The growth of the gaming industry in the context of creative industries Cover Image

Rozwój sektora gamingu w kontekście przemysłów kreatywnych
The growth of the gaming industry in the context of creative industries

Author(s): Piotr Rykała
Subject(s): Business Economy / Management
Published by: Wydawnictwo Uniwersytetu Ekonomicznego we Wrocławiu
Keywords: creative industries; innovation; computer games; computer games industry

Summary/Abstract: This paper aims to provide an overview of the studies and literature regarding creative industries, with particular consideration of the video game industry, and define potential areas of further research, among others regarding e-sports. The author seeks to define creative industries, describe the Polish and global video game industries, point to their characteristics and present the development of the Polish and global video game markets providing the examples of the conducted research. The study involves a survey of literature sources, mainly covering the themes related to creative and video game industries, seeks to analyse the global and Polish video game markets based on the data from domestic and international reports.

  • Issue Year: 2020
  • Issue No: 20
  • Page Range: 124-136
  • Page Count: 13
  • Language: English
Toggle Accessibility Mode