Banning loot boxes for minors: A public health framework and the case of Brazil Cover Image

Banning loot boxes for minors: A public health framework and the case of Brazil
Banning loot boxes for minors: A public health framework and the case of Brazil

Author(s): DANIEL TORNAIM SPRITZER, IVELISE FORTIM, THIAGO HENRIQUE ROZA, FELIX HENRIQUE PAIM KESSLER, Hyoun S. Kim
Subject(s): Behaviorism, Substance abuse and addiction, Health and medicine and law
Published by: Akadémiai Kiadó
Keywords: gambling; adolescent; public health; loot boxes; video games; child welfare; Brazil; gaming disorder; policy; regulation;

Summary/Abstract: Brazil’s Digital Child and Adolescent Act (2025) prohibits paid loot boxes in games accessible to minors under a public health and child-rights framework, regardless of whether they should be classified as gambling. The law focuses on psychological mechanisms underlying harm, including variable-ratio reinforcement and reward uncertainty, to which adolescents are developmentally vulnerable. It establishes administrative sanctions, including fines of up to 10% of the company’s revenue and service suspension, and restricts personalized advertising and algorithmic systems targeting minors. As the first major market to adopt a preventive harm-reduction ban, Brazil creates measurable regulatory benchmarks and a natural experiment to assess whether legislative boundaries reduce harm, influence industry monetisation strategies, and inform proportionate digital governance internationally.

  • Issue Year: 15/2026
  • Issue No: 1
  • Page Range: 5-7
  • Page Count: 3
  • Language: English
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