From Mathematical to Computer Games Cover Image
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От математически към компютърни игри
From Mathematical to Computer Games

Author(s): Pavel Azalov
Subject(s): Social Sciences, Education, School education, Vocational Education, Adult Education, Higher Education , History of Education, ICT Information and Communications Technologies
Published by: Национално издателство за образование и наука „Аз-буки“
Keywords: computer games; matematical games; games on grid

Summary/Abstract: Educational games are used not only for acquisition of new factual knowledge but also for developing logical thinking and decision making in mostly uncommon virtual environment. The creation of such games has also its own educational merits and this aspect is the key accent of this paper. Leading from a specific mathematical problem, redefined as a game, the paper lays out a model for building a set of computer games on grid. This model is presented by developing a set of program classes. They are used for designing the grid and the players of a game. The examples considered in this paper are based on two specific games that use the program classes described above. Each game has a specific grid initialization and a corresponding configuration of the participating players/figures. The rules of how players „move on the grid“ should also be determined in advance together with the criteria for determining when of the end of the game is reached and who the winner is, if any. A set of sample computer games illustrates the ideas described in the text. Using the model in consideration as a foundation, the paper shares ideas for developing future computer games on grid. Some of these games have possible research value and could be explored as interesting and in some cases challenging projects.

  • Issue Year: 58/2015
  • Issue No: 5
  • Page Range: 455-482
  • Page Count: 23
  • Language: Bulgarian