The rise of audiovisual content for video games on social media Cover Image

Възходът на аудиовизуалното съдържание за компютърни игри в социалните мрежи
The rise of audiovisual content for video games on social media

Author(s): Nikolay Kolev
Subject(s): Anthropology, Education, Fine Arts / Performing Arts, Psychology, Music, Photography, Visual Arts, Communication studies, Sociology, Film / Cinema / Cinematography, Sociology of Art, History of Art
Published by: Факултет по журналистика и масова комуникация, Софийски университет „Св. Кл. Охридски”
Keywords: Gaming; Social Media; Generations; Digital Transformation; COVID-19 Pandemic

Summary/Abstract: Since the 1970s, the Gaming Industry has grown rapidly into a cultural, social and economic phenomenon. Until another major tumultuous social change or process occurs, Digital Transformation will dictate the trends of blending the borders of virtual and real worlds for current and future generations. Parallel to that the Rise of Audiovisual Content for Video Games also stands out. A hybrid process that turns a computer game into a mix of Active and Passive Entertainment as well as a social experience.

  • Issue Year: 2023
  • Issue No: 13
  • Page Range: 38-55
  • Page Count: 18
  • Language: Bulgarian