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Search results for: design in All Content

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Aesthetics and Sustainable Architecture
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Aesthetics and Sustainable Architecture

Aesthetics and Sustainable Architecture

Author(s): Roger Paden / Language(s): English / Issue: Vol.4/1/2012

Keywords: architecture; environmental aesthetics;

Discussions of green design and sustainable architecture have become common in the architectural profession, but not in philosophy. This is unfortunate, as philosophers could make important contributions to this discussion, given that these terms rife with ambiguities and that the relationships between these ideas and the traditional Vitruvian values of architecture (beauty, structure, and utility) are unclear. In a recent article, Tom Spector addresses some of these issues to assess whether the notion of sustainability could underpin an entire design philosophy. He concludes that it cannot. I argue that Spector’s arguments are flawed. After discussing the history of green design, I connect a number of theories in the new field of environmental aesthetics to the question of architectural aesthetics to show how sustainability might inform architecture.

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On Conditional Simple Random Sample

On Conditional Simple Random Sample

On Conditional Simple Random Sample

Author(s): Janusz Wywiał / Language(s): English / Issue: 4/2014

Keywords: simple random sample;conditional sampling design;sampling scheme;inclusion probabilities;auxiliary variable;order statistics

Estimation of the population average in a finite and fixed population on the basis of the conditional simple random sampling design dependent on order statistics of the auxiliary variable is studied. The sampling scheme implementing the sampling design is proposed. The inclusion probabilities are derived. The well known Horvitz Thompson statistic under the conditional simple random sampling designs is considered as the estimator of population mean. Moreover, it was shown that the Horvitz-Thompson estimator under some particular cases of the conditional simple random sampling design is more accurate than the ordinary mean from the simplerandom sample.

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QUESTIONING CONVENTIONS: ARE PRODUCT CONVENTIONS TRADING OFF THE USABILITY OF 
PRODUCTS FOR SHORT TERM USER SATISFACTION

QUESTIONING CONVENTIONS: ARE PRODUCT CONVENTIONS TRADING OFF THE USABILITY OF PRODUCTS FOR SHORT TERM USER SATISFACTION

QUESTIONING CONVENTIONS: ARE PRODUCT CONVENTIONS TRADING OFF THE USABILITY OF PRODUCTS FOR SHORT TERM USER SATISFACTION

Author(s): Bryan Gough Young,Andrew Wodehouse,Marion Sheridan / Language(s): English / Issue: 2/2015

Keywords: cognitive engineering; cognitive load theory, user centered design; product interaction; product conventions;

Mapping conventions are a key aspect of user centered design as they present users with familiar interactions in unfamiliar products. Conventions evolve over time and are slow to be adopted, requiring a high percentage of acceptance within a society, ensuring that conventions exhibit a sufficient level of usability. However this paper argues that while usability is a necessary condition for good interactions it is not a sufficient one. Therefore user centered design which accents individuals bias towards conventions my in fact be hindering the innovation of product interactions. This paper argues that a cognitive approach should be adopted in order understand and reassess product interactions. An experiment was carried out that demonstrates the influence that simple mappings can have on cognitive load. The results showed that basic mappings of the types that are found throughout product conventions can have a substantial impact on mental load and subsequently product interaction.

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Mathematical Model and Program for the Sizing of Counter-flow Natural Draft Wet Cooling Towers

Mathematical Model and Program for the Sizing of Counter-flow Natural Draft Wet Cooling Towers

Mathematical Model and Program for the Sizing of Counter-flow Natural Draft Wet Cooling Towers

Author(s): Ioana Opriș,Victor-Eduard Cenușă / Language(s): English / Issue: 3/2017

Keywords: cooling tower; mathematical model; computer program; steam power plant;

Assuring the necessary temperature and mass flow rate of the cooling water to the condenser represents an essential condition for the efficient operation of a steam power plant. The paper presents equations which describe the physical phenomena and the mathematical model for the design of counter-flow natural draft wet cooling towers. Following is given the flow-chart of the associated computer program. A case study is made to show the results of the computer program and emphasize the interdependence between the main design parameters.

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Maria Boştenaru Dan – Interwar architecture with reinforced concrete structure exposed to multihazard in European context, 168 pp., LIT Verlag, 2013, ISBN 978-3-643-90366-2

Maria Boştenaru Dan – Interwar architecture with reinforced concrete structure exposed to multihazard in European context, 168 pp., LIT Verlag, 2013, ISBN 978-3-643-90366-2

Maria Boştenaru Dan – Interwar architecture with reinforced concrete structure exposed to multihazard in European context, 168 pp., LIT Verlag, 2013, ISBN 978-3-643-90366-2

Author(s): Marina Mihaila / Language(s): English / Issue: 4/2015

Keywords: interwar; architecture; Maria Bostenaru-Dan; multihazard; reinforced concrete

No abstract available, this is a book review.

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Dynamics of Architectural Education

Dynamics of Architectural Education

Dynamics of Architectural Education

Author(s): Nikolay F. Metlenkov / Language(s): English / Issue: Sup. 1/2018

Keywords: dynamics of architectural education; research and innovation in architectural education;

The dynamics of architectural education manifests itself at different levels, on the "empirical", "theoretical and methodological" as well as "paradigmatic". Among them, the paradigmatic level is the most abstract one, absorbing fundamental regularities in the dynamics of the content and forms of architectural education. Therefore, in the most general terms, this dynamics can be represented precisely at the paradigmatic level, in particular by a model for changing the didactic concepts of architectural education.

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OFFICE SWAY AND INTERACTIVE WHITEBOARD IN THE
GEOGRAPHY LESSON

OFFICE SWAY AND INTERACTIVE WHITEBOARD IN THE GEOGRAPHY LESSON

OFFICE SWAY AND INTERACTIVE WHITEBOARD IN THE GEOGRAPHY LESSON

Author(s): Geanina Vancea / Language(s): English / Issue: 18/2018

Keywords: Interactive whiteboard; Microsoft Sway;configurable panels; online content;

Using the interactive whiteboardwith Microsoft Sway presentations makes the geography lesson more attractive forstudentssensitive to any gadget. Although Sway has limited design options over PowerPoint, it becomes very useful when the presentation is highly dependent on online content. The application works with configurable panels where text, images, video and audio files can be inserted, links to Internet sources can be created, or YouTube, Vimeo, etc. can be embedded. Grouping information can be done in different ways. Students can interact with the Sway content using the interactive whiteboard pen, such as the Settera online geographic game. Even if the existence of an interactive whiteboard is a beautiful dream for most schools, the Sway application can also be used with common means, such as a laptop and a video projector. Everything is to have teachers willing to create geographic content with this app.

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THE EXPERIENTIAL TURN: WAYS OF EXPLORING THE PAST THROUGH ENHANCED SENSES IN DIGITAL PERFORMANCE ARTS

THE EXPERIENTIAL TURN: WAYS OF EXPLORING THE PAST THROUGH ENHANCED SENSES IN DIGITAL PERFORMANCE ARTS

THE EXPERIENTIAL TURN: WAYS OF EXPLORING THE PAST THROUGH ENHANCED SENSES IN DIGITAL PERFORMANCE ARTS

Author(s): Rodica Mocan / Language(s): English / Issue: 1/2019

Keywords: digital interactive performance; digital technology; human-machine interaction;

Digital technology research and artistic practice influence each other regarding user sensory experience. On the one hand, research on new technology brings a different dimension to performing and cinematic arts offering the user the possibility of exploring the past through enhanced senses. On the other, in the field of human-computer interaction, there is an increased interest in the aestheticization of experience, a special attention being given to performance and theatricality, considered to be the basis for new paradigms in design and operating systems. I refer to the cross-disciplinary encounters as being “experiential turns”, a series of innovations that could be the basis of new paradigms of design and operating systems, with applicability in both technology and creative industry. The paper will explore some art works that are representative for the experiential dimension of technologically mediated performance art.

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Review

Review

Review

Author(s): Jacek Gutorow / Language(s): English / Issue: 6/2018

Keywords: J.H. Prynne; Newcastle upon Tyne;

Review of: Jacek Gutorow - Wit Pietrzak. 2012. Levity of Design. Man and Modernity in the Poetry of J. H. Prynne. Newcastle upon Tyne: Cambridge Scholars Publishing.

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Connecting Educational Technology to Quality Outcomes: The Use of Quality Frameworks for Effective, Technology-Enhanced Digital Learning Environments

Connecting Educational Technology to Quality Outcomes: The Use of Quality Frameworks for Effective, Technology-Enhanced Digital Learning Environments

Connecting Educational Technology to Quality Outcomes: The Use of Quality Frameworks for Effective, Technology-Enhanced Digital Learning Environments

Author(s): Deborah Adair / Language(s): English / Issue: 1/2019

Keywords: Accreditation issues; Qualification issues; Assessment and evaluation; Learning effectiveness; improvement of learning experience; Quality issues; Standards and standardisation

Change, propelled by affordances of technology and the rapid development of educational technology tools, is coming to institutions and educators accountable for learning processes and student educational outcomes. For many in higher education, this change is already influencing how the educational experience is structured and how, and with what tools and pedagogies, students are taught. The responsibility of educators remains the – same supporting students and improving learning outcomes – but moving from more traditional approaches to education to more innovative, technology-enabled teaching and learning requires a re-thinking of the standards of practice and methods of evaluation.

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THE CONCEPT OF DEMENTIA ENABLING BUILT ENVIRONMENT FROM AN
INTERDISCIPLINARY PERSPECTIVE

THE CONCEPT OF DEMENTIA ENABLING BUILT ENVIRONMENT FROM AN INTERDISCIPLINARY PERSPECTIVE

CONCEPTUL DE MEDIU CONSTRUIT ACTIVATOR PENTRU PERSOANE VÂRSTNICE CU TULBURĂRI NEUROCOGNITIVE ÎNTR-O PERSPECTIVĂ INTERDISCIPLINARĂ

Author(s): Mihaela Zamfir (Grigorescu),Mihai Viorel Zamfir,Andreea Georgiana Marin,Ileana Ciobanu,Dragos-Cristian Bogdan / Language(s): English,Romanian / Issue: 12/2020

Keywords: dementia-friendly; enabling built environment; architecture; quality of life; interidsciplinarity;

In the context of the upward trend of population aging, the number of people affected by neurocognitive disorders (NCD) is also increasing, the most well-known being Alzheimer's dementia. Maintaining for as long as possible a better quality of life in these patients depends very much on the built environment, in this sense we are talking about enabling built environments. The paper aims to explain the concept of enabling built environment dedicated to the older persons with neurocognitive disorders (EBEnc) with application on residential centers for seniors such as nursing-home and respite centers.

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Editorial of European Journal of media, art and photography, Vol. 9, No, 1, 2021

Editorial of European Journal of media, art and photography, Vol. 9, No, 1, 2021

Editorial of European Journal of media, art and photography, Vol. 9, No, 1, 2021

Author(s): Zora Hudíková / Language(s): English / Issue: 1/2021

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Adaptation of interaction in web environments with educational content

Adaptation of interaction in web environments with educational content

Adaptation of interaction in web environments with educational content

Author(s): Levent Çetinkaya,Hafize Keser / Language(s): English / Issue: 3/2018

Keywords: Adaptive learning; adaptive learning environments; interaction adaptation; modified online Delphi method.

This study, which aims to determine the design principles of interaction adaptation in adaptive online learning environments,was based on a mixed and comparative type of relational screening model. Modified online Delphi method was employed in order to develop the principles and determine the relative importance. Ninety experts participated in the study. Arithmetic mean, first quartile deviation, standard deviation and intraclass coefficient of correlation were utilised to determine the levels of agreement of the experts on the principles. Two hundred and seventy studies which included parameters utilised during the design of interaction were analysed by using content analysis and the robustness of the findings was categorically evaluated,and it was found that experts had almost full agreement on all the 10 principles. Furthermore, the agreement on principles between the observers (intraclass correlation coefficient = 0.903) was found perfect. The obtained principles that indicate the common inclinations both in the literature and of the domain experts should be employed.

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Prototype learning activities: Road map to academic achievement

Prototype learning activities: Road map to academic achievement

Prototype learning activities: Road map to academic achievement

Author(s): Roberto L. Suson,Eugenio A. Ermac,Wilfredo G. Anoos,Marjorie B. Anero,Nino Jess D. Tomabiao,Ireneo M. Taperla Jr,Larry C Gantalao,Mae D. Capuyan,Mary Jane P. Cortes,Raymond C. Espina,Joedel B. Belette / Language(s): English / Issue: 6/2020

Keywords: Prototype learning; performance; academic achievement;

The study of prototype learning activity has received significant attention to elevating students’ academic performance. Thisstudy utilized the prototype learning design as a significant predictor of students’ performance and the like. In addition, thisstudy aimed to explore teachers’ strategies for measuring students’ creative growth utilizing authentic assessments. Moreover,this study used a survey to assess the perception of the students and teachers. The study used the quantitative inferentialwhich provides the relationship between the two variables' effectiveness and perception of the prototype learning activities.The main instrument used to ascertain these parameters are the two survey questionnaires was researcher-made align with theDepartment of Education Science competency, the reliability and consistency were validated by the statistician. Resultsrevealed that students’ performance was at a high level when engaged in the prototype learning activity. Furthermore, theperception of the students and teachers in terms of ease of use, relevance, and comprehensibility indicates positive perceptionin relation to the student's performance. Finally, the prototype-based learning approach shows a promising effect on theperformance of the student's and teachers' perceptions. Hence, enhancement training in developing a teacher’s capacity todesign meaningful learning that caters students' needs should be provided.

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Narrative interfaces, identity and integrity of the game

Narrative interfaces, identity and integrity of the game

Narrative Interfaces, Identity and Integrity of The Game

Author(s): Adam Kubiak / Language(s): English / Issue: 24 (31)/2020

Keywords: game design; narrativity; interfaces; computer game theory; computer-human interaction

The paper aims to address the issue of the game’s identity in the context of narrative interfaces and their integrity. Following the approach of Jenkins (2002), Bizzocchi (2007, 2011) and Koenitz (2015, 2018) I propose to address the said topic by paying attention to the integrity of the narrative interfaces design and their role in the presentation and experience of “the game” as particularly “that game”, especially in the context of attempts to recreate a specific experience (remake/revival, sequel and sibling identity), for which the main example is the game Planescape Torment and its revival (Enhanced Edition) and “spiritual successor” Tides of Numenora. A short study on the said example, as I argue, shows that the main issue has a multilayered nature (including technology, studio politics, artistic design, license legal limitations and such), and the integrity of the interfaces, especially those which may be identified as “core”, is an important part of them and seemingly small changes, may break it completely. And while the storyline may deliver literally “the same” story, changed (or broken) integrity of the narrative interface’s design cannot be restored, creating what is in effect a different experience, and in essence: a different game. However, keeping the said core integrity intact makes it possible to sustain the game identity (and its experience) allowing for the extending of existing mechanics, additional layers of gameplay etc.

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Opening tasks, opening minds – a rediscovery of the open-ended approach

Opening tasks, opening minds – a rediscovery of the open-ended approach

Opening tasks, opening minds – a rediscovery of the open-ended approach

Author(s): Kalina Jastrzębowska / Language(s): English / Issue: 1 (52)/2021

Keywords: dialogic teaching; early childhood mathematics education; mathematical problem solving; open-ended approach; settings in dialogic classroom

Open-ended tasks are designed such that they may have more than one correct solution or may be solved in more than one way. Although such tasks constitute an irreplaceable tool for prompting young learners to be actively and creatively involved in mathematical discourse, their implementation poses a challenge. Primary school students in Poland are usually offered algorithmic and rote teaching methods and are thus very often deprived of important elements of successful mathematics learning. The ubiquitous teacher-centred approach dedicates little time to any contribution from learners. The aim of this design research was to implement a change in early childhood mathematics education. The change comprised students creating and/or solving open-ended tasks in groups, thus promoting dialogic teaching. The results confirmed that students who are challenged with openended tasks through dialogic teaching not only genuinely engage in their activities, develop a better number sense and flexibility of thinking, but also help each other gain a deeper understanding of new concepts. Captured in this research were the synergistic images of the beauty of children’s reasoning and the beauty of mathematics as an open subject – an incentive for others to begin their journey with freedom of speech for young mathematicians.

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PILLOTING 3D CAD FOOTWEAR COURSES WITHIN SKILLS 4 SMART TCLF PROJECT

PILLOTING 3D CAD FOOTWEAR COURSES WITHIN SKILLS 4 SMART TCLF PROJECT

PILLOTING 3D CAD FOOTWEAR COURSES WITHIN SKILLS 4 SMART TCLF PROJECT

Author(s): Mariana Costea,Aura Mihai,Arina Seul,Bogdan Sârghie / Language(s): English / Issue: 03/2021

Keywords: footwear 3D CAD; peer-to-peer learning; MOOC learning platform;

This article approaches the piloting stage of 42 trainees involved on MOOC courses for 3D CAD Footwear Developer, developed under Skills 4 Smart TCLF project. S4TCLF it is a project oriented to enhance the modernisation and competitiveness of the EU Textile, Clothing, Leather, and Footwear industry, through the development of a sustainable upskilling and reskilling strategy, which is supported by a communication campaign to attract social, economic and political actors. The project consortium is made from 22 partners within 9 European countries. The 3D CAD Footwear Developer is one of the 8 qualification profiles for which a training course was developed in our European partnership. The course responds to the industry needs and fulfil educational requirements by tackling knowledge and skills related to the footwear product design and styling process, manufacturing stages and technologies, 3D CAD modelling and virtual prototyping, 2D CAD pattern engineering, 3D/2D CAD of lasts, soles and heel, which all together correspond to the level 5 of the European Qualification Framework (EQF). The MOOC courses for 3D CAD Footwear Developer were published on the Iversity learning platform, part of the Springer Nature. A chapter of this course is structured in 3-5 video lectures supported by audio voice. At the end of the chapter an assignment task is proposed to be solved in order to continue with the next chapter/unit. The guided trainees were questioned and assessed by the S4TCLF project staff at different times. The aim of the piloting session was to obtain feedback and to assess the added value of the teaching materials.

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Assessment of the Constructionality of the Structure in the Assembly Processes

Assessment of the Constructionality of the Structure in the Assembly Processes

Assessment of the Constructionality of the Structure in the Assembly Processes

Author(s): Józef Matuszek,Tomasz Seneta,Ľuboslav Dulina,Eleonóra Bigošová / Language(s): English / Issue: 3/2021

Keywords: production process design; construction manufacturability; unit; small-lot production;

The paper presents the methodology of designing the production process of a new product from the point of view of the criterion of the assembly operations technology (Design for Assembly - DFA) in the automotive industry. The article describes methods and techniques used during the implementation of a new product into production. The impact of the methods on improving the assembly technology of a complex product is described. Suggestions for improving for unit and small series production are presented.

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Optimization of Thin Shell Structures Using FSD Algorithms

Optimization of Thin Shell Structures Using FSD Algorithms

Optimization of Thin Shell Structures Using FSD Algorithms

Author(s): Milan Saga,Martin Dudinsky,Peter Pechac / Language(s): English / Issue: 3/2012

Keywords: stress analysis; thin shell finite element; fully stress design;

The paper presents a theoretical and numerical study of the efficiency of the fully stress design (FSD) algorithm in the case of thin shell finite elements. Relation between membrane forces, bending moments and the element thickness is analysed by means of numerical tests. Subsequent numerical testing and a new iterative algoritm to providing the rapid convergence of the optimizing process is proposed.

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Compact Manufacturing Systems Structural Synthesis Automation

Compact Manufacturing Systems Structural Synthesis Automation

Compact Manufacturing Systems Structural Synthesis Automation

Author(s): Dmitry Svirsky / Language(s): English / Issue: 1/2000

Keywords: Compact Manufacturing Systems; Structural Synthesis Automation;

In the paper the problems of collective designing of modern industrial systems in the "Lean Production" concept are considered. The definition of compact manufacturing system (CMS) is given, and the original principles of industrial compactness maintenance have resulted. On the basis of these principles the author offers the technique of designing CMS, formalized up to an integrated algorithm. The result of industrial and operating cycle semiotic modeling was fixed in a basis of the author's version of simultaneous designing, which is realized at the CAD Centre at Vitebsk state technological university. Both the configuration of the Centre computer network and a model of the design data are discussed. At the end of the paper the examples projected and created CMS are resulted: the compact shop of the machine-building enterprise; the CMS of Reverse Engineering; the CMS of the Rapid Prototyping on the basis of automated laser cutting; the manufacture preparation CMS (Rapid Prototyping & Tooling); the CAD Centre.

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