Team Work and Strategic Skills Development through the Use of the General Management 2 Business Simulation Cover Image

Team Work and Strategic Skills Development through the Use of the General Management 2 Business Simulation
Team Work and Strategic Skills Development through the Use of the General Management 2 Business Simulation

Author(s): Ioan Cristian Mustaţă, Ioana Raluca Guică, Vlad CARAS
Subject(s): Social Sciences, Education, Higher Education
Published by: Carol I National Defence University Publishing House
Keywords: E-Learning Potential; Decision Making Methods; Team Work; Business Simulation Game;

Summary/Abstract: The paper addresses several issues related to the use of the General Management 2 Business Simulation, especially the advantages and disadvantages of two different forms of required team work and decision making: decision making by meeting in person vs. decision making by remote collaboration using IT&C communication instruments. The paper is testing if business decision making is better when the team members are working together being physically in the same room, compared to working together using e-communication. This is possible through a survey with participants to the General Management 2 Business Simulation Game from two master programs of the University Politehnica of Bucharest: Geschäfts- und Industrieverwaltung GIVE and Business Administration and Engineering MBAE given the fact that participants used different collaboration and decision making methods. On the other hand the results of each team is analysed in relationship with the used form of collaboration. Another issue analysed is the impact of time between game periods and the differences arising from two different setups: playing the business simulation in 6 weeks with game periods separated by one week, or playing it in a concentrated form in 2 weeks, each week with 3 consecutive days. The analysed issues have the purpose of improving the educational use of serious games like the General Management 2 Business Simulation in special, or the setup for master courses in general by giving insights for the best options in the future. The paper is concluded with some recommendations for organizers of serious games implemented in master programs based on the authors’ experience.

  • Issue Year: 15/2019
  • Issue No: 03
  • Page Range: 57-63
  • Page Count: 7
  • Language: English