Imagineering Gamification Model on an Intelligent Learning Experience Management Platform Cover Image

Imagineering Gamification Model on an Intelligent Learning Experience Management Platform
Imagineering Gamification Model on an Intelligent Learning Experience Management Platform

Author(s): Phimphan Thipphayasaeng, Sant Phanichsiti, Panita Wannapiroon, Prachyanun Nilsook, Nipone Sookpreedee
Subject(s): Distance learning / e-learning
Published by: UIKTEN - Association for Information Communication Technology Education and Science
Keywords: Imagineering; gamification; learning experience platform; intelligent platform; innovation problem solving

Summary/Abstract: The objectives of this research include: 1) To develop the Imagineering Gamification Model on an Intelligent Learning Experience Management Platform for enhancing innovation problem solving abilities, 2) To develop the Intelligent Learning Experience Management Platform, and 3) To evaluate the innovation problem solving abilities of undergraduate students who learned through the proposed model and platform. The study was implemented with bachelor’s degree students from computer-related departments selected using a simple random sampling method. The results of the research showed that the Imagineering Gamification Model on an Intelligent Learning Experience Management Platform for enhancing innovation problem solving abilities was evaluated by experts in terms of appropriateness at the highest level; the Intelligent Learning Experience Management Platform was evaluated by experts in terms of appropriateness at the highest level; and the innovation problem solving abilities of undergraduate students who learned from the proposed model and platform improved after participating in learning activities.

  • Issue Year: 15/2026
  • Issue No: 3
  • Page Range: 2555-2567
  • Page Count: 13
  • Language: English
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