Revisiting Videogame Logic: Impossible Storyworlds in the Contemporary Hollywood Blockbuster
Revisiting Videogame Logic: Impossible Storyworlds in the Contemporary Hollywood Blockbuster
Author(s): Warren BucklandSubject(s): Logic, Film / Cinema / Cinematography, ICT Information and Communications Technologies
Published by: Uniwersytet Gdański
Keywords: storyworld; blockbuster; Christopher Nolan; Duncan Jones; narrative theory; videogames;
Summary/Abstract: This paper demonstrates how two logics (narrative and videogame) function in a select number of contemporary blockbuster films. The paper is divided into three sections: The first outlines narrative and videogame logics; the second presents examples from Inception (Christopher Nolan, 2010) and Source Code (Duncan Jones, 2011) to demonstrate how videogame logic structures the events in each film; and the third discusses how these logics create specific storyworlds (imaginary worlds distinct from the actual world) that are unnatural and/or impossible.
Journal: Panoptikum
- Issue Year: 2021
- Issue No: 26 (33)
- Page Range: 155-167
- Page Count: 13
- Language: English