(Non) aggressive, (non) violent computer games –definitional challenges Cover Image

(Nie) agresywne, (nie) brutalne gry komputerowe – wyzwania definicyjne
(Non) aggressive, (non) violent computer games –definitional challenges

Author(s): Izabela Mikołajewska, Agata Mikołajewska-Furmanek
Subject(s): Social Sciences
Published by: Uniwersytet Jana Długosza w Częstochowie
Keywords: computer players; (non) aggressive; (non) violent computer games

Summary/Abstract: The primary goal of this research endeavor is to delineate the challenges associated with classifying computer games as “aggressive or violent”. These terms are frequently invoked in media and public discourse, particularly concerning the influence of computer games on aggressive behaviours, such as those observed in mass shooting incidents. However, both a comprehensive literature review and the findings derived from this study affirm the absence of definitive criteria for characterising what truly constitutes “aggressive or violent” computer games. The dataunder-score the necessity for deliberation in defining the categories of aggression or violence within gaming spheres, enabling a clear demarcation between socalled aggressive or violent computer games and other types. This delineation is crucial given that most games center around competi-tion or resolving diverse conflict scenarios, wherein various forms of aggression or violence are employed—for instance, the act of fouling a player in FIFA, a simulation of football. The research focused on computer players aged 13-14 and were selected for participation based on their be-haviour related to computer games.

  • Issue Year: 2023
  • Issue No: 12
  • Page Range: 219-231
  • Page Count: 13
  • Language: English
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