Проектиране, разработване и прилагане на дигитална escape стая като средство за игровизация на обучението по математика
Design, Development, and Implementation of a Digital Escape Room as a Method of Facilitating Mathematics Education
Author(s): Martin KalonkinSubject(s): Social Sciences, Economy, Education, Library and Information Science, Information Architecture, Electronic information storage and retrieval, Education and training, Sociology, Social Informatics, ICT Information and Communications Technologies, Sociology of Education
Published by: Великотърновски университет „Св. св. Кирил и Методий”
Keywords: Gamification; motivation; engagement; maths learning; digital escape room; interactive learning; educational technology.
Summary/Abstract: This article examines the possibilities for designing, developing, and implementing a digital escape room as a method of facilitating mathematics education. The process of creating a digital escape room, tailored to the mathematics curriculum for the lower secondary school stage, as well as the age and cognitive characteristics of the students, is presented. Additional attention is paid to the integration of mathematical content into an interactive game environment. It stimulates the active participation and independent thinking of the students. After implementing the developed digital escape room in a real learning environment, the results are discussed and its impact on the motivation, engagement and academic achievements of students is analyzed. The obtained data show a positive effect on the learning process and confirm the effectiveness of gamification as an approach in teaching mathematics.
Journal: Математика, компютърни науки и образование
- Issue Year: 9/2026
- Issue No: 1
- Page Range: 60-71
- Page Count: 12
- Language: English, Bulgarian
