Accessibility of video games in the context of disability. A historical overview Cover Image

Accessibility of video games in the context of disability. A historical overview
Accessibility of video games in the context of disability. A historical overview

Author(s): EMILIA KIECKO
Subject(s): Fine Arts / Performing Arts, Sociology of Art, History of Art
Published by: Wydawnictwo Uniwersytetu Wrocławskiego
Keywords: gry wideo; dostępność; niepełnosprawność; projektowanie gier wideo; disability studies

Summary/Abstract: This article briefly presents the history of making video games “accessible” to people with disabilities almost from the beginning of the medium to the present day. It outlines the conditions that influence the current state of accessibility in games, as well as the main issues that have emerged in the discourse on this issue. It also discusses some of the accessibility solutions developed by the video game industry and advocacy organisations.

  • Issue Year: 71/2024
  • Issue No: 1
  • Page Range: 76-99
  • Page Count: 24
  • Language: English
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