Budowanie empatii czy opresja? Neuroróżnorodne stany psychotyczne w grach Hellblade: Senua’s Sacrifice (2017) i Baldur’s Gate 3 (2023)
Building Empathy or Oppression? Neurodiverse Psychotic States in the Games Hellblade: Senua’s Sacrifice (2017) and Baldur’s Gate 3 (2023)
Author(s): Łukasz Muniowski, Anna RonewiczSubject(s): Media studies
Published by: Stowarzyszenie Czasu Kultury
Keywords: game studies;ludology;psychotic states;new media;neuroatypicality
Summary/Abstract: This article analyses characters experiencing chronic psychotic states – understood as neuroatypical perceptions of the world resulting from delusions and a loss of control over one’s actions – in the games Hellblade: Senua’s Sacrifice (2017) and Baldur’s Gate 3 (2023). As these games are based on active participation, they enable players to experience affectively what a psychotic state feels like. At the same time, as a medium, games position neurodiverse characters within systems of oppression that exist in worlds constructed with neurotypical people in mind. By situating the analysed works within the discourse on neuroatypicality, this article highlights the role of the medium in processes of familiarisation and the development of empathy among players.
Journal: Czas Kultury
- Issue Year: XLII/2026
- Issue No: 03
- Page Range: 103-113
- Page Count: 11
- Language: Polish
- Content File-PDF
