Determinants of the Use of Computer Games in the Teaching Process Cover Image

Determinants of the Use of Computer Games in the Teaching Process
Determinants of the Use of Computer Games in the Teaching Process

Author(s): Witold Stefan Chmielarz, Oskar Szumski
Subject(s): Media studies, Higher Education , ICT Information and Communications Technologies
Published by: Wydawnictwo Naukowe Uniwersytetu Marii Curie-Sklodowskiej
Keywords: computer games; e-gamers; e-gamers’ behaviour; didactic process;

Summary/Abstract: The major goal of this article is to analyse the behaviour of e-gamers and their opinion regarding possibility to use computer games in the didactic process at the university or other higher education institutions. The research was done randomly in an academic environment, using questionnaires, distributed via the Internet. This article is to continue the set of articles dedicated to the analysis of e-gamers’ profile and environment that he/she belongs to. The current research is focused on behavioural patterns of e-gamers and possibility to use computer games to support the didactic process at universities. After gathering results of questionnaires, the authors discussed those results and accompanied conclusions.

  • Issue Year: LI/2017
  • Issue No: 3
  • Page Range: 135-146
  • Page Count: 12
  • Language: English