“IF THE DOG DIES, I QUIT”: BLAIR WITCH AND THE PROBLEMS OF CONTEMPORARY PSYCHOLOGICAL HORROR GAMES Cover Image

“IF THE DOG DIES, I QUIT”: BLAIR WITCH AND THE PROBLEMS OF CONTEMPORARY PSYCHOLOGICAL HORROR GAMES
“IF THE DOG DIES, I QUIT”: BLAIR WITCH AND THE PROBLEMS OF CONTEMPORARY PSYCHOLOGICAL HORROR GAMES

Author(s): Katarzyna Marak
Subject(s): Social Sciences
Published by: Wydawnictwa AGH
Keywords: Blair Witch; contemporary psychological horror games; psychological horror games; Digital Games; companion character;

Summary/Abstract: This paper highlights the manner in which contemporary psychological horror games rely on repetitive storylinesand plot twists, resulting in predictability of new titles, and the way in which this negatively affects immersionand players’ emotional investment. Through examining the game Blair Witch (2019), developed by the Polish studio Bloober Team, and its inclusion of an animal companion, the article demonstrates how shifting theplayers’ affective identification from the avatar to the companion character can cause players to overlook theshortcomings of the game. At the same time, by juxtaposing Blair Witch with other similar digital game texts,the paper showcases how linearity and reliance on predictable tropes in a game can be masked by the effectiveinclusion of an interesting companion with appropriate mechanics.

  • Issue Year: 20/2021
  • Issue No: 2
  • Page Range: 57-70
  • Page Count: 13
  • Language: English