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The art of education: Creative thinking and video games
The art of education: Creative thinking and video games

Author(s): Lina Georgieva, Alexander Nikulin
Subject(s): Philosophy, Social Sciences, Education, Special Branches of Philosophy, Sociology of Education, Distance learning / e-learning, Philosophy of Education
Published by: Институт по философия и социология при БАН
Keywords: philosophy of education; gamification; game design; educational theory

Summary/Abstract: The COVID-19 pandemic has shed new light on some significant problems that have been present in the education systems for decades. Тhe lack of various educational methods is becoming more and more evident, leading to a decreasing interest in learning and critical thinking. Оn the other hand, more and more research shows that different types of digital games can enhance creative and critical thinking in students. А closer look at the requirements of the educational programs shows how strict they are in their demands on students. Digital games like role playing games can be a bridge between students’ imaginations and complex educational material. Video games feature a variety of game mechanics that stimulate creative thinking and spark interest in otherwise difficult to understand topics. Motivation and engagement in digital games can be used in a specific way for educational purposes. If we think of teaching as an art in itself, what better method of teaching than through interactive arts.

  • Issue Year: XV/2023
  • Issue No: 2
  • Page Range: 179-186
  • Page Count: 8
  • Language: English