FROM GAME TO GAMING AND GAMIFICATION IN PHYSICAL EDUCATION
FROM GAME TO GAMING AND GAMIFICATION IN PHYSICAL EDUCATION
Author(s): Monica Gulap, Alina StoicaSubject(s): Education, Sports Studies, ICT Information and Communications Technologies, Distance learning / e-learning
Published by: Carol I National Defence University Publishing House
Keywords: games; video games; gamification; physical education;
Summary/Abstract: The idea of this article stemmed from the growing preoccupations of the education specialists to promote gamification as an effective and attractive educational method that is based on the use of the game, of a playful attitude, for deeper learning, for more lively and more enthusiastic participation of the students in the act of teaching and learning, to facilitate the faster acquisition of the various educational content. These preoccupations have gained even more weight and more meaning in the context of the pandemic in which we are from March 2020 to the present, when forced to carry out their online activity, teachers have resorted to online technology resources to ensure continuity and quality of the education. In physical education and sports, games, respectively motion games, are not a novelty, on the contrary they are always important means for achieving the objectives of this discipline, used with the same efficiency at all ages, from small school to university level, in lessons with students. The purpose of this paper is to highlight how, especially during the pandemic, physical education teachers had to overcome prejudices or beliefs about the negative effects of the video games on fitness and students health, and begin to realize the instructive potential of this type of games and gamification applications to succeed in continuing their activity at high parameters of efficiency and attractiveness.
Journal: Conference proceedings of »eLearning and Software for Education« (eLSE)
- Issue Year: 18/2022
- Issue No: 02
- Page Range: 315-323
- Page Count: 9
- Language: English