A GAMIFIKÁCIÓ ÉS ALKALMAZÁSÁNAK LEHETŐSÉGEI
GAMIFICATION AND ITS POTENTIAL APPLICATIONS
Author(s): Ildikó ZimmermannSubject(s): Education, School education, ICT Information and Communications Technologies, Sociology of Education, Distance learning / e-learning, Pedagogy
Published by: Pécsi Tudományegyetem
Keywords: gamification; effectiveness of gamification; educational gamification;
Summary/Abstract: In recent years, gamification has attracted considerable attention as its application has become increasingly popular in different areas of life, such as education, healthcare and the corporate world. The secret to its rapid rise lies in its effectiveness in fostering participant engagement and motivation in diverse processes. Despite its popularity, its theoretical and psychological background has been poorly understood. Much of the available literature on the subject focuses on the effectiveness of game design elements aimed at achieving certain behaviors, often ignoring the psychological mechanisms that explain them. This approach has led to many failures, controversial results and criticisms of gamification. In the last few years, there has been a lot of research on the problem, considering psychological factors, which may lead to a deeper understanding of gamified processes. In this study, I examined existing gamification practices and the underlying issues, as well as the results of attempts to address these problems, with a special focus on research conducted in the field of education. As a result, I have gained insights into the developments and the latest findings in the field, and thus this study can contribute to a better understanding and wider acceptance of gamification, contributing to the development of educational environments.
Journal: Tudásmenedzsment
- Issue Year: 26/2025
- Issue No: 1
- Page Range: 93-107
- Page Count: 15
- Language: Hungarian
