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Search results for: design in All Content

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THE IPARMŰVÉSZETI MÚZEUM AND THE VICTORIA AND ALBERT MUSEUM: ORIGINS AND AMBITIONS

THE IPARMŰVÉSZETI MÚZEUM AND THE VICTORIA AND ALBERT MUSEUM: ORIGINS AND AMBITIONS

THE IPARMŰVÉSZETI MÚZEUM AND THE VICTORIA AND ALBERT MUSEUM: ORIGINS AND AMBITIONS

Author(s): Julius Bryant / Language(s): English / Issue: 05/2012

The exhibition Art and Design for All: The Victoria and Albert Museum (Iparművészeti Múzeum, Budapest, 15 June – 16 September 2012) traces the origins of the ever-innovative Victoria and Albert Museum (“V&A”), and looks at the influence of the museum on one of its heirs, the exhibition’s host venue, Hungary’s national Museum of Applied Arts (Iparművészeti Múzeum). Founded in 1851, the V&A is more successful than ever these days, and continues to provide inspiration to designers, craftsmen and international museum directors. Over the past decade, its galleries have been transformed through “FuturePlan”, and attendances have tripled to nearly 3 million visitors per year. The V&A’s website now attracts 25 million visits each year and the museum has the most extensive touring exhibitions programme of any museum in the world. The museum today is funded largely (55 per cent) by the government and provides a key resource for Britain’s creative industries.

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HOW TO BUILD A SUCCESSFUL E-LEARNING COURSEWARE

HOW TO BUILD A SUCCESSFUL E-LEARNING COURSEWARE

HOW TO BUILD A SUCCESSFUL E-LEARNING COURSEWARE

Author(s): Abdulaziz Alraddadi / Language(s): English / Issue: 01/2009

Keywords: Successful e-learning; Pedagogy; Learning Management Systems; curriculums e-learning System; Quality of content; general assessment; Instructional design model

There are many of education institutions are racing with e-Learning Technology as the right way of solving traditional learning problems, while other institutions are competing by using more e-learning technology. Success is critical because an unsuccessful effort to implement e-Learning will be clearly reflected in terms of the return of investment and frustrating e-learning into the institutions who invested a lot of budget building the curriculum of e-learning. One of the most essential prerequisites for successful implementation of e-Learning is the need for careful consideration of the underlying pedagogy in the e-learning technique, or how learning takes place online. In practice, however, this is often the most neglected aspect in any effort to implement e-Learning. The purpose of this paper is to show the steps how I build a successful e-course. In addition, how motivate the learners to accommodate with this technology, and practicing the e-Learning in early of ages.

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E-CONTENT – LEARNING BY DOING

E-CONTENT – LEARNING BY DOING

E-CONTENT – LEARNING BY DOING

Author(s): Maria Canter / Language(s): English / Issue: 01/2012

Keywords: e-content; e-learning; personalization of learning

In our era when almost everything is personalized only the learning and the e-learning too seem to be one step behind. Why is personalization so important in learning? Although we all know that one of the purposes of education is that each student should achieve his/her potential and is strongly connected to the student’s unique needs, the educational systems from all countries are standardized and ignore individual needs to a great extent. There is a gap between what the students need and what the educational systems offer. This gap is quite hard to bridge in the traditional classrooms, but today teaches can use a wide range of strategies and resources in order to make this possible. If we take into account the resources, in e-learning one of them is the e-content, which is strongly connected to technology, but also with methodology. It is obvious that today’s teacher must master not only the design and teaching methodology, but also technology. This paper aims, as a starting point for future research on a group of students from different specializations attending the Computer Assisted Instruction course at “Lucian Blaga” University in Sibiu, Romania, to connect personalization in e-learning with the design and implementation of the econtent, using free and open source software, in order to improve the quality of learning. This research is all the more important as the students who attend this course are training to become teachers, so they must be aware of the importance of personalizing the learning process.

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THE GATES OF PSYCHIC – VISUAL DISPLAY
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THE GATES OF PSYCHIC – VISUAL DISPLAY

THE GATES OF PSYCHIC – VISUAL DISPLAY

Author(s): Camil Mihăescu / Language(s): English / Issue: 2/2012

Keywords: Psychedelic; graphic design; LSD; art

The Psychedelic movement is developing between 1966-1972 in San Francisco – USA. The onset of psychedelic art has its roots in the hallucinogenic substances use.LSD is one of these substances and its main effect is the transformation of any sensation into colours. The „end-products” of this art movement are very diverse, comprising of posters, rock album covers, light-shows, graffiti, newspapers, comic books, a.s.o. The main artists and designers are: Peter Max, Richard Alden Griffin, Alton Kelley, Stanley “Mouse” Miller, Victor Moscoso, Wes Wilson, Marc McCloud. The visual features of psychedelic art are: fantasy, dreamy, fractals, intense fragmentation, comprehensive details, repeated pattern, entropy, very saturated colours and sharp contrasts. Together with digital media, the psychedelic movement is resurrected by Alex Grey and Robert Venosa.

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Advancing Pole Arc Offset Points in Designing an Optimal PM Generator

Advancing Pole Arc Offset Points in Designing an Optimal PM Generator

Advancing Pole Arc Offset Points in Designing an Optimal PM Generator

Author(s): Cemil Ocak,İlhan Tarımer,Adem Dalcalı / Language(s): English / Issue: 2/2016

Keywords: permanent magnet;pole arc offset;sinusoidal wave;harmonic distortion;weight;

In this study, the offset points which locate at the pole arc of the designed 1 kW direct-drive permanent magnet synchronous generator (PMSG) have been changed based on parametric approach, and a performance rise for the designed generator has been observed by changing offset parameters. In order to obtain efficient physical sizes and electrical values of the designed generator, the pole arc offset points have been taken forward gradually by using finite element methods. The effects of different offset points on the generators performance have been simulated and interpreted graphically. It has been shown that changing pole arc offset sizes has decreased harmonics distortion and magnet weight in designing 1 kW PM generator. As a result, the 1 kW PM generator has been obtained with high efficiency, less harmonic distortions at sinusoidal wave and less PM weight at whole generator weight.

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MICROWORLD ENVIRONMENT OF SMALL LANGUAGE AS ,,LIVING LABORATORY" FOR DEVELOPING EDUCATIONAL GAMES AND APPLICATIONS

MICROWORLD ENVIRONMENT OF SMALL LANGUAGE AS ,,LIVING LABORATORY" FOR DEVELOPING EDUCATIONAL GAMES AND APPLICATIONS

MICROWORLD ENVIRONMENT OF SMALL LANGUAGE AS ,,LIVING LABORATORY" FOR DEVELOPING EDUCATIONAL GAMES AND APPLICATIONS

Author(s): Krisztina CZAKÓOVÁ / Language(s): English / Issue: 01/2017

Keywords: Applications; Educational games; Design and development; Learning by doing; Microworld environment; Small language.

The character of the 21st century classroom is undergoing a significant change. Today's classrooms call for teachers who can adapt to new conditions and new technologies of the future. Teachers of tomorrow need to be skilled not only in the use of new technical means and technologies, but also be able to provide quality learning by using modern digital technologies in education. Learning paradigm based on constructivism sees not only the pupil’s disposition for learning, but it also highlights the importance of interaction and individual contact with the environment. The paper suggests a practical way of how to integrate new digital technologies into the instructions of different subjects and strengthen the bonds between computer science, informatics-based subjects, and other subjects at primary schools, through developing educational games and applications in the microworld of small languages. Those small "virtual laboratories" allow discoveries through testing and experimentation thereby support the learning by doing, as well as the active learning. Draft concept of the methodology of teaching and preparing future teachers (without programming skills) for developing own educational applications and games in Imagine Logo microworld environment has been studied, verified and exerted in the framework of qualitative research strategy: Design-Based Research. We focused mainly on the design, content and structure of teaching in the first five weeks of semester, when participants should acquire basic knowledge and skills in the use of construction elements of Imagine Logo environment. Into the content of five teaching units are allocated the following elements: motivation, exposition, fixing and diagnostics, which are dealt with during the activities aimed at different phases of teaching. The subject is proposed as an introduction into the study programme (curriculum) of teacher training for primary education.

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SIX SIGMA FOR MARKETING

SIX SIGMA FOR MARKETING

SIX SIGMA FOR MARKETING

Author(s): Andrej Trnka / Language(s): English / Issue: 1/1/2016

Keywords: DMADV; DMAIC; DMEDI; Six Sigma;

The article deals on Six Sigma methodology and its use in marketing processes. Six Sigma is the systematic further development and combination of proven tools and methods for improving processes. Emphasis is placed on the consistent orientation to customer requirements and a concept of quality that integrates the benefit for the stakeholders. The Six Sigma approach identifies and eliminates defects with a structured, data-driven, problem-solving method of using rigorous data-gathering and statistical analysis.

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Smart cities built by smart people:

Smart cities built by smart people:

Smart cities built by smart people:

Author(s): Nazari Maryam / Language(s): English / Issue: 01/2018

Keywords: contextual participatory approach;conceptualization of smart cities;"why what and how" of smart cities;

Objectives: This article argues that unless we understand the context in which we aim to build smart cities, we may fail to develop smart cities that are workable and sustainable. Prior work: there is a wealthy body of knowledge on the why, what and how of smart cities, however they do not address the actual needs of the citizens of every city. To make the smart cities solution frameworks work in different cities, we need to tailor these frameworks to the actual needs and constraints of the cities. Approach: To address this gap, this article proposes a contextual participatory approach and demonstrates how to use this approach to conduct smart city projects that address real-life problems and generate workable and sustainable solutions. This study explains why one size smart solution does not fit all cities’ problems and delivers a prompt guideline on how to uncover the actual needs of a city and to deliver feasible solutions that make the city smart(er). Results: To build smart cities we need to conceptualize the why, what, and how of smart city considering the actual needs of the citizens in a participatory manner. To get the citizens engaged in the building process of the smart city we need to get them in some real-life situations then expose them to well-constructed questions. Implications: this approach can be of value to researchers and practitioners who are seeking insights on the concept and practice of smart cities regardless of where they live. If employed correctly, this approach promises results, i.e. smarter cities. Value: It generates insightful and practical knowledge on the actual needs of the citizens and the workable and sustainable solutions. The smart cities built by this approach will bring more wealth, ease and happiness to the life of the citizens.

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A Comparative e-Demonstration of Using Advanced Construction Techniques for Developing Patterns of Flexible Garments for Women

A Comparative e-Demonstration of Using Advanced Construction Techniques for Developing Patterns of Flexible Garments for Women

A Comparative e-Demonstration of Using Advanced Construction Techniques for Developing Patterns of Flexible Garments for Women

Author(s): Manuela Avădanei,Emil Constantin Loghin,Irina Ionescu,Mariana URSACHE,Savin Dorin Ionesi,Ionuţ Dulgheriu / Language(s): English / Issue: 03/2018

Keywords: patterns; CAD systems; flexible garments; construction techniques;

Fashion trends vary year by year and from a season to another. These trends are expressed by different combinations of materials, colours, lines, styles, and finally, all of these lead to new models of garments. Designers must understand and transpose all this information into useful, unique and desirable models of clothes for all consumers. They must also have a good intuition and perception of the lines and shadows (2D/3D geometry for fashion), as well as skills and competencies in patterning and knowledge in technology. By understanding and processing all the data, the designers have to elaborate the proper solution for sizing and shaping the new patterns, by taking into consideration the shape of the human body and the properties of the materials from the structure of the garment. Nowadays, they often have to use advanced construction techniques in developing ready-to-wear products by using tools and functions from two CAD systems. The virtual environments allow the user to define a garment surface in relation with the 3D body model and to verify the dimensional correspondence and balance of the product on the human body. The designer also checks if the virtual prototype looks the same as its picture representation and if there is something to be changed. This paper presents comparative e- demonstrations of how to select and use functions and tools from two CAD systems in order to design a specific model of a garment, in a proper and logical sequence of steps, with a good quality level from the designing stage.

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CONTEMPORARY USAGE OF TURKISH TRADITIONAL MOTIFS IN PRODUCT DESIGNS

CONTEMPORARY USAGE OF TURKISH TRADITIONAL MOTIFS IN PRODUCT DESIGNS

CONTEMPORARY USAGE OF TURKISH TRADITIONAL MOTIFS IN PRODUCT DESIGNS

Author(s): Tülay Gümüşer / Language(s): English / Issue: 05/2012

Keywords: Ottoman arts; Turkish contemporary design; Traditional Turkish motifs;

The aim of this study is to identify traditional Turkish motifs and their relationship with current product designs. Traditional Turkish motifs have played a very important role in Ottoman arts because of their symbolic meanings and unique styles from 16th century onwards. When we examine these motifs we encounter; Tiger Stripe, Three Spot (Çintemani), Rumi, Hatayi, Penç, Cloud, Crescent, Star, Hyacinth, Tulip and Carnation motifs. Nowadays, Turkish designers have begun to use traditional Turkish motifs in their designs in order to differentiate themselves from more conventional designers. Examples of current designs using Turkish motifs are perceived as being of Ottoman origin and having historical value. In this study, Turkish motifs were examined along with their impact on product designs used today.

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Research for Business

Research for Business

Author(s): Dan Săvescu,Mihaela-Georgia Sima / Language(s): English / Issue: S1/2009

Keywords: incubator; technological transfer; business; sustainable; energy;

Paper presents ton and business incubators, as supporting element for SME’s growth. Beside the fache permanent process of research for business, its compulsory steps, the role of innovatiilities offered to SMEs, other benefits come from creating a business incubator, such as: developing innovative products, product design, prototyping, technological transfer and nevertheless, registration and exploitation of intellectual property rights, coming from the obtained products. In order to be even more practical, we chose an example of a functional business incubator, ITA Pro-Energ, and showed the facilities that it offers to its eleven incubated SMEs, as well as their improvement on market position.

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Optimal Utilization of the School Bench with Regard to the Spinal Column Loading of Pupils in Sitting Position

Optimal Utilization of the School Bench with Regard to the Spinal Column Loading of Pupils in Sitting Position

Optimal Utilization of the School Bench with Regard to the Spinal Column Loading of Pupils in Sitting Position

Author(s): Fikret Veljovic,Marin Petrovic / Language(s): English / Issue: 2/2019

Keywords: Biomechanics; Ergonomics; Spinal column load; Abdominal force; RULA analysis;

The problem of irregular sitting position of pupils during classes in schools occurs in everyday life, depending on the use of a workbench, which results in deepening the problems of a spinal column loading. Spinal load analysis was performed by a software simulation depending on a seating position in the school bench. Processing the data in Excel, the current utilization of the workbench surface was determined and then a new design offered. The results of the work offer a completely new design of the school bench with a special emphasis on the surface of the workbench, as well as the optimum seating position for pupils during classes, resulting in spinal relief and an increased seating comfort.

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QUALITY OF ARCHITECUTRE AND PUBLIC SPACES AS A RESULT OF COUNTRY’S PUBLIC PROCUREMENT CULTURE

QUALITY OF ARCHITECUTRE AND PUBLIC SPACES AS A RESULT OF COUNTRY’S PUBLIC PROCUREMENT CULTURE

QUALITY OF ARCHITECUTRE AND PUBLIC SPACES AS A RESULT OF COUNTRY’S PUBLIC PROCUREMENT CULTURE

Author(s): Maciej Kowalczyk / Language(s): English / Issue: 2/2019

Keywords: architecture;building culture;baukultur;architectural design contest;architectural competition;competition practices;public porcurement;procurement of design services

Thesis. The quality of emerging public spaces and buildings is related to the public procurement culture of a given country. One can not count on achieving high quality public space, architecture without a democratic debate on the subject. The space, which is decided only by a small group of technocrats, the project, which is subject to only the price criterion, results in accidental solutions. Methods. The article shows the basic methods provided for by law to select public projects. Indicates the advantages and disadvantages of individual processes. It analyzes examples of appreciated realizations that arose as a result of architectural competitions. Results. Tools provided in the public procurement law, such as social debate in the form of architectural competitions build a better quality of the created space. The existence of such a link is proven by the awards granted to spaces completed under such processes. Conclusions. Projects created using these tools account for less than 1% of all public procurement in Poland. One should strive for a change that would promote these processes, especially outside large cities, thus increasing the quality of spaces created from public money.

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The value of the individual in space configuration

The value of the individual in space configuration

The value of the individual in space configuration

Author(s): Corrado Castagnaro,Domenico Crispino,Ilenia Gioia,Gianluca Manna,Andrea Importa / Language(s): English / Issue: 2/2020

Keywords: Architecture; Covid-19; human spaces; Existenz minimum; individual; community;

This contribution deals with an extremely actual issue, which stems from the considerations of a group of young architects, concerning the situation of which the whole world is, in these days, theatre. The entire population is forced to deal with the emergency related to the COVID-19 through a condition of forced isolation in their own homes, and often neglected space that suddenly becomes the only accessible place in which to spend time dedicated to working, leisure, rest. The experience of extended domiciliation in environments unsuitable to accommodate the man in the accomplishment of all his functions configures, in some cases, dystonia that alters the home/shelter relationship and translates it into home/prison. The measure of domestic space that today we all find ourselves having to rediscover in a forced way allows us to reflect on the experiences of important masters of modern architecture who have addressed this issue through architectural experiments/projects aimed at living well with little, or preferably with what is necessary. The modern manifesto of this experience is Le Corbusier’s “Cabanon”, a 3.66 x 3.66-meter cabin conceived according to the rules of the Modulor, which becomes a valuable lesson on the art of living with the essential. In this complex period, the need to face the social, constructive and economic problem of living turns out to be one of the challenges posed to the community of architects and engineers, which has to measure itself against a society that expresses the need to give each individual their own living space, each family their own home. One example in this regard is Ludwig Hilberseimer’s 1931 project for a Growing House that can be built quickly, in series and can be expanded or reduced according to the needs of those who will have to live in it. According to this interpretation, the principles always promoted by the Neapolitan engineer Luigi Cosenza, according to which the architect’s task is not to create small dwellings, but to set up new human living conditions, also assume a strong contemporary character.

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Reduction Gearbox Motion Transmission Using a Crankshaft and Bellows

Reduction Gearbox Motion Transmission Using a Crankshaft and Bellows

Reduction Gearbox Motion Transmission Using a Crankshaft and Bellows

Author(s): Darina Matiskova,Michal Balog,Mariana Tomašková,Katarína Chomová / Language(s): English / Issue: 3/2020

Keywords: gearbox; crankshaft; bellows; reducer; torque;

The article deals with a technical design of the reduction gearbox with motion transmission using the inlet crankshaft and bellows. It describes the original technical design and presents the proposed elimination of the drawbacks of the original design which has also been practically executed by producing a prototype device which was observed to exhibit absolute functionality.

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Sustainable packaging in footwear industry: Case study of PUMA

Sustainable packaging in footwear industry: Case study of PUMA

Sustainable packaging in footwear industry: Case study of PUMA

Author(s): Lucie Sara Zavodna,Lucie Trejtnarova / Language(s): English / Issue: 1/2021

Keywords: footwear industry; shoes; packaging; sustainability; packaging redesign; environment;

Modern companies are more focused on the life cycle of their products, so it comes also with sustainable packaging of products. Some companies do this on their own initiative, others because of customer's pressure. There are already several experiments, where companies introduced packaging that can be disposed of in an environmentally friendly way or reused. The main goal of the paper is to describe case study of sustainable packaging in the footwear industry. Main findings and implications. Even big producers of shoes are facing troubles with sustainable packaging solutions. The case study shows why PUMA abandoned the new sustainable packaging of shoes. After trying sustainable packaging, PUMA returned to the classic cardboard box in 2015.

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Walkability in residential neighbourhoods: Themes and principles revisited

Walkability in residential neighbourhoods: Themes and principles revisited

Walkability in residential neighbourhoods: Themes and principles revisited

Author(s): Kaja Žnidaršič,Matevž Juvančič / Language(s): English / Issue: Supp./2021

Keywords: walkability principles; key walkability themes; urban design; urban planning; residential neighbourhood; interventions; walkable urban environments;

The article sets to examine broader theoretical scope of walkability, and research efforts dealing with measurement of walkable environments, with a specific aim to distil and translate walkability as a measure to walkability as a design principles toolbox of interventions and items. Overarching walkability themes are in due course branched out into more operational walkability principles and broken into further constituents of implementable interventions and items, derived from research and theoretical contributions of numerous authors. The focus lies on newly designed residential neighbourhoods, which we also demonstrate and extensively illustrate on an example of a proposed neighbourhood. Emphasis is placed on an integrative approach, where the holistic aspects of walkability – dealing with all of them at once – and its multidimensionality – intertwinement and co-dependency – are integral parts and built into the design, implementation, and use.

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REVISITING THE ARTS: VICTORIAN EDUCATIONAL VALENCES IN CONTEMPORARY ART TEACHING

REVISITING THE ARTS: VICTORIAN EDUCATIONAL VALENCES IN CONTEMPORARY ART TEACHING

REVISITING THE ARTS: VICTORIAN EDUCATIONAL VALENCES IN CONTEMPORARY ART TEACHING

Author(s): Mihaela Luminiţa Levarda / Language(s): English / Issue: 1/2015

Keywords: the Arts; works of art; artists; Schools of Art; Art teachers; curriculum;

The paper analyses the way in which the Arts have earned their place in the English contemporary curriculum among other valuable programmes of study, knowing that by the beginning of the Victorian Age appreciation of beauty was outside the scope of schools. The foundation of schools of Art and the introduction of the academic teaching of the Arts took place during the Victorian Age on a larger scale due to an increasing interest in the aesthetic aspect. Young ladies were mainly educated at home and their education was focused on the arts and manners. A number of women writers like the Brontë sisters created stories in which young women were fond of music and drawing. Prince Albert had a leading role in the foundation of schools of Art, as well. Moreover, the Victoria and Albert Museum was opened in 1852 and it has become the world’s largest museum of decorative arts and design, housing millions of works of art. Therefore, the English contemporary curriculum comprises a series of Art forms thanks to the Victorian initiative to set up educational institutions for the study of the Arts.

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A STUDIO EXPERIENCE ON DESIGNS INSPIRED BY BIOMORPHIC FORM AND PATTERNS

A STUDIO EXPERIENCE ON DESIGNS INSPIRED BY BIOMORPHIC FORM AND PATTERNS

BİYOMORFİK FORM VE ÖRÜNTÜLERDEN ESİNLENEN TASARIMLAR ÜZERİNE BİR STÜDYO DENEYİMİ

Author(s): Deniz Gözde Ertin Tezgör,Beste Karakaya Aytin / Language(s): Turkish / Issue: 1/2022

Keywords: Biophilic Design; Biomorphic Form; Pattern; Basic Design;

From past to present, people have created sheltering and living space for themselves by using their instincts, imitating nature, and sometimes struggling against nature. Spaces that integrate with nature and nature forms have been created through unconsciously acquired ideas from nature, images and experiences that remain in the memories. This practice of designing, which was acquired in ancient times, appears as the design concept of spaces that integrate with life and nature forms in architecture today. One of them is biophilic design, which is a design approach that offers nature-based sustainable solutions by taking inspiration from nature in the search of form organization for designers. Based on this approach, it is aimed to provide students with an understanding of design that is integrated with and inspired by nature in the studio experience carried out in the Basic Design course, which is the first step for the development of creative thinking skills. In the first stage of the study, students were expected to choose natural sources of inspiration and to design two-dimensional patterns inspired by these sources. At the last stage, an urban furniture design consisting of patterns and a three-dimensional model of the design were requested. Artificial pattern models, created by using basic design elements and principles and inspired by nature, were evaluated within the scope of biomorphic forms and patterns in biophilic design. As a result, the importance of basic design education, which can be used as a tool to gain a nature-based perspective in the approaches of landscape architecture students to the concept of design, has been revealed. It is also emphasized that the biophilic design approach creates different perspectives for landscape architect candidates.

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UNAGE IAȘI ART RESIDENCY. INTERNATIONAL VISUAL ARTS RESIDENCY PROGRAM. EMERY HALL, AMERICAN ARTIST RESIDENT
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UNAGE IAȘI ART RESIDENCY. INTERNATIONAL VISUAL ARTS RESIDENCY PROGRAM. EMERY HALL, AMERICAN ARTIST RESIDENT

UNAGE IAȘI ART RESIDENCY. INTERNATIONAL VISUAL ARTS RESIDENCY PROGRAM. EMERY HALL, AMERICAN ARTIST RESIDENT

Author(s): Andrei Alecsandru Pantea,Ioana Palamar / Language(s): English / Issue: 26/2023

Keywords: residency; international; collaboration; culture; art;

Iași Art Residency is an artistic residency program that takes place in Iasi and involves the monthly invitation of an international visual artist, in order to materialize a specific art project related to the experience lived in the cultural space of Iasi. The program aims to connect the students of the Faculty of Visual Arts and Design within “George Enescu” National University of Arts in Iași with the invited artists, in order to exchange artistic experiences. This article will briefly present the activity of the American resident artist Emery Hall which took place here, in Iasi,in May and June 2022.

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