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Result 21-40 of 12429
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2020 KÜRESEL BECERİLER ENDEKSİNDE 21. YÜZYIL BECERİLERİ DEĞERLENDİRMESİ

2020 KÜRESEL BECERİLER ENDEKSİNDE 21. YÜZYIL BECERİLERİ DEĞERLENDİRMESİ

Author(s): Can Burak Nalbantoğlu / Language(s): Turkish / Issue: 56/2021

21st century skills and competencies have become more different and more important, due to both the widespread use of the internet and the changes in the sectors. The study was prepared as the compilation of the Global Skills Index 2020 report, the second one which was prepared by Coursera. The first part of the report is devoted to global and regional results. In the second part, an industry-based evaluation was made and which skills came to the fore in which industry was evaluated. In the third part, it is stated what the prominent business areas are and what kind of training needs those who want to work in these areas in the sector. While these studies are intended to show that in the 21st century skills and competencies and provide information about the situation in Turkey as well as what those skills and what areas in which skills and competencies needed. Present trends in the global skills assessment made in the report is the category of developing countries in Turkey slices 37% of business areas. Turkey ranks 38 in Europe in the business area, the field of technology ranks 54 in Europe. In the field of data science Turkey ranks 55 in Europe. Looking at the sector-based assessment in detail, desired and expected 21st century skills across ten different sectors; Project Management, Python, SQL, Excel, Digital Marketing, Artificial Intelligence, Cloud Computing, Algorithm, Deep Learning and Data Storytelling.

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2022 – E-factura, SAF-T, E-transport – priorități cu impact direct în colectarea TVA-ului
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2022 – E-factura, SAF-T, E-transport – priorități cu impact direct în colectarea TVA-ului

Author(s): Georgiana Iancu / Language(s): Romanian / Issue: 1/2022

2022 has all the chances to be a “historic” one for indirect taxes, especially in the field of value added tax (VAT). Thus, this year seems to be one in which governments and tax authorities aim to make up for lost time and implement best practices on improving the level of VAT collection. The latest example: The European Commission has launched a public consultation process, which is expected to take the form of a draft legislative proposal in connection with its initiative, “VAT in the digital age”. It would, on one hand, increase transparency in digital reporting - through electronic invoicing, and, on the other hand, extend the single registration for VAT purposes. Eventually, the importance of indirect taxes for governments continues to grow, the pace of digitization is picking up speed, deficits are accelerating, and so must collection. What should companies pay attention to in 2022 regarding VAT?

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21.YÜZYIL SOKAKLARINDA OPTİK YANSIMALAR

21.YÜZYIL SOKAKLARINDA OPTİK YANSIMALAR

Author(s): Nazik Çelik Yılmaz / Language(s): Turkish / Issue: 32/2019

Optical Art or Op-Art in short is an art movement that emerged in the 1960s. It aimed to create eye illusions and depth by using geometric shapes and lines. Although mainly black and white colors are used, the works are generally abstract. It is one of the striking movements in 20th century. The opt art effect seen almost in every field of life has also found reflections on streets. Optical effects have begun to take their place in architecture and street arts and have become a popular part of street arts since the 80s. This art was brought to the streets by important artists such as Edgar Mueller, Julian Beever, Kurt Wenners. Three-dimensional perfect illusions are seen in the works produced. 3D art is called art of pavements or anamorphic painting. Anamorphosis, which was an early Renaissance art concept, was originally used to decorate the magnificent cathedral ceilings. For the last 30 years, however, contemporary artists such as Kurt Wenner and Julian Beever have used the anamorphic painting to make flat surfaces such as sidewalks and streets three-dimensional. 3D art or the art of pavements is an art where three-dimensional illusions appear, the streets are used as canvases and it has taken its place within street arts. In the study, the movement of optical art is examined, 3D, anamorphic studies are examined and its place and effect within street arts is discussed.

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21ST CENTURY VALUE – BASED EDUCATION’S
IMPERATIVES WITHIN ROBOTIC TECHNOLOGIES

21ST CENTURY VALUE – BASED EDUCATION’S IMPERATIVES WITHIN ROBOTIC TECHNOLOGIES

Author(s): Silviu Mihai Petrișor,Ramona Petrișor,Ghiţă Bârsan / Language(s): English / Issue: 6/2011

The present paper highlights some of the desiderata expressed at an international level, namely the scientific and technological potential’s developing, perceiving the technological innovation, not only by means of the economic benefit, but also in terms of the implementing context, the existing reports between the technological advance and the power geography perspective, correcting, by means of an educational process, the vicious behavior, which tends to change the technological achievements into abuse instruments, meant to force the weak ones to obey the powerful force.

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21ST CENTURY WILLS

21ST CENTURY WILLS

Author(s): Dubravka Klasiček / Language(s): English / Issue: 2/2019

Wills are formal legal affairs that must satisfy strict prerequisites in order to be valid. Otherwise, they will be either automatically null or voidable. The rules pertaining to the form of wills have always been strict and have required wills to be made in a certain way. It is said that the amplified formalism promotes testamentary intent, ensures reliable evidence of testator’s wishes and reinforces the gravity of testation. However, it seems that, as of late, formalism sometimes clashes with the real intent of the decedent. Some countries have already adopted rules that allow judges to consider documents that do not meet all of the formal requirements needed for wills, to be valid and have effect. By doing so, they have opened the door to creation of certain new types of wills, made with the help of digital technology, that have never existed before – i.e. wills created with the help of smartphones, cameras or computers. Wills made with the help of digital technology are extremely informal but nonetheless; they purport testamentary intentions of the people who made them. These wills would not have any effect in most countries, however, in some, they can be declared valid, under certain conditions. This paper deals with a number of such examples and implications of abandoning strict formalism concerning the form of wills.

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25 godina Hašeka

25 godina Hašeka

Author(s): Šandor Dembitz / Language(s): Croatian / Issue: 4-5/2019

Hašek is a Croatian on-line spellchecker that continuously operates since March 21, 1994, nowadays at the address https://ispravi.me/. In 25 years of functioning Hašek processed nearly 30 million texts, which build a corpus of more than 7 billion tokens. By comparison, all books ever published in Croatian form a corpus with less than 20 billion tokens. As a WWW-embedded tool, Hašek took advantage of many web-based services including learning. Thanks to Hašek’s learning capability, its dictionary increased from initial 100 thousand to more than 2 million word-types. Another aspect of learning was the creating and regular updating of the Croatian n-gram system. Unlike Google, whose n-gram systems are based on the WaC (Web as Corpus) approach and cut-off criteria, Croatian n-grams were extracted from processed texts by a lexical criterion: each n-gram constituent must be proven by the spellchecker as valid in Croatian spelling. The difference in approaches made Croatian n-gram system comparable in size to the largest Google n-gram systems. Unfortunately, the advantages of on-line spellchecking for rapid breakthroughs into much more sophisticated language technology areas were not recognized by Croatian decision makers, with some consequences mentioned in the paper.

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3 D принтиране - фактор или пречка за развитието на експресните превози и доставки в бъдеще

3 D принтиране - фактор или пречка за развитието на експресните превози и доставки в бъдеще

Author(s): Kristian Krastev / Language(s): Bulgarian / Issue: 01 BG/2018

Maintaining high market share in the logistic business of express delivery servicess re quires continuous monitoring of technologies and innovation' implementation in business sector where the main contracting entities operate.

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3. kapitola: Vplyv komunikácie na zmeny nákupného správania

3. kapitola: Vplyv komunikácie na zmeny nákupného správania

Author(s): Štefan Kassay / Language(s): Slovak / Issue: 1/2019

Komunikácia je fenoménom prenikajúcim do každodenného života, vyvolávajúcim zmenu životného štýlu zákazníka i spotrebiteľa. Predovšetkým moderné komunikačné prostriedky majú na spotrebiteľa mimoriadny vplyv. Ten sa odráža v jeho nákupnom správaní. Spotrebiteľ je však stále skúsenejší a citlivejší na kvalitu produktu a cenu a žiada väčší komfort pri nákupe. Poznanie zásadných hlavných faktorov premien a predikovanie správania zákazníka nadobúda čoraz väčší význam aj z hľadiska potreby zdokonaľovania riadenia podniku.

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3. kapitola: Značka ako špecifický komunikačný prostriedok a unikátna identita

3. kapitola: Značka ako špecifický komunikačný prostriedok a unikátna identita

Author(s): Štefan Kassay / Language(s): Slovak / Issue: 2/2019

Každý produkt, ktorý sa uplatní na trhu, sa môže stať značkou. Musí však spĺňať rad predpokladov. Značka totiž reprezentuje určitú zmluvu so zákazníkom, pretože jej obsahom je očakávaná hodnota pre podnik i pre zákazníka. Vynikajúce značky predstavujú jednu z ciest k trvalej, nadpriemernej ziskovosti. Ich imanentnou vlastnosťou sú emócie i racionalita, čo významným spôsobom ovplyvní zákazníka, zvyšuje jeho záujem a rozhodnutie kúpiť produkt príslušnej značky. Známkou skvelej značky je miera lojality alebo preferencie, ktoré vyvoláva. Značka napovedá, akú kvalitu a vlastnosti môže zákazník od produktu očakávať a akú hodnotu, prípadne aké služby získa za navýšenú cenu prislúchajúcu značke.

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3D CADASTRE AS THE INSTRUMENT OF WATER OBJECTS MONITORING

3D CADASTRE AS THE INSTRUMENT OF WATER OBJECTS MONITORING

Author(s): Olga Petrakovska,Marharyta Dubnytska / Language(s): English / Issue: 2/2019

The article deals with the problem of water objects monitoring in urban areas. The information about an actual state of water bodies is necessary for making managerial decisions regarding them. Improving the control and monitoring of water objects is particularly important for urban areas, where intensive multipurpose use and anthropogenic impact consequently leads to damage to the water bodies. One of the main problems of water objects monitoring is the absence of an aggregated information system, both in Ukraine and abroad. Considering this, the state of water objects monitoring in Ukraine, as well as foreign experience in this sphere is analyzed. The conclusion is drawn that a three-dimensional cadastre is a suitable tool for the proper provision of information needs for monitoring and resolution of interdisciplinary water management tasks.

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3D documentation in archaeological fieldwork: a case study from the site of Metsamor

3D documentation in archaeological fieldwork: a case study from the site of Metsamor

Author(s): Otto Bagi / Language(s): English / Issue: XXVI/2017

Three-dimensional recording techniques, although growing rapidly in efficiency and applicability for archaeologists, have still not been turned to full account, mainly because they require for the most part expensive equipment and know-how. In this respect, photogrammetry is unique, being relatively cheap and easy to use. The joint Armenian–Polish archaeological project in Metsamor drew on the possibilities of this technology, which is relatively new to archaeological proceedings, in the daily recording system used at the site. The following article discusses the step-by-step application of photogrammetry in field documentation and its positive impact on archaeological work, Metsamor being taken as a case in point.

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3D KARAKTER MODELLEMESİ VE ANİMASYONU AŞAMALARI

3D KARAKTER MODELLEMESİ VE ANİMASYONU AŞAMALARI

Author(s): Can Şahin / Language(s): Turkish / Issue: 55/2019

Technological developments, the computer and the products offered on the Digital Platform and the number of people using them are continuously increased. The power and impact of design are more effective in daily life than in the past, and their impact on individuals and societies is sharpening. Other materials, such as the computer we use in digital environments, should be considered as tools that help the designer to demonstrate their creative skills in the environments that they create. When a well thought-out idea is being digitized, the subject may become unwarranted due to the lack of technical skills, inability to dominate the technical equipment to be used, and the lack of cultural and ethical skills. It is important to note that the creative thinking and idea development of the work is also essential in the study area. Those who possess the power of technology and design can reach people and societies in different geographies to the extent they can control the rapid growth of this system. All people in every age group can be loaded with instantly accessible systems, especially with cartoon technology and desired cultural elements. We aim to consciously consume the individuals and societies with their analytical ideas about their own values.

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3D kinematická analýza bikrosového startu

3D kinematická analýza bikrosového startu

Author(s): Sylva Hřebíčková,Miriam Kalichová,Romana Labounková / Language(s): Czech / Issue: 1/2012

The paper deals with techniques bicross start. The aim of this study is to analyse particular phases of BMX start through cinematographic metod and to evaluate basic cinematic parameters of first movements. For scanning the picture we used two high-frequency synchronized digital cameras SIMI MOTION Version 7. The bicross start was performed by two representatives of the Czech Republic, one man and one woman. The result of our study is a distribution of start movement to five basic phases. According to kinematic parameters of initial movements we compared differences between start techniques of each tested person.

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3D MODELING FOR LEATHERGOODS

3D MODELING FOR LEATHERGOODS

Author(s): Alina Iovan-Dragomir,Alexandra Bodoga / Language(s): English / Issue: 03/2021

Leather good products are intended to complete the outfit having an important aesthetic but also functional attributes. A distinct category of leather goods is represented by those products that are attached to the body. The positioning of these products in relation to the body involves a lot of design restrictions. One of the most significant restrictions is the ability not to affect the freedom of movement of the wearer. 3D modelling can be used for a good visualization of the model, on one hand, and adjusted it on different parts of the human body, on the other hand. Any product can be 3D modeled using specialized software and modeling techniques for video games. This paper presents the 3D modeling stages of a bum bag using modeling techniques for video games. The steps presented for creating the product in 3D represents a general "workflow". In order to complete the object, in working mode, multiple transition will be made from one program to another following specific steps for completion. They are used in different areas such as movies, games or 3D printers for toys. The program used are Zbrush > RizomUV > AutodeskMaya > SubstancePainter > Marmoset ToolBag3. In order to transform from 3D to 2D and pattern making was used MarvelousDesigner9 program. Using these programs can lead to student attractiveness and a better understanding of the steps of creating a leather good product. The objective of the paper was to present a creative and attractive way for students to improve their learning experience.

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3D Modeling Techniques for the Restoration and Conservation of Historical Buildings

Author(s): Cătălin Constantin Ceaușu,Alexandra Dreghici / Language(s): English / Issue: 29/2020

In the restoration and conservation of historic buildings and monuments, for verification and repairs of any kind, accurate information on shape, size and architectural details are of utmost importance. The field of photogrammetry plays an important role in this process, through the possibilities of 3D modeling and representation of historical buildings and monuments. At present, there are a series of photogrammetric software with expertise in image processing algorithms, with digital photogrammetric techniques that establish the direction of development of the applied instruments. The process of photogrammetric modeling uses terrestrial and aerial images of the building attached to the solid model, obtaining a 3D realistic model. This is easily visualized, analyzed and modified by users, even in other fields, such as architecture or history. The advantage of the “multi-view 3D reconstruction technology” is the possibility to use images no matter the shooting distance, as long as each two images contain common points.

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3D-MAPPING ЯК СИНТЕЗ ТЕХНОЛОГІЇ ТА МИСТЕЦТВА: ҐЕНЕЗА, ЕВОЛЮЦІЯ ТА АКТУАЛЬНІСТЬ У СУЧАСНОМУ СВІТІ

3D-MAPPING ЯК СИНТЕЗ ТЕХНОЛОГІЇ ТА МИСТЕЦТВА: ҐЕНЕЗА, ЕВОЛЮЦІЯ ТА АКТУАЛЬНІСТЬ У СУЧАСНОМУ СВІТІ

Author(s): Alona Dokolova / Language(s): Ukrainian / Issue: 37/2020

The purpose of the article is to identify the features of the formation of projection mapping as a synthesis of technology and art; consider the specifics of development and trends in the use of 3D-mapping technology in historical retrospective. Methodology. To achieve this goal and solve the problems caused by it, an integrated approach to studying the genesis of video mapping, as well as methods of modern art history, in particular, the historical method (to study the features of using video projections in the space of social art in retrospect) was applied; evolutionary method (to consider the dynamics of the development of video mapping as a synthesis of art and technology); typological method (to identify the features of using 3D-mapping, in accordance with the specifics of modern multimedia technologies) and other. Scientific novelty. The formation and development of 3D Video Mapping, as a unique direction in audiovisual art, is investigated; The features of the use of media technologies in the second half of the XX - beginning of the XXI century are revealed and characterized; the evolution of video mapping at the present stage and the specifics of the use of projection mapping in innovative multimedia technologies of the present, in particular the augmented reality space, are examined. Conclusions. The history of world art shows that innovative artists have always relied on innovative methods, tools, and materials, in order to express their creative vision. At the present stage, 3D Video Mapping operates in accordance with the specifics of the modern space of social art and media landscape. However, digital culture and new media are only typical for the end of the XX - beginning of the XXI century. the background of this art form, which actually has a long cultural tradition. At the present stage, video art can be created and displayed on the screen by adding various interfaces and instruments as part of the production or installations. Video installations of the beginning of the XXI century form the relationship between space (external or internal walls of buildings, stage space, etc.) and materials that are video-louvered and displayed on a specific surface. In accordance with the specifics, space plays an active role in the process of demonstration and recognition of innovative art forms in public space.

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40 Online Business Platform: E-Commerce and Life Cycle Model Considerations

40 Online Business Platform: E-Commerce and Life Cycle Model Considerations

Author(s): Mohamad Aqib Haqmi Abas,Ahmad Ihsan Mohd Yassin,Md Tahir Nooritawati,Azlee Zabidi,Megat Syahirul Amin Megat Ali / Language(s): English / Issue: 3/2021

A new online business platform is needed in Malaysia. The proposed system aims to provide B40 household income group with the necessary knowledge for increasing readiness in online business, and equip them with access to available financing, e-commerce, and logistic solutions. Prior to project commencement, a review is performed on e-commerce and development life cycle models. The adopted approach includes issues such as client engagement, development team, duration of project, requirement of prototype, and scale of deployment. In this case, a modified Rapid Application Development model is suitable for monitoring project progress and delivery.

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45 požiūriai į dirbtinio intelekto grėsmes ir galimybes – ko tikėtis?

45 požiūriai į dirbtinio intelekto grėsmes ir galimybes – ko tikėtis?

Author(s): IEVA SKURDAUSKAITĖ / Language(s): Lithuanian / Issue: 1(97)/2020

Review of: Ieva Skurdauskaitė - Ford Martin, Architects of Intelligence: The Truth About AI from the People Building It, Packt Publishing: UK, 2018 m. Ieva Skurdauskaitė - Brockman John, Possible Minds: Twenty-Five Ways of Looking at AI, New York: Penguin Press, 2019 m.

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4D Printing as an Innovative Technology for Creating
Agile, Shape Morphing Products Meeting Individual
User Needs

4D Printing as an Innovative Technology for Creating Agile, Shape Morphing Products Meeting Individual User Needs

Author(s): Łukasz Wiechetek,Arkadiusz Gola / Language(s): English / Issue: 12.1/2019

3D printing is a quite popular technology, frequently used to create unique threedimensional objects. It has many areas of application: architecture, marketing, art, fashion music, but also marketing and business. In marketing and business, it is mostly used for increasing effectiveness of market research, faster product development, decrease logistics costs, or meet changing, unique customer requirements. Recently we can observe fast development of 3D printing consumables – filaments. Today’s printers can use not only synthetic materials, wood-like materials, resin, rubber, metal, concrete or paper but also new generation of smart materials. As a result of 3D printing development there can be seen a big interest in next printing generation – four-dimensional printing (4D printing). This technique can use a similar hardware as 3D printing but uses special filaments (polymers/hydrogels) so that the printed object can be transformed. Their physical parameters can be changed by adding some energy to the system, and because of that this technology is also called active object printing or shape-morphing systems printing. The aim of the article is to present 4D printing technology, its possibilities of usage and future applications mainly in the area of commerce and logistics. The paper contains brief characteristics of 4D printing technology, description on interesting and promising 4D printing startup projects. At the end of article, the authors present the impact of 4D printing technology on markets and business processes performance.

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4G to 5G Network Evolution: Advantages and Differences

4G to 5G Network Evolution: Advantages and Differences

Author(s): Samir Čaušević,Adisa Medić / Language(s): English / Issue: 4/2021

Starting from the emergence of 1st Generation network (1G), wireless mobile communications have been undergoing an evolution - from 2nd Generation (2G), 3rd Generation (3G), 4th Generation (4G) networks to 5th Generation network (5G) at present. The fifth era is only a continuation of the ongoing evolution as it is still in the research phase and is also the basis for further development of industries and the society in general. The paper presents and compares the fourth and fifth generation of wireless mobile communications, focusing on the differences and progress in terms of data transmission rate, capacity, architecture, technology and applied multiple-technique approaches and services provided.

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