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The ‘They’ Speaks inside Me

Author(s): Marta M. Kania
Subject(s): Media studies, Existentialism, Philosophy of Mind, Philosophy of Science, Cognitive Psychology, Behaviorism, Social Informatics
Published by: Instytut Badań Literackich Polskiej Akademii Nauk
Keywords: game research; game studies; existentialism; philosophy of computer games; interpretation of the gameworld;

Summary/Abstract: Kania undertakes a close playing of Sunset (Tale of Tales, 2015), focusing on the relationship between the player, who perceives the avatar as herself, and the soliloquizing protagonist. Drawing on Heidegger’s notions of the ‘They’ and ‘distantiality’, Kania demonstrates in what way the player’s perceptual situatedness with regard to the avatar determines her aesthetic experience of the gameworld. The distantiality that emerges between the player and the protagonist becomes visible in two areas, namely when the player experiences the avatar to be a protagonist, soliloquizing and defining herself through her own gaze, and when the player experiences the avatar as the ‘They,’ with the protagonist’s behaviour determining the player’s position and becoming an expression of a depersonalized opinion and a form of pressure.

  • Issue Year: 2017
  • Issue No: 3
  • Page Range: 321-331
  • Page Count: 11
  • Language: Polish