Web series Petscop as an example of Internet horror. New means of narrative expression in the Internet and video game culture Cover Image

Seria Petscop jako przedstawiciel horroru internetowego. Nowe środki wyrazu narracyjnego w kulturze internetu i gier wideo
Web series Petscop as an example of Internet horror. New means of narrative expression in the Internet and video game culture

Author(s): Michał Mróz
Subject(s): Media studies, Film / Cinema / Cinematography, Theory of Literature
Published by: Uniwersytet im. Adama Mickiewicza w Poznaniu
Keywords: Petscop; horror; let's play; video games; fiction;

Summary/Abstract: The aim of the article is to introduce and analyze the web series Petscop (available on YouTube) as a narratively complex internet horror. The multi-episode video series presents materials imitating recorded gameplay with player commentary, a phenomenon known online as a "let's play". Although the series is styled as a video game recording, it is in fact a fully directed narrative series simulating recorded gameplay. The author adopts a narratological perspective in studying the work, analyzing the video materials and their method of online placement, and paying attention to how the YouTube medium itself is narrativized. He explores how the creator of the series induces the illusion of authenticity by presenting the recordings as documentation of a real game, and the impact this has on a viewer's immersion and narrative experience. Subsequently, the author explores how the means of expression appropriate for the media situation serve to create the experience of horror, fitting into the internet variant of the horror genre. Finally, he considers how the series' specific enigmatic narrative has initiated transmedia fan phenomena.

  • Issue Year: 18/2024
  • Issue No: 2
  • Page Range: 87-116
  • Page Count: 30
  • Language: Polish
Toggle Accessibility Mode