THE EMERGENCE OF VIDEO GAMES AND THEIR IMPACT ON VERY YOUNG STUDENTS
THE EMERGENCE OF VIDEO GAMES AND THEIR IMPACT ON VERY YOUNG STUDENTS
Author(s): Maria-Alexandra DinuSubject(s): Education, Media studies, ICT Information and Communications Technologies
Published by: Editura Arhipelag XXI
Keywords: internet; computer; video games; education; school age;
Summary/Abstract: From the subjective perspective, I chose this theme, starting from the importance that new technologies have on small schools, giving subjects the opportunity to participate with most senses, to control and even to intervene. The world of virtual games has turned into a real extension of the mind, the imagination, the wishes of the subject, and this world has become even more dangerous as the game is an important human activity at any age, but especially in children, creative act, providing a space protected from the social, civilization and socializing roles of the child, preparing for maturity. Research into the impact of computer games on its users has highlighted contradictory results. The Internet and video games challenge the question of confusion between what is real and what is virtual (in some cases, one is maintaining one another), between what is value and what is non-value, between what is moral and what is immoral .
Journal: Journal of Romanian Literary Studies
- Issue Year: 2018
- Issue No: 13
- Page Range: 717-722
- Page Count: 6
- Language: Romanian
