiting ArahWeave program. When a fabric is woven with a particular weave structure using two or more colors in a particular pattern, a color and weave effect is produced. Multi-colored effects in a jacquard weave structure require of more than one system of yarns in the warp and weft and reveal multiple warp or weft colors. Color and weave effects allow to observe the effect that a color plan, namely the order of warping and the order of wafting, will produce for a given weave structure. ArahWeave program serves as a useful experimental tool in assessing of the color expression in designing of the ornamental textile fabrics, before setting up a jacquard loom.

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THE DEVELOPMENT OF INTERACTIVE CONTENT WITH MOODLE CLOUD FOR TEXTILE ENGINEERING LEARNING

THE DEVELOPMENT OF INTERACTIVE CONTENT WITH MOODLE CLOUD FOR TEXTILE ENGINEERING LEARNING

Author(s): Adrian Buhu,Liliana Buhu / Language(s): English Issue: 03/2016

From 2012, the idea of open educational platforms is gaining popularity around the world. In the near future to make e-learning more socialized by focusing on the development relationship and collaboration among learners of the same subjects, MOOC shall spectacular succeed. The groups of learners engaging with MOOC platforms make it a meaningful discussion difficult, because individuals may not get a response to their post, so they miss the social and pedagogical benefits of learning with others. The teacher may have a discussion moderator functions, or functions lecturer. The selection is made learner, organizing themselves in their own internal teams. Lectures teacher must be available on-line. The platform should enable self-learning progress through quizzes or other tests, and the possibility of conducting the exam on the scheduled date, when verifying the authenticity of the candidate's examination system. The European Commission launched Open Education Europa in September 2013 as part of the Opening up Education initiative to provide a single gateway to European Open Educational Resources (OER). The initiative is funded through the Commission's Erasmus+ programme. The main goal of the Open Education Europa portal is to offer access to all existing European Open Educational Resources in different languages in order to be able to present them to learners, teachers and researchers. Moodle Cloud, offers a cloud-hosting solution for teachers, trainers or anyone to effortlessly deploy Moodle as a learning environment, with zero installation or hosting charges. This solution allows anyone to get a free Moodle site in seconds. Ideal for individual classrooms and other small learning environments, Moodle Cloud offers all the advantages of the latest version of Moodle’s award-winning education technology software, Moodle 3.0., complete with integrated web-conferencing delivered on a custom cloud system utilizing Amazon Web Services. In this paper is presented a solution for developing courses for textile engineering students based on this new service: Moodle cloud.

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E-LEARNING TOOLS USED BY TEACHERS AND STUDENTS IN THE FIELD OF FOOTWEAR 3D MODELLING

E-LEARNING TOOLS USED BY TEACHERS AND STUDENTS IN THE FIELD OF FOOTWEAR 3D MODELLING

Author(s): Mariana Costea,Aura Mihai / Language(s): English Issue: 03/2016

The article approaches the specifics of MindCAD 3D Design and Engineering software, in connection with students' needs for learning footwear design and 3D modelling. This application is included in student's curricula from Footwear Design and Technology Department, Faculty of Textile, Leather and Industrial Management, Gheorghe Asachi Technical University of Iasi, Romania. The software is an important instrument that contributes to students' creativity, innovation, speed and efficiency in learning and creating footwear products. MindCAD 3D Design and Engineering is the perfect solution for the footwear designer and/or engineer, providing a balanced mix of creative and technical CAD tools. The system enables direct modelling of a shoe, so that even before it is fabricated, it can be analyzed in terms of aesthetic, functional, economic and technological criteria. When the students start their shoe design classes, the first lesson is the one of footwear structure. At the beginning, it is very hard for them to see, understand and learn the patterns names and position on the 3D last. The software supports the teacher in producing realistic shoe models and then to automatically separate the pieces in order to present it to students. Another necessary tool, both in teaching / training and the presentation of projects is the animation. The software allows three-dimensional visualization of the model according to the direction and speed set by the user. So, during a project presentation, the students could display their models, without direct interaction with the computer, allowing them to focus more on the speech and audience.

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THE DEVELOPMENT OF DISTANCE LEARNING TECHNOLOGIES IN THE EDUCATIONAL SYSTEM OF THE RUSSIAN FEDERATION

THE DEVELOPMENT OF DISTANCE LEARNING TECHNOLOGIES IN THE EDUCATIONAL SYSTEM OF THE RUSSIAN FEDERATION

Author(s): Viktoriya Tonkonog,Tatyana Timchenko / Language(s): English Issue: 03/2016

Considered the characteristics and basic principles of distance education. Analyzed the functioning of the system of remote business education (SDB) on the territory of the Russian Federation and abroad. Produced secondary analysis of data of Federal service of state statistics of the Russian Federation, the results of which assessed the relevance of remote business education. Conclusions about the benefits and prospects of development of distance education in Russia.

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УЧАСТИЕ ЖЕНЩИН РОССИИ В STEM-БИЗНЕСЕ

Author(s): A. A. Ilimbetova / Language(s): Russian Issue: 2/2020

The transformation of the fight for gender equality has led to a shift from the fight for equal rights to the fight for equality of opportunity. Provided by the laws the equal rights of men and women came across the existence of unwritten standards of proper behavior and occupations of women, “glass ceilingˮ, the existence of which is noticeable, but often unprovable. At the same time, technological development and universal informatization have created an era of digital economy in which women also have to take their place. The social status and capabilities of the individual in the digital age will depend on how well they have been able to adapt to changing technological conditions, educational requirements and skills. As a result of the analysis of the data, it was found that Russian women are full participants in economic relations and entrepreneurship. About one third of entrepreneurs in STEM business are women. In that sphere of business, there is gender differentiation and niches traditionally occupied by women: accounting services, advertising, textiles and food production, humanities and social sciences, biotechnology and medicine. The larger the business and the more employees it employs, the fewer women managers there are. The structure of business activities of men and women is similar to the educational structure of the population: technical specialties - male, humanitarian - female. In general, the analysis of the data leads to the conclusion that women’s participation in STEM business is insufficient.

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Контекстуализована стварност једне слике на примеру портрета Епископа кировградског Сергија

Контекстуализована стварност једне слике на примеру портрета Епископа кировградског Сергија

Author(s): Goran Janićijević / Language(s): Serbian Issue: 1/2020

From the wider discourse of the theme of portrait as an art form, in the context of tradition to show church generals, the focus is on a concrete artifact-picture: „The Bishop Sergius of Kirovgrad“ by Proto-singel Nikodimus (Nemanja Brkić) painted in 1945. It is now at the Museum of the Serbian Orthodox Church. The creation of this artwork can be connected to the ecclesiastical and political trends after World War II but also some basic attribution of Brkić’s creativity.

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Védettség vs. sebezhetőség

Védettség vs. sebezhetőség

Author(s): Klára Nagy / Language(s): Hungarian Issue: 10/2020

Salaries for actors and dancers

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Sociološke karakteristike nastanka i razvoja osnovnih elemenata stripa

Sociološke karakteristike nastanka i razvoja osnovnih elemenata stripa

Author(s): Merima Čamo / Language(s): Bosnian Issue: 1/2020

The text includes sociological analysis of, inter alia, the most important element of any comic – the process of emergence of comic book heroes, which have existed in various forms in the world of fictional narratives and fine arts for more than a century. There has long been a need for a scientific approach to this artistic field, one that would not “release comics from the rule of concept” but would take a bolder approach to these highly creative processes that produce the subject who preoccupies the comic with a certain, primarily aesthetic and educational value. Comics as a medium successfully respond to challenges posed by increasingly technology-driven everyday life and, through the process of adaptation to new cultural needs, strive to keep their artistic integrity. With their original mnemonics and quality in terms of style, concept and visual content, comics have successfully secured their place in a multi-complex art world.

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УМЕТНИЧКА СОЦИЈАЛНА ПРАКТИКА

УМЕТНИЧКА СОЦИЈАЛНА ПРАКТИКА

Author(s): Kristina Božurska / Language(s): Macedonian Issue: 14/2016

The goal of this article is to bring a discussion on the new tendencies in art - the practice of social interaction in contemporary art, and to bring the term “social practice” in the local discourse as a ‘new’ form of art. The artistic engagement in the social and political context is not new, but from the 90’s it’s been noticeable how many artist are creating works in collaboration with communities and institutions based on participation and cooperation. Many of these works are being referred as public, new-genre art, relational and lately as social practice, where the social relations and interactions are considered as art, without the goal of creating a final visual product in the form of traditional representation. Through few social participative artworks this article gives an introduction to the understanding how and why these tendencies are considered as art and the impact and influence they can have in humanizing and democratizing our society on micro/macro level.

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The role of recommendations in promoting services of Polish universities

The role of recommendations in promoting services of Polish universities

Author(s): Ewa Prymon-Ryś / Language(s): English Issue: 2/2018

Recommendations and “word-of-mouth” play an important role in service marketing. This specific form of communication involves supporting a product or service by a satisfied customer. “Word of mouth” is very helpful in building awareness of a brand, also in the higher education market. This paper provides some insight into a decision-making process of young people, who make the decision concerning the next step of their education, thus enabling the universities to develop the efficient communication program. Considering influence of recommendations on potential students, universities must learn how to use social ties to promote the educational offer. The outcomes of survey conducted among Polish students will be also discussed, to evaluate, to what extend recommendations and word-of-mouth determined their choice of the particular university. Main goal of the paper is to discuss the usefulness of recommendations in the communication-mix of the universities. In that sense, it provides the contribution to service marketing practice.

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„The third page” of the science of literature

„The third page” of the science of literature

Author(s): Divna Vuksanović / Language(s): Serbian Issue: 1-4/1993

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Theatricalization of anthropology

Theatricalization of anthropology

Author(s): Milena Dragićević-Šešić / Language(s): Serbian Issue: 1-4/1993

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THE CREATIVITY TURN IN EUROPEAN CULTURAL POLICIES. STRUCTURAL CHANGES IN THE SECTOR

THE CREATIVITY TURN IN EUROPEAN CULTURAL POLICIES. STRUCTURAL CHANGES IN THE SECTOR

Author(s): Miki Braniște / Language(s): English Issue: 1/2021

This paper aims to analyse the conditions that enable a double political-economic instrumentation of culture through European Union programmes, and their consequences for the cultural sector. The first European programmes focused on the symbolic value of culture which was perceived as an essential element for strengthening the European identity, and thus as a crucial tool in the project of building the European identity, which is part of a political integration programme. In the context of the development of the creative economy, which overlapped the 2008 economic crisis and a growing influence of the market ideology, a few years later, the European Union launched the Creative Europe programme, thus setting up a new development framework for the cultural sector. For culture, the economic and political arguments in the Creative Europe programme outline a future inherently connected to its contribution to these fields, leaving behind the symbolic and social value of culture characterised by non-lucrative purposes. The programme lays out a direction in which culture is monetized as competitive advantage and bets on the contribution of the cultural and creative industries to become a competitor on the global creative economy. The new framework offered by Creative Europe transforms the approach to culture, placing it in a landscape of global competition, in the company of creative industries, favouring the integration of culture by the latter, not the other way around, thus entailing structural changes in the cultural sector.

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Wyzwania polskiego sektora kultury po 1989 roku oraz towarzysząca im popularyzacja idei audience development

Wyzwania polskiego sektora kultury po 1989 roku oraz towarzysząca im popularyzacja idei audience development

Author(s): Piotr Firych / Language(s): Polish Issue: 1/2021

Through the last three decades, cultural workers have developed a growing belief in the importance of the so called ‘participative turn.’ The aim of the article is to scrutinize the changes accompanying the culture sector in Poland after 1989 and to identify the challenges which constitute what one could call a ‘fertile ground’ for the popularization of the idea of Audience Development. The concept in question refers to a strategic and holistic approach to the issue of building relations between cultural organizations and their audiences. The article is based on literature studies. The presented analysis focuses mostly on organisations and cultural policies in larger cities in Poland.

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Od instytucji publicznej do organizacji pozarządowej. Zmiana w zarządzaniu zespołem artystycznym na przykładzie Chóru Polskiego Radia

Od instytucji publicznej do organizacji pozarządowej. Zmiana w zarządzaniu zespołem artystycznym na przykładzie Chóru Polskiego Radia

Author(s): Magdalena Warejko / Language(s): Polish Issue: 1/2021

The article presents the process of organizational and financial changes taking place in the Polish Radio Choir since 2012. The author is looking for an answer to the following question: can the Polish system of public support for culture accommodate regular activities of an artistic team as part of an NGO? For the purposes of the article, a SWOT analysis has been carried out among the current staff of the team, which has made it possible to understand the effects of the changes. The outcome of the analysis (along with the author’s commentary) is presented in the summary of the article.

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