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University Readiness for Inclusive Digital Education in Industry 4.0 Era: Survey Results

University Readiness for Inclusive Digital Education in Industry 4.0 Era: Survey Results

Author(s): Evgeniya Nikolova,Mariya Monova-Zheleva,Yanislav Zhelev / Language(s): English Issue: XIII/2023

The emergence of Industry 4.0 has brought about remarkable technological progressions, leading to substantial transformations in work environments. This has created a globally shared vision that the educational and training systems should be improved to offer high-quality, inclusive, and accessible digital education to develop essential skills and abilities that guarantee job readiness and assimilation into the current labour metamorphoses of era 4.0. In Europe, the reform of education at all levels in response to the concepts of University 4.0 and Education 4.0 is outlined as a key priority. In this re-gard, outlining the factors for successful inclusive digital education, as well as the barriers to its implementation, is crucial. This paper presents some of the main results of a survey conducted in Bulgaria, Greece, Italy and Latvia, aiming to determine the readiness of universities to provide inclusive Indus-try 4.0 education.

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Educational Video Games as Tools for Raising Awareness of the Protection and Preservation of Cultural Heritage

Educational Video Games as Tools for Raising Awareness of the Protection and Preservation of Cultural Heritage

Author(s): Yavor Dankov,Andjela Dankova / Language(s): English Issue: XIII/2023

This paper focuses on educational video games with a thematic orientation related to conserving and preserving Cultural Heritage (CH). Educational video games are effective and contemporary tools for influencing and educating users. Not only the educational content is integrated into these games, but they also embody the pedagogical and moral messages of the educator, which are transmitted to the learners in an entertainment game. This paper proposes a classification of educational video games in the domain of cultural heritage according to the significance and importance of Cultural Heritage objects in the three categories, presented in detail in the paper. The recommendations to designers included in the classification will help them purposefully design and develop educational video games for CH. These games will have pedagogical principles and form additional knowledge, val-ues, and attitude in users towards the conservation of the CH at international, national, and local levels. The proposed classification of educational video games for CH will promote CH-related educational video games and provide ideas and opportunities for future developments for such educational video games. In this way, educational video games for CH will serve as powerful tools for raising awareness of protecting and preserving Cultural heritage.

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The Design Process of Educational Video Games in Cultural Heritage

The Design Process of Educational Video Games in Cultural Heritage

Author(s): Yavor Dankov / Language(s): English Issue: XIII/2023

This paper presents a summary model of the design process of educational video games for CH. The model is based on the use of the Classification of Educational Video Games for Cultural Heritage (CH) and the Design Recommendations included in it, described in a previous study by the author of this paper. The summary model focuses on CH objects that form the theme of the educational video game. Designers should carefully and purposefully research and analyze the CH objects, use the classification, and follow the design recommendations to design educational video games for CH, following the described design stages in the presented summary model of the design process. The paper also presents an appropriate example of using the summary model in applying it to design a new educational maze video game dedicated to CH object. The proposed summary model can serve as a starting point in establishing the design process of educational video games for CH and direct designers and creators of such games in the overall design process. Based on the classification and the design recommendations intended for the designers, the summary model presents essential design stages that designers should follow in designing and developing informative, purposeful, and effective educational video games in CH.

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Electronic Repository of Educational Materials on the Topics “Rehabilitation in Post-COVID” and “Neurorehabilitation in Neuro-COVID”: Structure of the Course and Analysis of Learners’ Opinion

Electronic Repository of Educational Materials on the Topics “Rehabilitation in Post-COVID” and “Neurorehabilitation in Neuro-COVID”: Structure of the Course and Analysis of Learners’ Opinion

Author(s): Ivet B. Koleva,Borislav R. Yoshinov,Radoslav R. Yoshinov / Language(s): English Issue: XIII/2023

The pandemic of COVID-19 imposed the necessity to develop the competences of medical specialists and health professionals on the topic “COVID-Rehabilitation”. We prepared educational materials and an electronic repository, including these topics. The current article presents the structure of the course and the learners’ opinion on the benefits of the educational module.

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The Impact of Cloud Technologies on Preserving and Promoting Cultural Identity

The Impact of Cloud Technologies on Preserving and Promoting Cultural Identity

Author(s): Irena Peteva / Language(s): English Issue: XIII/2023

This study explores cloud technologies' role in cultural preservation and promotion, analyzing accessibility, collaboration, and cost-effectiveness. The paper identifies challenges, including the digital divide and cyber-security concerns, and emphasizes addressing them to harness cloud technologies' full potential in cultural heritage initiatives.

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Storytelling and Gaming Tools for Easy Immersive Fruition of Intangible Heritage

Storytelling and Gaming Tools for Easy Immersive Fruition of Intangible Heritage

Author(s): Maria Teresa Artese,Isabella Gagliardi,Mattia Fortunati,Tiziana Pasciuto / Language(s): English Issue: XIII/2023

Transmission and preservation are key aspects of intangible heritage, so new communication strategies are crucial to reach a wider audience. The aim of this work is to apply digital storytelling tools and games to disseminate heritage and help people to discover it, by developing challenges and adventures based on the resources retrieved from Querylab's ICH Discovery section.

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The Design and Implementation of an Open-source Programmable Bot for Educational Purposes

The Design and Implementation of an Open-source Programmable Bot for Educational Purposes

Author(s): Alden M. Dochshanov,Michela Tramonti / Language(s): English Issue: XIII/2023

The ubiquity and an established framework for using open-source electronics and 3D prototyping platforms have enhanced the ways educational robotics (ER) is introduced. Low entry-level, a wide range of peripheral modules and 3D designs alleviate approaching the subject. Nevertheless, the relative ease such systems aim to provide tends to obscure the underlying machinery and basic principles. In this regard, the present article describes designing and implementing a simple programmable Arduino-based bot with a particular accent on the underpinning principles' exposition.

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Towards an Augmented Reality Game for Learning about Ivan Vazov's Literary Works

Towards an Augmented Reality Game for Learning about Ivan Vazov's Literary Works

Author(s): Ivan Kratchanov,Dimitar Minev / Language(s): English Issue: XIII/2023

This paper presents a concept for a serious game based on an augmented reality representation of a mural artwork located in the National Library “Ivan Vazov” in Plovdiv, Bulgaria. The mural features the renowned Bulgarian author Ivan Vazov in the center, surrounded by characters from his literary works. By using a head-mounted display in front of the mural, the players would see movement of the characters and will be able to interact with them in a gamified augmented reality environment. The serious game proposed in this paper offers a solution to the engagement of players with literature and textual heritage within a broader cultural context.

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Cultural Heritage through the Lens of e-Governance

Cultural Heritage through the Lens of e-Governance

Author(s): Daniela Pavlova,Irena Peteva,Ivanka Pavlova / Language(s): English Issue: XIII/2023

This paper explores the intersection of e-Governance and cultural heritage digitization, discussing its potential impact on the economy and social life amid rapid advancements in Information and communication technologies (ICT).

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Aquae Calidae - New Museum Exposition Based on Various Digitalization Methods

Aquae Calidae - New Museum Exposition Based on Various Digitalization Methods

Author(s): Radovesta Stewart / Language(s): English Issue: XIII/2023

This paper aims to present a comprehensive overview of the new interactive exposition centre at Aquae Calidae, Burgas, Bulgaria, which was opened in 2022. Innovative technologies for digitalization and presentation of cultural heritage have been incorporated into the centre to provide visitors with a captivating journey through time and immersive experiences. The focus is on the utilization of the famous historical place into a modern tourist complex with a replica of a Roman bath with hot mineral water and an interactive museum with room featuring 3D mapping to transport visitors to different historical eras, 3D glasses for virtual reality (VR) displaying the digitalized objects and representation of the ancient baths interior, interactive floor games utilizing authentic artifacts, and a photo challenge that captures the visitors in four time periods. By exploring the implementation and impact of these technologies, this paper seeks to highlight the significance of such interactive experiences in promoting cultural appreciation, education and tourism.

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Digital Approaches for the Presentation of Tourist Sites with Historical Significance

Digital Approaches for the Presentation of Tourist Sites with Historical Significance

Author(s): Radovesta Stewart,Colin Stewart / Language(s): English Issue: XIII/2023

This paper explores the digital approaches for the presentation of tourist sites with historical significance, focusing on the integration of cutting-edge technologies and innovative strategies. It investigates the use of virtual reality (VR), digital libraries and interactive web platforms to create immersive and interactive experiences for visitors. The paper highlights the benefits of these digital approaches in enhancing tourism, conservation efforts, and cultural understanding. Additionally, it discusses the role of digital representations in preserving both – the tangible and intangible heritage, while also promoting global accessibility, passing down the generations, volunteering and cultural exchange. Through case studies and examples, the paper showcases the transformative potential of digital approaches in presenting and safeguarding cultural heritage.

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The 14th National Information Day: Open Science, Open Data, Open Access, Bulgarian Open Science Cloud

The 14th National Information Day: Open Science, Open Data, Open Access, Bulgarian Open Science Cloud

Author(s): Peter L. Stanchev,Aneta Karaivanova,Yanita Zherkova,Hristiyaniya Klisarova,Jordan Iliev,Radoslav Pavlov,Georgi Simeonov / Language(s): English Issue: XIII/2023

The paper gives an overview on the current landscape and the activities on national and institutional level regarding Open Science, Open Access to scientific information, Open Data, Bulgarian Open Science Cloud.

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Przegląd wizji badaczy na temat bezpieczeństwa... i przetrwania człowieka w dobie big data i sztucznej inteligencji

Przegląd wizji badaczy na temat bezpieczeństwa... i przetrwania człowieka w dobie big data i sztucznej inteligencji

Author(s): Hanna Batorowska / Language(s): Polish Issue: 18/2020

Big Data is the subject of research of many specialists, including IT specialists, data librarians and data researchers, data brokers, analytical and information services, and even artists. This new method of data mining causes changes in all areas of human life; thus, we have on our hands a tool that can be used for people’s good and security, but which can also destroy our civilization. These two possibilities inspire researchers to make predictions about a future dominated by artificial intelligence, the Internet of Things, and new ways of extracting data from Big Data that allows them to predict and control these objects by seeing correlations between them. This gives unlimited power to data silo holders and algorithms. The article presents scientists’ fears about the threats generated by these technologies and formulates them as questions about the condition of humanity in the future. The consequences of creating forecasts without considering human deficiencies in analyzing data and the perils of creating incomplete knowledge are also presented. Forecasting requires the ability to analyze and conduct intelligent interpretation through people, not just artificial intelligence systems. Forecasting also requires the ability to ask questions, which is clearly the domain of man.

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Architektura informacji a umiejętności informatyczne…. Próba oceny programu nauczania na Uniwersytecie Mikołaja Kopernika w Toruniu

Architektura informacji a umiejętności informatyczne…. Próba oceny programu nauczania na Uniwersytecie Mikołaja Kopernika w Toruniu

Author(s): Mariusz Jarocki / Language(s): Polish Issue: 17/2019

The information architecture as a field and profession seems to have real potential for success on the labor market in Poland. Therefore, it is not surprising that students are interested in learning in this profession, and universities sensing this trend offer them the opportunity in the framework of postgraduate studies and fields of study (or their specialties). In the process of creating studies of information architecture at the Nicolaus Copernicus University in Toruń, providing its future graduates with relevant IT competences was one of the leading themes. The paper will present the basic assumptions adopted in the field of program creation, justification of the actions taken and general characteristics of the graduate included in the context of his IT skills.

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VEPRIMTARI TË AGJENCISË SHTETËRORE TË ARKIVAVE TË KOSOVËS NËNTOR 2020 - TETOR 2021

VEPRIMTARI TË AGJENCISË SHTETËRORE TË ARKIVAVE TË KOSOVËS NËNTOR 2020 - TETOR 2021

Author(s): Habibe Qovanaj / Language(s): Albanian Issue: 1-2/2021

Agjencia Shtetërore e Arkivave e Kosovës, paralelisht me veprimtarinë e saj themelore, si dhe në përmbushje të planit dhe të objektivave, gjatë periudhës nëntor 2020-tetor 2021 ka zhvilluar një sërë veprimtarish të rëndësishme të karakterit kulturor dhe profesional. Në vijim paraqesim punët e organizuara nga AShAK si dhe ato në bashkëpunim me institucionet e tjera

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FONDET PERSONALE NË ARKIVIN E KOSOVËS - rëndësia e tyre dhe një si model -

FONDET PERSONALE NË ARKIVIN E KOSOVËS - rëndësia e tyre dhe një si model -

Author(s): Sadik Mehmeti / Language(s): Albanian Issue: 1-2/2022

Personal archival funds consist of a set of documents that have been organically created during the life and work of individuals who have played an important role in the socio-political life of a community or country. In addition to the general funds and collections, the Kosovo Archives also preserves a considerable number of personal funds of various origins, which are important and valuable testimonies for the study of local and regional history and prominent personalities of public life, culture and social policy of our country. Our contribution aims to highlight the value and importance of the use and exploitation of these collections preserved in the Kosovo Archives for scholarly purposes, as well as to present the need for their protection and digitisation as a necessary opportunity for the preservation of these collections and as a facilitator for more efficient access for interested parties.

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Neka moguća pitanja i zadatci informacijskih i komunikacijskih znanosti

Neka moguća pitanja i zadatci informacijskih i komunikacijskih znanosti

Author(s): Sonja Špiranec,Gracijano Kalebić / Language(s): Croatian Issue: 03/167/2022

This article discusses some possible issues and tasks that are particularly important for information and communication sciences. It deals with ethical and technological issues, the role and responsibility of information and communication intellectuals, anthropological issues in information and communication sciences, political economy, propaganda and public relations, corporations and post-politics, practical foundations of information and communication sciences, creation, the utopian dimension of information and communication sciences, libraries and the market, challenges in the education of information and communication experts, and a look into the future. Deliberations about questions and tasks of information and communication sciences emphasise the need for their humanisation. This means that information and communication sciences should refrain from an uncritical adoption of affirmative discourses on the information society and adopt a truly critical relationship to life and society as a whole.

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Accuracy of Information, Data and Health Resilience: An Analytical Study of the Regulation (EU) 2022/2371

Accuracy of Information, Data and Health Resilience: An Analytical Study of the Regulation (EU) 2022/2371

Author(s): Daniel Alin Olimid,Anca Parmena Olimid / Language(s): English Issue: 77/2023

Objectives: The current study distinguishes the importance of social data and health security at the European Union (EU) and Member States (MS) levels in accordance with the legal provisions of Regulation (EU) 2022/2371 (2022). Methodology: Therefore, the study focuses on the conceptual and legal analysis aimed to: (1) identify the legal framework of cross-border threats facing health and social sectors; (2) determine the health processes and measures by underlying the causes leading to “serious cross-border threats to health” [Article 2(1) Regulation (EU) 2022/2371]; (3) identify the legal information of primary legal issues as defined within Article 3 of the Regulation (EU) 2022/2371] (e.g. “case definition”, “monitoring”, “health in all policies” (4) develop a research plan for the legal concepts, terms and theories regarding information systems, information and exchange. The research also develops a content analysis using the Word Counter tool aimed to evaluate the distribution of words for selected legal text. Results and discussion: The results of the research develop a multidimensional overview of the factors and “indicators for surveillance” in MS [Recital (2), Recital (6), Article 7(1), Article 13(11) Regulation (EU) 2022/2371]. Conclusions: Anchoring the research on information exchange, and personal data protection combined with health security and resilience extends the analytical framework of the Regulation (EU) 2022/2371 providing a proper understanding of the digital platform, early warning response [Article 18 Regulation (EU) 2022/2371], alert conditions [Article 19 Regulation (EU) 2022/2371], health risk assessment [Article 20 Regulation (EU) 2022/2371], coordination of policies and responses [Article 21 Regulation (EU) 2022/2371].

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Cyfrowe archiwum społeczne jako przedmiot badań dyskursologicznych. Prolegomena

Cyfrowe archiwum społeczne jako przedmiot badań dyskursologicznych. Prolegomena

Author(s): Bernadetta Ciesek-Ślizowska,Beata Duda,Ewa Ficek,Joanna Przyklenk,Katarzyna Sujkowska-Sobisz / Language(s): Polish Issue: 2/2022

The article first presents the phenomenon that is described today as the digital community archive. The overview of the discussed study object (cognitively interesting but so far still overlooked in the linguistic or discourse-oriented considerations on individual or common memory, memory culture, memory discourses, etc.) was preceded by some definition conclusions presented here. The researchers supplemented this overview with: 1. description of the socio-cultural background of the contemporary archival sources; 2. presentation of the research background, including the research assumptions and description methods; 3. assessment of possibilities and limitations connected with exploring the outlined field of study and indicating in this field the most important research problems, i.e.: subjects’ identities that can be seen in digital community archives; axiological and ideological aspects of the images of the past that are re/constructed by the participants of the community archive area; the subject plane and discursive image of the world; private and/vs. public discourse considering the community archives, and – in a broader sense – the position of the archive in the contemporary sphere of communication. The authors believe that the archive should receive more attention from the discourse researchers mainly due to its vital social role played not only in the humanities, but also in the contemporary participatory thinking (civic and community-generating).

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REPERE ALE PROCESULUI DE DIGITALIZARE ÎN BIBLIOTECILE DIN ROMÂNIA. CARTE VECHE ÎN COLECȚIILE DIGITALE ALE BIBLIOTECII CENTRALE UNIVERSITARE „LUCIAN BLAGA” DIN CLUJ-NAPOCA
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REPERE ALE PROCESULUI DE DIGITALIZARE ÎN BIBLIOTECILE DIN ROMÂNIA. CARTE VECHE ÎN COLECȚIILE DIGITALE ALE BIBLIOTECII CENTRALE UNIVERSITARE „LUCIAN BLAGA” DIN CLUJ-NAPOCA

Author(s): Ana-Maria Roman-Negoi / Language(s): Romanian Issue: 1 supp./2023

Digitisation and digitalization are both processes that have taken research into a new dimension and a hotly debated topic in the global and national specialised milieus. Digitisation of cultural and scientific assets as a means of preserving identity, as a support for future research, is just one facet of the current cultural strategies that are developing worldwide. Since 2008, we have been discussing also in Romania the institutionalisation of the effort to preserve and enhance the Romanian cultural heritage through digitisation. In this context, libraries, as institutions at the forefront of these transformation processes, have rethought their presentation profiles and accessibility paths in order to keep pace with the technological development of society and new generations of users. Digitisation, as the priority stage of preserving and opening up access to knowledge, was followed by digitalization, the higher stage in which the evolution of software technologies enabled the connection and processing of information and the way it was accessed. Following the evolution of digitisation and digitalization processes in our country, we propose in this paper an insight into the digital collections of old books of one of the most representative institutions of culture and education – the Central University Library "Lucian Blaga" in Cluj-Napoca, which has stood out for the rigour and constancy of its efforts in this field that has raised multiple challenges.

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