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Gry wideo i emocje
Video Games and emotions

Author(s): Andrzej Pitrus
Subject(s): Social Sciences, Psychology, Communication studies, Sociology, Social Informatics
Published by: Stowarzyszenie Czasu Kultury
Keywords: games studies; emotions

Summary/Abstract: The article concerns emotions in video games. The author analyzes the latest creations from the AAA segment, in which the player has the chance to identify in depth with the characters. The games produced by the Quantic Dream studio, and "The Last of Us" made by The Naughty Dog are among the various proposals for tackling the problem of “humanising” game characters, who are much more than just electronic “actants”. Their complexity suggests a comparison with the heroes of films, but their ability to interactively direct their actions presents to games researcher with new challenges. Who is the character in the game? Is it just an electronic “costumed” player, or is it s being who demands we recognize its personal subjectivity?

  • Issue Year: XXXI/2015
  • Issue No: 02
  • Page Range: 143-149
  • Page Count: 7
  • Language: Polish