User Evaluation on a Mobile Augmented Reality Game-based Application as a Learning Tool for Biology Cover Image

User Evaluation on a Mobile Augmented Reality Game-based Application as a Learning Tool for Biology
User Evaluation on a Mobile Augmented Reality Game-based Application as a Learning Tool for Biology

Author(s): Meng Chun Lam, Soon Ming Lim, Siok Yee Tan
Subject(s): Electronic information storage and retrieval, ICT Information and Communications Technologies
Published by: UIKTEN - Association for Information Communication Technology Education and Science
Keywords: Augmented Reality; game-based learning; usability and mobile application

Summary/Abstract: It is challenging to comprehend abstract information on a scientific topic. In essence, AR could display abstract scientific information excitingly and graphically, improving the students' learning interests and performance. Their critical engagement could be enhanced further through AR's visualisation capability, achieved via active learning in an AR-game environment. Hence, this paper proposed and described a reflection on a mobile AR game, ARCell, involving cell biology. This game is designed to help students learn about the structures of animals and plant cells via an AR tapping game and a quiz module. This study recruited thirty-two participants. The usability results showed that the game was practical and highly developed, predicated on the different usability factors. They were keen on more educational content on biology, which included challenging game features in the AR game module.

  • Issue Year: 12/2023
  • Issue No: 1
  • Page Range: 550-557
  • Page Count: 8
  • Language: English