Allotopic Realism and Ludotopic Realism: An Introduction to World-Making Interface Theory Cover Image

Realizm allotopii i realizm ludotopii. Wprowadzenie do teorii interfejsów światotwórczych
Allotopic Realism and Ludotopic Realism: An Introduction to World-Making Interface Theory

Author(s): Krzysztof M. Maj
Subject(s): Fine Arts / Performing Arts, Visual Arts, Sociology of Art, History of Art
Published by: Wydawnictwo Uniwersytetu Wrocławskiego
Keywords: allotopia; ludotopia; interfejs diegetyczny; dysonans ludotopijny; światotwórstwo

Summary/Abstract: The article aims at tackling the issue of realist interfaces whilst answering a question of whether there is such a thing as a realist interface and whether it remains relevant to user experience design in video games at all. Having utilized the nomenclature of cognitive and transmedial narrative theory, narrative-driven world-building studies, and game studies, the author proceeds to critical examination of interfaces in Dark Souls, Elden Ring, Baldur’s Gate 3, Divinity: Original Sin 2 and Red Dead Redemption 2, in order to trace most bothersome components that can badly influence the learning curve of the player as well as the experience of coherent gaming reality. This examination aims to distinguish the realism within the ludotopia (i.e. the gameworld) and the allotopia (i.e. the imagined world wherein the gameworld can exist), addressing the needs related to understanding game rules and the principles governing the designed reality. The article concludes with a proposal of five different criteria (competence, predisposition, consequence, navigation, and perception) of world-building interfaces and a revision to the current structural classification of diegetic and non-diegetic interfaces.

  • Issue Year: 71/2024
  • Issue No: 1
  • Page Range: 34-55
  • Page Count: 22
  • Language: Polish
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