Sport elektroniczny i jego medialne interfejsy
Electronic Sport and its Media Interfaces
Author(s): Mateusz FelczakSubject(s): Media studies, Visual Arts, Sports Studies, ICT Information and Communications Technologies
Published by: Uniwersytet Adama Mickiewicza
Keywords: e-sports; interface; Twitch; streaming; StarCraft;
Summary/Abstract: This paper provides an overview of changes on the electronic sports information circuit in the period from 2012 to 2022. The research here focuses on visual components of e-sports events, especially games’ GUIs and interactive elements of the digital platform interfaces that provide technological scaffolding for e-sports broadcasts (such as Twitch). The analysis is conducted from the software studies perspective, with the StarCraft franchise as a chief example of the phenomena assessed in the paper. The findings presented in this study stem from the juxtaposition of divergent modes of interaction between the viewers, players and e-sports media professionals, which are subsequently confronted with the computational rules of e-sports games’ mechanics.
Journal: Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
- Issue Year: 33/2023
- Issue No: 42
- Page Range: 217-228
- Page Count: 12
- Language: Polish