The Objects’ Pleasure of Subjectivity. The Heritage of British Cultural Studies, Speculative Realism and Video Games Cover Image

Przyjemność upodmiotowionych przedmiotów. Dziedzictwo brytyjskich studiów kulturowych, realizm spekulatywny i gry wideo
The Objects’ Pleasure of Subjectivity. The Heritage of British Cultural Studies, Speculative Realism and Video Games

Author(s): Mateusz Felczak
Subject(s): Anthropology, Media studies, Social Philosophy, Culture and social structure , Theory of Communication, Social Theory, Sociology of Culture, Sociology of the arts, business, education
Published by: Szkoła Wyższa Psychologii Społecznej
Keywords: popular culture; video games; object‐oriented ontology; British Cultural Studies, popculture

Summary/Abstract: The article deals with the subject of computer games seen from two perspectives: British cultural studies and speculative realism, represented by Graham Harman and Quentin Meillassoux. The author argues that video games are located in the area of interest between the anti‐anthropocentric approach of object‐oriented ontology, and pop‐cultural approach according to the British cultural studies. The article analyses the status of various objects present in computer games (such as tools to be found in digital environments, protagonists and players themselves) and draws the conclusion that all the relations between them are of equal importance to the status of video games as pop‐cultural artifacts in the modern society.

  • Issue Year: 39/2014
  • Issue No: 01
  • Page Range: 82-101
  • Page Count: 20
  • Language: Polish