Changes in the Education Process
to Raise Interest in Creativity
and Innovations in IT
Changes in the Education Process
to Raise Interest in Creativity
and Innovations in IT
Author(s): Milena JANÁKOVÁ, Petr SuchánekSubject(s): School education, Educational Psychology, Sociology of Education
Published by: Szkoła Główna Handlowa w Warszawie, Fundacja Promocji i Akredytacji Kierunków Ekonomicznych
Keywords: education and learning; knowledge and skills; learning outcomes; information technology;
Summary/Abstract: Rapid changes in society also require changes in education. Emphasis is placed on knowl- edge and skills, while modern society needs a broader perception of learning supporting key competences as a set of knowledge, skills, abilities, and attitudes for application in society. Information technology (IT) is key to the development of implemented proc- esses and it is natural to think about the challenges for IT education. The purpose of this article is to explore new activities for learning IT that increase students’ passion in IT and promote connectivism with an optimal competency framework based on measur- able values of learning outcomes. Trust between a teacher and students and an open and creative environment in the classroom are essential for better results in IT education. IT has different variants of solutions and has a special impact on the search for optimal resources and methods using practical examples. The question is how to achieve optimal communication and organization of work while acquiring the necessary competences for the 21st century. The method is based on a literature review and practical experience from teaching in a selected course focused on operating systems. The interest is in working in groups, diversifying tasks for seminars and surveys to support better communication, and in creativity and courage in learning. Data were obtained from surveys in which students answered questions, evaluated individual lessons, and specified topics for further assign- ments in which they would be interested. Learning experiences and survey analysis show students’ interest in variability in IT. The students’ responses demonstrate their creative thinking, which is reflected in the diversity of implemented business plans, or in their deep understanding of IT processes. For teach- ers, it is about collaborating with students, and encouraging their curiosity by actively engaging them in the learning process. Communication was key to finding out more about students’ preferences for showing advanced or student-inspired tasks, as well as providing assistance with complicated methods according to students’ true needs. Students value freedom, cooperation, thinking about difficulties, or being able to create a plan for future business building using IT.
Journal: e-mentor
- Issue Year: 109/2025
- Issue No: 2
- Page Range: 4-12
- Page Count: 9
- Language: English
