The legal Framework for the Regulation of avatars in the virtual Reality Space: the Balance between Protection and Innovation
The legal Framework for the Regulation of avatars in the virtual Reality Space: the Balance between Protection and Innovation
Author(s): Tetiana Ihorivna Brovchenko, Viktoriia Piddubna, Polina DvornikovaSubject(s): Law, Constitution, Jurisprudence, Law on Economics
Published by: Akademia Leona Koźmińskiego
Keywords: avatars; metaverse; cyberspace; legal regulation; intellectual property; personal rights and freedoms; virtual reality; in-game space; legislation
Summary/Abstract: This article discusses the issues related to the avatar of a real person in metaspace and game universes. The article discusses potential risks and gaps in the legal re-gulation of gaming and meta-avatars. Thus, questions are already arising regarding the legal status of characters (avatars) in multiplayer computer games and virtual worlds. The article briefly discusses other potential legal issues in gaming and metaspace. The issue of finding a unified principle of legal regulation of this matter is actualized. The authors also conducts a comprehen sive analysis of the process of regulating this matter in accordance with the user agreements of gaming net-works. The authors also considers the issue of the qualifi cation of transactions that exist at the intersection of the virtual and real worlds. Based on all of the above, the authors provides recommendations for all of the aforementioned issues, including the possibility of legislative remedies and judicial interpretation to address torts related to virtual assets. The authors substantiates the need to develop a unified approach to regulating such legal relations.
Journal: Krytyka Prawa
- Issue Year: 17/2025
- Issue No: 3
- Page Range: 199-211
- Page Count: 13
- Language: English
