Creating of Games in the Informatics Classes by Using a Generator of Random Numbers Cover Image
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Създаване на игри в часовете по информатика чрез използване на генератор на случайни числа
Creating of Games in the Informatics Classes by Using a Generator of Random Numbers

Author(s): Emilia Nikolova, Daniela Tuparova
Subject(s): Social Sciences, Economy, Education, Library and Information Science, Information Architecture, Electronic information storage and retrieval, Education and training, School education, Vocational Education, Adult Education, ICT Information and Communications Technologies, Inclusive Education / Inclusion
Published by: Национално издателство за образование и наука „Аз-буки“
Keywords: computer science education; high school; problem solving in programming; game; event driven programming; random numbers generator

Summary/Abstract: Methodological ideas are given in the paper for using the random numbers generator in programming education. A set of problems is presented in connection with visual programming education on the base of the C# language. The aims and the main stages are exposed for the solution of each problem. Also, the problems illustrate a possibility to combine the process of programming education with the creation of games. The set under consideration contains 10 problems, including 7 ones which are original and 3 ones are well-known classic games. The aim and the main stages of the solution are presented for each problem.

  • Issue Year: 61/2018
  • Issue No: 3
  • Page Range: 232-258
  • Page Count: 27
  • Language: Bulgarian