Educational aspects of video game Minecraft.
An analysis of students’ and educators’ narratives Cover Image

Edukacyjne walory gry Minecraft. Analiza narracji uczniów i edukatorów
Educational aspects of video game Minecraft. An analysis of students’ and educators’ narratives

Author(s): Dorota Zaworska-Nikoniuk
Subject(s): Education
Published by: Uniwersytet Gdański
Keywords: video games; formal education; non-formal education; media education; new media; game research; ludology

Summary/Abstract: This paper shows the educational aspects of video game Minecraft in primary education. It is basedon a systematic review and interviews conducted with fourteen players of the aforementioned gameas well as an analysis of interviews with the creator of Young Programmer Academy and an educatorof an IT class. The statements of users (players) and educators point to the potential uses of thegame in learning and acquiring social skills. In the game, students create their own worlds, developtheir imagination and spatial thinking, gain knowledge about the basics of technology, physics andchemistry, as well as enrich their knowledge about nature. Probably for those reasons the game ispopular in Norwegian and Swedish schools, where units based on Minecraft are often incorporatedby teachers into their lessons.

  • Issue Year: XVI/2020
  • Issue No: 1 (48)
  • Page Range: 110-121
  • Page Count: 12
  • Language: Polish