LARP "College of Wizardry" as a Product and Platform for Social Activism Cover Image

Larp "College of Wizardry" jako produkt i platforma aktywizmu społecznego
LARP "College of Wizardry" as a Product and Platform for Social Activism

Author(s): Michał Mochocki
Subject(s): Anthropology, Theatre, Dance, Performing Arts, Customs / Folklore, Cultural Anthropology / Ethnology, Sociology of Culture
Published by: Ośrodek Badawczy Facta Ficta
Keywords: larp;game;game studies;role-playing;role-playing games;College of Wizardry;Harry Potter;Harry Potter storyworld;WIzarding World;social activism;
Summary/Abstract: "College of Wizardry" (2014) is presented in Michał Mochocki’s chapter as an activist live action role-playing game and, at the same time, a product of social activism. This is a product that brings social justice into the gaming community with the aim to create inclusivity and acceptance for underprivileged or marginalized groups. Using extensive online communications, all scenerios and character roles were created by a huge collective of players, game creators and spokespersons for the activist groups. This effort was put together to meet the expectations expressed by the representatives and spokespersons of the underprivileged and marginalized. The official game packaging and contents include a design document with commentaries and explanations are of an ideological in nature, e.g., statements concerning gender and the LGBTQ equality. Adding a new region, new school and 20 years of recent history to the Potterverse, the creators highlighted inequalities and social tensions that underpin the discourse against privilege and

  • Page Range: 137-158
  • Page Count: 22
  • Publication Year: 2017
  • Language: Polish