Emotions as component of the linguistic picture
of a computer game (based on the emotion terms
in computer game reviews)
Emotions as component of the linguistic picture
of a computer game (based on the emotion terms
in computer game reviews)
Author(s): Krzysztof KaszewskiSubject(s): Theoretical Linguistics, Applied Linguistics
Published by: Wydawnictwo Uniwersytetu Warmińsko-Mazurskiego w Olsztynie
Keywords: computer game; review; linguistic picture of the world; emotions,; press; internet
Summary/Abstract: The aim of the article is to show how the emotion terms are used in reviews of computergames published in the media for video game enthusiasts: paper magazines and Internetportals. Analyses have shown that game reviewers are keen to use the emotion terms, mostoften indicating the groups: JOY, INTEREST, ANGER and BOREDOM. The emotionsterms usually referred to the completely reviewed game, its content (fictional) and actionstaken by the player, more often accompanying positive rather than negative assessments.Verbs (personal and non-personal forms – participles), nouns and adjectives were usedto name emotions. The relationship was apparent between the nature of the computergame (entertainment, interactivity, symbolism) and the emotions being communicated.
Journal: Prace Językoznawcze
- Issue Year: 21/2019
- Issue No: 4
- Page Range: 97-110
- Page Count: 14
- Language: English