Playing with Illness. Metaphors and Actualities of Diseases in Interactive Entertainment on the Basis of „The Elder Scrolls III: Morrowind” Cover Image

Grając w chorobę. Metafory i dosłowności choroby w grach wideo na przykładzie „The Elder Scrolls III: Morrowind”
Playing with Illness. Metaphors and Actualities of Diseases in Interactive Entertainment on the Basis of „The Elder Scrolls III: Morrowind”

Author(s): Tomasz Gnat
Subject(s): Economy, Psychology, Media studies, Studies of Literature, Aesthetics, Sociology, Culture and social structure , Health and medicine and law, Theory of Literature
Published by: Wydawnictwo Uniwersytetu Śląskiego
Keywords: game studies; new media; illness and disease

Summary/Abstract: Susan Sontag opens her analysis of disease metaphors with the metaphor of health and disease as dual citizenship in bordering states. Games offer us a pass to reproductions and paraphrases of reality, so we also see here the borderline experience of good health/illness. However, it is worth asking whether in interactive entertainment one can find examples of representations of diseases that do not function as metaphors. Consequently, the aim of this essay is to analyze the metaphors put into practice – virtual life, but perhaps that is why they allow more than the observation of a dangerous pathogen. The main thesis of this essay is the position that games through the basic aspect of the medium – interactivity, often go beyond the “sentimental content” of the representation of the disease. Or at least the process of “sentimentalization” is more complex and is a product of many of the processes that make up the interactive entertainment experience.

  • Issue Year: 1/2023
  • Issue No: 46
  • Page Range: 81-96
  • Page Count: 16
  • Language: Polish