“Virtual Reality” Technology and Videogames: Mediacultural Aspect Cover Image

Технологія «віртуальної реальності» та відеоігри: медіакультурний аспект
“Virtual Reality” Technology and Videogames: Mediacultural Aspect

Author(s): Yevhen Oleksandrovych Malyuk
Subject(s): Media studies, Culture and social structure , Social development, Social Informatics, Sociology of Culture
Published by: Національна академія керівних кадрів культури і мистецтв
Keywords: video game; media culture; immersion; virtual reality; body-interface;

Summary/Abstract: Purpose of Article. The purpose of the article is to analyze the features of the "virtual reality” technology in the present-day video games and to define a way this technology can influence the possibilities of videogames in the context of media culture. Methodology. The methodology of the study based on using an analytical method in relation to the existing scientific works on the subject and to the content of video games that use VR technology as well as method of summarization for highlighting current trends in developing of VR technology in the context of media culture. Scientific Novelty. The scientific novelty of the research consists in obtaining a better understanding of features of the VR technology with regard to accessible devices that support this technology. Conclusions. Analysis of the video games which use VR technology demonstrates the ability of this technology to expand the gaming possibilities with the addition of embodiment dimension that allows creating illinx video games. Because of the sensory feedback that allows experiencing a full visual immersion, there are many first-person simulations among the VR videogames. One promising avenue of using VR technology is the virtual social, creative spaces that enable the ability to players to interact and create within the virtual world.

  • Issue Year: 2017
  • Issue No: 39
  • Page Range: 297-304
  • Page Count: 8
  • Language: Ukrainian