The Effect of the STEAM-GAAR Field Learning Model to Enhance Grit Cover Image

The Effect of the STEAM-GAAR Field Learning Model to Enhance Grit
The Effect of the STEAM-GAAR Field Learning Model to Enhance Grit

Author(s): Wannaporn Chujitarom, Pallop Piriyasurawong
Subject(s): ICT Information and Communications Technologies
Published by: UIKTEN - Association for Information Communication Technology Education and Science
Keywords: STEAM; Gamification; Animation; Augmented Reality; Field; Grit; Learning System

Summary/Abstract: The aim of this research was: 1) to synthesize the learning system; 2) to compare the pre-test and post-test grit score; 3) to compare a formative evaluation of the grit score with the criteria; and 4) to study the correlation between grit score and learning achievement score. Results exhibited that: 1) the learning system has 9 segments. 2) the post-test grit score was higher than the pre-test score at a .01 level of significance; 3) the level of grit after using the developed model is 81.74 per cent, which is above the 80 per cent threshold; 4) grit was correlated with a learning achievement of 0.77.

  • Issue Year: 8/2019
  • Issue No: 1
  • Page Range: 255-263
  • Page Count: 9
  • Language: English