Looking for Cosy in All the Wrong Places. Cosiness and Tamed Sublime of "No Man’s Sky"
Looking for Cosy in All the Wrong Places. Cosiness and Tamed Sublime of "No Man’s Sky"
Author(s): Tomasz GnatSubject(s): Fine Arts / Performing Arts, Visual Arts
Published by: Wydawnictwo Uniwersytetu Łódzkiego
Keywords: game studies; cosy; sublime; retrofuturism; spatial aesthetic
Summary/Abstract: In this article, I argue that some games may elicit cosy sentiments even if they are centred on a premise not usually associated with cosiness – for example the infinity of the universe. They do so not by a fluke, and cosy spaces in these games do not only appear as designated spaces apart. Evoking a cosy feeling is done by specific game mechanics or design choices, “taming” the sublime premise of the game discussed. The architecture and mechanics of this unexpected cosiness may offer a new look at the fringe cases of cosy aesthetics, perhaps broadening the understanding of this phenomenon.
Journal: Replay. The Polish Journal of Game Studies
- Issue Year: 12/2024
- Issue No: 1
- Page Range: 23-40
- Page Count: 18
- Language: English