GAMIFICATION IN SUPPORT OF MILITARY HIGHER EDUCATION Cover Image

GAMIFICATION IN SUPPORT OF MILITARY HIGHER EDUCATION
GAMIFICATION IN SUPPORT OF MILITARY HIGHER EDUCATION

Author(s): Ion Roceanu, Mihail Anton
Subject(s): Higher Education , ICT Information and Communications Technologies, Distance learning / e-learning, Pedagogy
Published by: Carol I National Defence University Publishing House
Keywords: gamification; game-based learning, computer-based games;

Summary/Abstract: Military Higher Education Institutions seek to apply the best educational methods and to adapt their educational process in light of developing technologies and changing requirements coming both from beneficiaries of the education system and students. Higher education has to consider new formats for their educational content. The premise of this article starts from considering gamification as one of the most appropriate methods which universities could adapt it to many of these present requirements. The paper is based on a study aiming to identify the students’ option for introduction in the curricula of some disciplines or only of sessions on the use of educational games in support of reaching educational objectives. The main results of the study highlight that most interviewed students are very open to gamification as solution to improve their professional knowledge and skills.

  • Issue Year: 16/2020
  • Issue No: 01
  • Page Range: 13-18
  • Page Count: 6
  • Language: English