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ТЕКСТОВАЯ КУЛЬТУРА И ПОКОЛЕНИЕ «БОЛЬШОГО ПАЛЬЦА»

Author(s): Oxana Lavrova / Language(s): Russian Issue: 1/2016

Basing on the content analysis of 200 texts of the 20th century and on the author’s model of 8 subcultures of the postmodern era, this paper assumes a hypothesis that postmodern consciousness is characterized by egocentrism, tends to a dialogue with the other and to the understanding of him and refers directly to the text and textual reality. In the information era, that is, the postmodern period we are living in, individual forms of egocentric existence in the virtual reality turn paradoxically and relentlessly from isolation to polylogical interactive communications between people both in virtual and immediate reality.The metaphor “thumb generation” is used in the article as a marker of the informational way of living but designates at the same time the phenomenon of rising bodily activity in the informational milieu. The bodily pole counterbalances the informational way of living of new generation in the immediate but not in the virtual reality and involves a person in a special sort of messages to the mankind called flash mobs.

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Scientific and Educational Programs between the US and the Eastern Bloc during the Cold War
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Scientific and Educational Programs between the US and the Eastern Bloc during the Cold War

Author(s): Simona Samuilova / Language(s): English Issue: 1-2/2014

The purpose of this article is to trace the path of American penetration into the educational and scientific systems of Eastern European countries during the Cold War and outline its characteristics demonstrated towards each of the countries. The debate on the educational exchanges between the US and the Eastern bloc has attracted the interest of researchers since the very beginning of the exchange programs. However, the attention of most scholars has mainly focused on the educational relations between the two superpowers – the US and the USSR, while the development of scientific and educational contacts with the Soviet “satellites” has less developed. Although they were part of the monolithic Communist Bloc, their governments perceived differently the American cultural and educational efforts. This determined the heterogeneous nature and scope of the exchange in each country of the region.

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ПОДПОМАГАНЕ НА ИНТЕГРАЦИЯТА НА ТРИЪГЪЛНИКА НА ЗНАНИЕТО И ИНОВАЦИИТЕ ЧРЕЗ ИЗГРАЖДАНЕТО НА ОФИС ЗА ТЕХНОЛОГИЧЕН ТРАНСФЕР В БУРГАСКИ СВОБОДЕН УНИВЕРСИТЕТ

ПОДПОМАГАНЕ НА ИНТЕГРАЦИЯТА НА ТРИЪГЪЛНИКА НА ЗНАНИЕТО И ИНОВАЦИИТЕ ЧРЕЗ ИЗГРАЖДАНЕТО НА ОФИС ЗА ТЕХНОЛОГИЧЕН ТРАНСФЕР В БУРГАСКИ СВОБОДЕН УНИВЕРСИТЕТ

Author(s): Yanislav Zhelev,Evgeniya Nikolova,Mariya Monova-Zheleva,Angel Toshkov / Language(s): Bulgarian Issue: 1/2015

The knowledge triangle is a basic factor for the development of innovation. The science is directed towards the practical applying of the research. The feedback from industry improves the opportunity to develop creative potential. The education becomes practically oriented. The business has the opportunity to make use of the scientific potential of the research organiations and universities and to get the needed research, technology, economic analysis and solutions, as well as to obtain well trained specialists. The creation of technology transfer offices is one of the main tools for promoting the technological entrepreneurship and realization of mediation among the research organizations and universities with companies, whose activity and sustainable growth are based on access to the results of research and development. In pursuance of the project № BG161P003-1.2.02-0022-C0001 with beneficiary Burgas Free University, co-financed by Operative Programme „Development of the Competitiveness of the Bulgarian Economy” 2007-2013, have been realized new models of effective partnership and dialogue of enterprises and organizations with research institutes and universities that can be disseminated as „best practices”. The article presents briefly the aims and objectives of the project as a whole and some of the main results achieved.

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Петдесет години българистика в Киевския национален университет „Тарас Шевченко“

Петдесет години българистика в Киевския национален университет „Тарас Шевченко“

Author(s): Marieta Girginova / Language(s): Bulgarian Issue: 27/2013

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Reusing Components from Cultural Heritage Games – the RAGE Project Approach

Reusing Components from Cultural Heritage Games – the RAGE Project Approach

Author(s): Krassen Stefanov,Boyan Bontchev,Pavel Boytchev,Atanas Georgiev,Alexander Grigorov / Language(s): English Issue: VI/2016

Video games proved to be an attractive media for presenting cultural heritage issues. They can use virtual worlds to present cultural and historic information in amazing and highly appealing way. Each video game is implemented using set of valuable artifacts (components) reflecting technological, socioeconomic and historical issues. These software components are known as software assets, which are key output of the RAGE project. They can be used by game developers to enhance the pedagogical and educational value of their games. These software assets cover a broad spectrum of functionalities, including emotion detection, intelligent adaptation and social gamification. In order to facilitate integration and interoperability, all of these assets adhere to a common model, which describes their properties through a set of metadata. In this paper, we present the RAGE asset model and asset metadata model, highlighting key issues and challenges in constructing RAGE assets and using asset metadata model with flexible metadata editor, facilitating both adaptation and improvement of the asset metadata model.

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An Educational 3D Maze Game for Bulgarian Orthodox Iconography

An Educational 3D Maze Game for Bulgarian Orthodox Iconography

Author(s): Boyan Bontchev,Desislava Paneva-Marinova,Lubomil Draganov / Language(s): English Issue: VI/2016

This paper is focused on the theory, standards and good practices in digitization of archival documents, as implemented in the Scientific Archive at the National Institute of Archeology with Museum (SA of NIAM-BAS). We explored metadata standards for archival documentation ISAD, EAD and “universal” cultural metadata standard Dublin Core trying to choose the best fit for representing of all the fields of SA of NIAM to de facto “standard”, used in NIAM-BAS since the 60s. The archival documentation of archeological museum is very specific and contains five different types of documents: scientific report, field diary, field inventory book, photographic documentation and graphic documentation. The results and current annotation specifics are explained. Perspectives for future information system development are outlined.

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THE FORMATION OF THE CRIMEAN TATAR PERIODICALS

THE FORMATION OF THE CRIMEAN TATAR PERIODICALS

Author(s): Liliya Dynikova / Language(s): English Issue: 4/2016

The goal of the present article is to investigate non-Slavic typography of the XVIII–XX centuries. There are ma-terials about the first Printing house in Crimea and the activity of the Crimean Tatar Printing house in Bakhchisarai. The methodology of the research consists in historical, cultural and comparative methods that allow to investigate the whole process of the formation of the Crimean Tatar periodicals. Academic novelty lies in the grounding of the fact that the development of the tatar periodicals was influenced by certain historical processes that formed its contextual filling. There is an Interesting story about publishing of newspapers “Terjiman” and “Enclosing to Terjiman”, where compositions of the Crimean Tatar authors were published. Conclusions. Due to the deportation of the Crimean Tatar people, the typography has not been developing for a long time in Crimea. Most of print and electronic media in the Autonomous Republic of Crimea are issued in the Russian language.

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Generation of Educational 3D Maze Games for Carpet Handicraft in Bulgaria

Generation of Educational 3D Maze Games for Carpet Handicraft in Bulgaria

Author(s): Boyan Bontchev,Radina Panayotova / Language(s): English Issue: VII/2017

Serious video games applied for learning purposes play a significant and important role for the modern technology enhanced education. The paper presents an educational 3D maze video game dedicated to the development of carpet fabrication in Bulgaria since 17th century until modern days. The game was automatically generated by means of declarative description of the maze processed by an open software tool named Maze Builder and built on top of Unity game platform and specially designed for automatic generation and easy modification of maze video games. There are explained the maze game design process, the educational tasks embedded into the maze, and a practical experiment conducted with the generated game. The initial results obtained from these experiments are very positive and encouraging with regard of playability of such educational mazes and, as well, concerning their easy and straightforward generation by educators, who are not IT professionals.

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Digital Technology Products in Arts and Entertainment: a New Business Paradigm for e-Learning

Digital Technology Products in Arts and Entertainment: a New Business Paradigm for e-Learning

Author(s): Gita Senka / Language(s): English Issue: VII/2017

The paper represents study into who engages with culture subject studies online and via mobile, looking at available products, marketing patterns, customer behavior, attitudes, barriers and future trends.

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Digital Object Identifier (DOI) – an Important Element in Scientific Communication

Digital Object Identifier (DOI) – an Important Element in Scientific Communication

Author(s): Еlena Pavlovska / Language(s): English Issue: VII/2017

Digital object identifier (DOI), which appeared in the late 1990s, allows users to immediately find on the Internet the digital object they are interested in – an article, book, journal, dissertation, etc. Nowadays the DOI technology is widely used by foreign publishers. The availability of DOI in scientific documents, as well as the inclusion of DOI in bibliographic references in the literature, has already become a mandatory requirement for journals indexed in the Web of Science and Scopus databases. Unfortunately, DOI is included only by some journals published in Bulgaria. The article presents some new opportunities which DOI opens not only to scientific journals, but also to authors.

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Presenting Bulgarian Cultural and Historical Sites with Panorama Pictures

Presenting Bulgarian Cultural and Historical Sites with Panorama Pictures

Author(s): Detelin Luchev,Desislava Paneva-Marinova,Radoslav Pavlov,Lilia Pavlova,Zsolt László Márkus,Gábor Kaposi,Tibor Szkaliczki,Miklós Veres / Language(s): English Issue: VII/2017

The paper presents the application of panorama pictures for presenting cultural heritage sites in an attractive way. High-resolution interactive spherical panorama pictures of several famous locations (churches, museum, bridges) in Veliko Tarnovo region, Bulgaria, and presentation tools on both – mobile application and web pages, were created in a cooperation of MTA SZTAKI and IMI BAS under a joint research project. The paper introduces the latest developments related to the integration of the panorama picture viewer on multiple platforms and specific implementations of panorama pictures presentations.

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Thematic Walk and Competition in Budapest

Thematic Walk and Competition in Budapest

Author(s): Ambrus Gönczi,Zsolt László Márkus,Gábor Kaposi,Tibor Szkaliczki,Miklós Veres / Language(s): English Issue: VII/2017

The paper presents a guided smartphone walk (Attila József Literary Walk) and its latest supplements, based in district 9 of Budapest. The thematic guided walk developed 2 years ago covers the scenes of the childhood of the poet Attila József. Several interactive games related to the life of the poet were developed and integrated into the application. This April, the developers of the walk prepared and arranged a special orientation field competition based on the mobile games for students studying in the district.

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An E-Learning Environment – a Tool for Presentation of Knowledge about Bulgarian Cultural Heritage Sites

An E-Learning Environment – a Tool for Presentation of Knowledge about Bulgarian Cultural Heritage Sites

Author(s): Stefka Kovacheva,Ludmila Dimitrova / Language(s): English Issue: VII/2017

The article describes an interactive software environment for learning as an accessible tool to supplement the learning content. The environment, under development, is in line with the State Educational Standards (SES) of educational content for the cycle Social Sciences and Civic Education. The E-learning environment uses a database those objects describe Bulgarian architectural heritage under the protection of UNESCO. The project focuses on understanding by design of new learning content and its application to educational courses on the history and culture of Bulgaria.

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A Serious Educational Game of Bulgarian Military and Historical Heritage

A Serious Educational Game of Bulgarian Military and Historical Heritage

Author(s): Nikolay Noev,Maxim Goynov,Vladimir Sapundjiev,Iliya Valev / Language(s): English Issue: VII/2017

This article present work on the project of developing the models and concepts of serious educational games through related multimedia resources of military and historical heritage.

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Contemporary Music Publishing for Children in Poland

Contemporary Music Publishing for Children in Poland

Author(s): Katarzyna Babulewicz / Language(s): English Issue: 03 (34)/2017

The following article concerns contemporary Polish music publishing houses, which in their offer have publications for children who start musical education during professional training. The author presents this area of Polish market in a synthetical way, as well as observes and analyzes tendencies which are visible there. Key market operators are mentioned with short descriptions of their publishing profile, preferred instruments and composers, editorial conditions etc. Few examples of publications are described in a more detailed way—i.e. publications from the offer of three publishing houses: Studio Bis, Crescendo and Euterpe. In the last case, the author interviewed Małgorzata Flis, the illustrator of this publishing house. All the examples are analyzed in an interdisciplinary, editorial-musicological way.

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Пътища за подобряване на оценяването и признаването на резултати на учащите
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Пътища за подобряване на оценяването и признаването на резултати на учащите

Author(s): Emiliana Dimitrova / Language(s): Bulgarian Issue: 5/2017

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Занимателните задачи на Поасон и методът на Перелман за тяхното решаване и изследване
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Занимателните задачи на Поасон и методът на Перелман за тяхното решаване и изследване

Author(s): Zdravko Lalchev,Margarita Varbanova,Miroslav Stoimirov / Language(s): Bulgarian Issue: 1/2017

The subject of the paper is the Perelman’s geometric method for solving and empiric study of a popular class of amusing problems called Poisson’s problems. The main tool of investigation is a rhomboid net of a skew co-ordinate system. The problem situation is modeled geometrically and the solution of the problem is sought by the construction of “Pouring ray” trajectory in the net. The method is described in details by simple means of analytic geometry and is presented through 8 problems for pouring. Some comments and suggestions are made in order to optimize the solutions. Empirically, it is reached a probable hypothesis on the base of the solutions of specific problems in cases of non-solvability of the general problem accounting for its parameters. The work is constructed on one of the topics of the course on Amusing Mathematics targeted on students – futur teachers. It could be applied successfully in teaching Mathematics in “school” conditions during extra-curricular classes.

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Векторно произведение и зависимости между лица на стени и сечения в някои многостени
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Векторно произведение и зависимости между лица на стени и сечения в някои многостени

Author(s): Sava Grozdev,Veselin Nenkov / Language(s): Bulgarian Issue: 1/2017

The paper describes general relations between areas of sides and sections in some prisms and pyramids. The results are obtained by the use of vector product.

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Геометрия на четириъгълника, точка на Микел, инверсна изогоналност
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Геометрия на четириъгълника, точка на Микел, инверсна изогоналност

Author(s): Veselin Nenkov,Stanislav Stefanov,Haim Haimov / Language(s): Bulgarian Issue: 1/2017

The paper describes some properties of Miquel point for the complete quadrilateral and relations with other notable points of the quadrilateral.

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Games, Play and Gamification in the Bucharest Metropolitan Library as Seen through Facebook Posts

Author(s): Paula Grațiela CERNAMORIȚ / Language(s): English Issue: 1/2024

Games, play and gamification, used in organized public library programs, are ways in which libraries can attract a larger audience, especially those who are not yet interested in reading. In this way, contact with the library would enable them to find out about other resources that these cultural institutions offer, thus encouraging them to become regular patrons of non-game services. This paper aims to find out whether these new ways have been used in activities carried out with the public in the Bucharest Metropolitan Library. Research on games, play and gamification in public libraries is very limited in Romania and it could benefit researchers and librarians alike. A content analysis was done on the posts made on Facebook in 2023 by the Bucharest Metropolitan Library. The findings of the study showed that games, play and gamification were used mostly in thematic activities combined with reading, learning and creative workshops. Collaboration with institutions, associations and other organizations has increased the quality of the services offered. The research is valuable in that it presents activities in which librarians have used games, play and gamification, thus offering ideas for all Romanian librarians who could implement these tools on a larger scale in our public libraries.

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