3D MODELING FOR LEATHERGOODS Cover Image

3D MODELING FOR LEATHERGOODS
3D MODELING FOR LEATHERGOODS

Author(s): Alina Iovan-Dragomir, Alexandra Bodoga
Subject(s): Visual Arts, ICT Information and Communications Technologies, Distance learning / e-learning
Published by: Carol I National Defence University Publishing House
Keywords: Leathergoods; game; 3D modeling;

Summary/Abstract: Leather good products are intended to complete the outfit having an important aesthetic but also functional attributes. A distinct category of leather goods is represented by those products that are attached to the body. The positioning of these products in relation to the body involves a lot of design restrictions. One of the most significant restrictions is the ability not to affect the freedom of movement of the wearer. 3D modelling can be used for a good visualization of the model, on one hand, and adjusted it on different parts of the human body, on the other hand. Any product can be 3D modeled using specialized software and modeling techniques for video games. This paper presents the 3D modeling stages of a bum bag using modeling techniques for video games. The steps presented for creating the product in 3D represents a general "workflow". In order to complete the object, in working mode, multiple transition will be made from one program to another following specific steps for completion. They are used in different areas such as movies, games or 3D printers for toys. The program used are Zbrush > RizomUV > AutodeskMaya > SubstancePainter > Marmoset ToolBag3. In order to transform from 3D to 2D and pattern making was used MarvelousDesigner9 program. Using these programs can lead to student attractiveness and a better understanding of the steps of creating a leather good product. The objective of the paper was to present a creative and attractive way for students to improve their learning experience.

  • Issue Year: 17/2021
  • Issue No: 03
  • Page Range: 154-160
  • Page Count: 7
  • Language: English