Introduction to the (Alleged) Mutual Impact of Games and Sociocultural Factors Cover Image

Introduction to the (Alleged) Mutual Impact of Games and Sociocultural Factors
Introduction to the (Alleged) Mutual Impact of Games and Sociocultural Factors

Author(s): Alexandra Kukumbergová, Andrej Trnka
Subject(s): Media studies, Studies in violence and power, Social Informatics, Sociology of Culture, Social Norms / Social Control, ICT Information and Communications Technologies
Published by: Univerzita sv. Cyrila a Metoda v Trnave, Fakulta masmediálnej komunikácie
Keywords: Blizzkong; gaming; videogames controversy;

Summary/Abstract: With the raising need of perceiving videogames as serious medium, one of the point of view is to see into games in terms of seeing them as a receivers and reflections of various influences from the culture, media, political or social situation. Paper deals in these structures, it places emphasis on positive reflections and it results in raising question if this relationship of impact works counteractively; if games have the power of “regular” media, how they shift the debate, how much influence do they have and why do we hear mostly just about their impact on the individual.

  • Issue Year: 7/2020
  • Issue No: 1
  • Page Range: 587-592
  • Page Count: 6
  • Language: English