Entrapment in games: Reframing persistence in the I-PACE framework
Entrapment in games: Reframing persistence in the I-PACE framework
Author(s): Paweł Strojny, Michał KłosińskiSubject(s): Behaviorism, Substance abuse and addiction, Health and medicine and law
Published by: Akadémiai Kiadó
Keywords: entrapment; I-PACE framework; gaming disorder; gacha games; sunk-cost effect;
Summary/Abstract: This paper introduces entrapment as a socio-cognitive pathway of gaming persistence that complements the gratification–compensation sequence in the I-PACE framework. Drawing on escalation-ofcommitment theory, identity maintenance, sunk-cost reasoning, and social obligations, we argue that contemporary game architectures, especially gacha systems, transform cumulative investments of time, money, and identity into barriers against disengagement. Empirical signals, including sunk-cost effects, gaming-contingent self-worth, loss aversion, and amotivation, indicate that after initial gratification, persistence may become decoupled from enjoyment and remain both measurable and clinically relevant. Entrapment is not a universal endpoint but an optional trajectory, clarifying why some players continue “without joy” and underscoring implications for assessment, intervention, and responsible design.
Journal: Journal of Behavioral Addictions
- Issue Year: 15/2026
- Issue No: 1
- Page Range: 19-25
- Page Count: 7
- Language: English
